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I think I made it store the files in mod folder because on some server hosting services the profile folder was reset every time or inaccassible, but I don't remember the reason exactly at this point.
If you can't find the files in trash bin, I am sorry for the lost progress.
Context:
The last CBA update a few mods got corrupted on the server - including ACE, Vindicta, TFAR, CUP etc. FileXt had no issue at all but after re-downloading all the mods and relaunching the server past save is no longer there. I made a new one and am running it with my crew but we had a decent early game progress.
Is there a backup save somewhere?
Im guessing this is not intended for mission files but rather full on mods?
How can i integrate FileXT to my multiplayer campaigns? It's would be good if we can save our progress in missions... I can't find any solutions. Or it's not possible?
force force ace_common_checkPBOsWhitelist = "[filext]";
Why can't you just load it with -servermod on your server? Does the hosting web site not allow that?
Or you can try to join the server without filext, you don't need this mod when you are a client anywa.
I know how to sign an Arma mod.
If you checked the guide linked in the description, you would have seen that you need to load the mod as -servermod on a dedicated server. In this configuration clients will not need to load the mod at all.
This is done this way so that clients are not forced to load a binary which could allow some hacker gain file system access on your computer.
Vindicta development is permanently stopped (apart from fixes and 3rd party contributions), but thank you for good wishes :)
As for vindicta I meant post beta release
Thank you.
Also Vindicta has been released already, I am not sure what you mean.
I am looking forward for Vindicta's release.
Thank you.
In other cases I agree that it might be annoying but we've seen a lot of people lose their save game data because their vars.arma3profile file was corrupted, I think it's better the way it is now.
In the ArmA launcher, it makes you think you need it and causes a lot of confusion for new players attempting to join your game mode! :)
If you are a programmer and want to use the extension, I have described the functions here:
https://github.com/Vindicta-Team/FileXT/wiki
If you're using it for Vindicta, you can store the save game data in vars.arma3profile, in this case you just need to not load this mod.