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To begin with, new buildings increase hero caps. New heroes got a lot of powerful stackable buffs that apply to already pretty good units. Manaan's Priest is as good at stalling enemy units as Light Wizard and Plague Priest combined, has a decent vortex, and can heal units. A number of things make the econ modestly stronger as compared to vanilla VC, and there is something like +35 diplo to helves, empire and dorfs floating in the lord skills, etc.
Vampire Coast++, basically, and VC isn't a weak faction to begin with, I think. But this is also fun as hell. Ikit is fun, Game 3 Chorfs are fun, Elon's Graybeards are fun, OVN Chorfs are fun - this is that sort of a new faction mod.
I did start a new campaign and I have the required DLC. Any thing I may have missed ?