Garry's Mod
Superpaint Tool
10 bình luận
Rad 16 Thg11 @ 10:26pm 
the ground in thumbnail look great!
Mercury, 80Hg  [tác giả] 22 Thg06 @ 8:48am 
It depends on how the object you're painting is rotated. Manual decal rotation is not a thing until Rubat adds support for it.
grey 22 Thg06 @ 12:15am 
the graffiti is mirrored, how do i make it normal / make it look like it's part of the map?
RECON-Long-Range Unit 207-A 5 Thg05 @ 12:46pm 
this is great, but the only problem is i can't apply it to ragdolls. is this intended?
Mercury, 80Hg  [tác giả] 4 Thg05 @ 11:02am 
urine mentioned
Scum 4 Thg05 @ 10:43am 
paint the town yellow
Geisteskrankenchan 30 Thg04 @ 5:48am 
Ah bummer, having support for brushes would've made it Deluxe Paint, but guess I'll have to settle on Super prefix instead
Mercury, 80Hg  [tác giả] 26 Thg04 @ 7:21am 
You gotta select the prop with right click first. I made it this way so you can have a preview before you place the prop, and also so you can do "transitional" decals between two props.

World geometry is specifically not supported, as it only caused trouble trying to support it during dev. Technically the tool should work with any other entity class, but the main use is meant to be with props.
creepernator152 25 Thg04 @ 11:26pm 
is there a way to apply these decals to world geometry and props? i cant seem to apply decals to anything, it just says "No Target Entity!" when i try and put one on a wall
Veeanith 25 Thg04 @ 1:27pm 
Peak addon +rep