Total War: WARHAMMER III

Total War: WARHAMMER III

Lizardmen Campaign Variants - Compilation
96 Comments
Ubermorgen  [author] 2 Feb @ 11:04am 
@Leroy Sinclair: work with everything
Leroy Sinclair 2 Feb @ 10:10am 
work with radious
Ubermorgen  [author] 27 Dec, 2024 @ 2:38am 
@LoveHeart041: Cannot reproduce this, so it's either a botched download from steam or someone else uses the same IDs in their mod.
LoveHeart041 27 Dec, 2024 @ 1:12am 
small bug with some kroxigors, they seem to be invisible. primarily the ones varient 7 and 4
Ubermorgen  [author] 22 Dec, 2024 @ 4:23pm 
update:
- added 1 variant for Saurus Scar Veteran
Ubermorgen  [author] 12 Dec, 2024 @ 3:13pm 
updated for 6.0
Saw It In A Pro Game Once 6 Dec, 2024 @ 11:23pm 
Any chance you will do a few slaan?
Ubermorgen  [author] 6 Dec, 2024 @ 2:48pm 
@Arker: thanks, glad you like it :happymeat:
I'll keep adding some variants from time to time.
Arker 6 Dec, 2024 @ 2:19pm 
sir, this mod is already PERFECT
yet you keep updating and mastering it
truly one of the heroes of warhammer community
Ubermorgen  [author] 6 Dec, 2024 @ 12:48pm 
update:
- added 1 variant for Saurus Scar Veteran
- fixed minor incompatibility with Skink Mage Priest (accidentally used the same ID for their art set)
Dahorsh 1 Nov, 2024 @ 8:26am 
Great mod! Thanks for keeping it updated.
Ubermorgen  [author] 1 Nov, 2024 @ 3:41am 
updated for 5.3
Ubermorgen  [author] 11 Sep, 2024 @ 2:09am 
@Scubert: no plans for slann atm
Scubert 10 Sep, 2024 @ 2:16pm 
sorry if this has been asked before but do you ever plan to do one for slann?
Ubermorgen  [author] 25 Aug, 2024 @ 1:52am 
update:
- added 2 variants for Saurus Scar Veteran
Squedo 94 24 Aug, 2024 @ 4:16pm 
Thank You!
Ubermorgen  [author] 21 Aug, 2024 @ 1:33pm 
update:
- 1 new variant for Red Crested Skink Chief
Ubermorgen  [author] 20 Aug, 2024 @ 8:55am 
updated for 5.2
Ubermorgen  [author] 12 Aug, 2024 @ 12:38pm 
update:
- added 1 variant for Saurus Old Blood
- minor fixes for Kroxigor 05 and Saurus Old Blood 05
Slamurmum 4 Aug, 2024 @ 12:21am 
Thank You for adding more <3
Ubermorgen  [author] 3 Aug, 2024 @ 4:21pm 
update:
- added 2 new variants for Kroxigor Ancient
- added some details to Kroxigor 07
- minor fixes for Kroxigor 05
Ubermorgen  [author] 31 Jul, 2024 @ 11:16am 
small update:
- added a bit of variation and some details to saurus old blood 05, 06, 08
- fixes for saurus old blood 05, 06, 08
Ubermorgen  [author] 29 Jul, 2024 @ 11:42am 
@WolfofDarkness: Very low chance, never zero but still very unlikely
WolfofDarkness 29 Jul, 2024 @ 11:21am 
Any chance for saurus scar-veterans?
Ubermorgen  [author] 13 Jul, 2024 @ 12:10am 
@Ratling Rattington VXII: I look forward to that day!
Ubermorgen  [author] 13 Jul, 2024 @ 12:09am 
@Dignan Zazumba: Works with everything
Rick Grimes 12 Jul, 2024 @ 10:13pm 
I will, one day, learn how to make dinodrip like this.
Dignan Zazumba 30 Jun, 2024 @ 1:23pm 
Does this work fine with Lustria Rising?
Ubermorgen  [author] 27 Jun, 2024 @ 8:35am 
updated for 5.1
Ubermorgen  [author] 15 May, 2024 @ 11:24am 
updated for 5.0.2
TheRexYo 1 May, 2024 @ 11:30am 
Will do, sorry for the delay I had just gotten done with gaming for the day
Ubermorgen  [author] 30 Apr, 2024 @ 2:33pm 
@TheRexYo: I just pushed a potential fix for the wrong vanilla entries, let me know if it works.
Ubermorgen  [author] 30 Apr, 2024 @ 2:31pm 
@TheRexYo: It could be due to a problem with the base game variants in the DB.
Can you tell me if it's one of my variants or one of the 3 vanilla ones?
TheRexYo 30 Apr, 2024 @ 2:00pm 
I think some of the Skink Chief variants have their unit card icon bugged in a few situations, namely the character inspector and also sometimes in the army panel. Not sure how to replicate but 2 out of the 3 chiefs I've recruited have random unit icons (typically generic Goblins and sometimes Tzarina Katarin).
Ubermorgen  [author] 30 Apr, 2024 @ 1:24pm 
updated for 5.0
bnw82002 10 Apr, 2024 @ 1:06pm 
Thanks for the update!
Ubermorgen  [author] 10 Apr, 2024 @ 12:16pm 
update:
- added 1 new variant for saurus oldblood
Ubermorgen  [author] 5 Apr, 2024 @ 8:06am 
@marc.on.pluto514: There should be no conflicts with any other mods, including sfo
marc.on.pluto514 5 Apr, 2024 @ 1:35am 
sfo friendly?
Sticksnstones 11 Mar, 2024 @ 6:25pm 
Ah well, no worries. Maybe one day!
Ubermorgen  [author] 28 Feb, 2024 @ 10:33am 
@Sticksnstones: Thank you :)
No plans for slann or scar veteran variants at the moment though.
Sticksnstones 28 Feb, 2024 @ 10:21am 
Absolutely love this mod! Any plans to add some variants to the Slaan? Now that they can have every base lore I'd love to see a variant or even just a recolor for each lore!
Ubermorgen  [author] 24 Feb, 2024 @ 11:11am 
@Echo: This mod does only add new variants, no replacements or changes to any of the game files.

Some of the skinks use a jungle themed background, but I think it makes the unit card less readable.
Echo 24 Feb, 2024 @ 10:24am 
Also, may I suggest doing something with the background of the unit cards? Maybe a jungle-related background instead of the current light (desert?) color.
Echo 24 Feb, 2024 @ 10:22am 
Lovely. Are these only new variants, or they replace some of the older ones?
Ubermorgen  [author] 22 Feb, 2024 @ 8:31am 
updated for 4.2
Ubermorgen  [author] 7 Feb, 2024 @ 1:21pm 
@archibaldmeatpants: Should be no problem to have both on, but I suggest only using this one as I probably won't be updating the old ones anymore
archibaldmeatpants 7 Feb, 2024 @ 1:19pm 
should we unsubscribe to the solo versions such as "the saurus old-blood variants", will it cause any complications to have both active
Peterowsky 26 Jan, 2024 @ 3:49am 
Thank you @Ubermorgen, really appreciate you, I'll turn it back on and be in touch if something's wrong, but I already wiped all the lizardmen from Lustria
Ubermorgen  [author] 25 Jan, 2024 @ 2:07pm 
@Peterowsky: Thanks for the bug report, it should be fixed now. Sometimes asset editor wrecks the lod for some models when saving the mod, even when I have not even changed anything about the model. Just hope it did not break any others this time.