Sid Meier's Civilization VI

Sid Meier's Civilization VI

Port Lime - Iran
24 Comments
Knoblauch_ 22 Dec, 2024 @ 12:21pm 
I was also unable to get the Imamzadeh's culture and faith from trade to work. Playing as Nader Shah. Fun ability ideas anyhow, hope it will work in the future!
yeonbinist 13 Jul, 2024 @ 5:37am 
Ismail Shah leader is not compatible with the SUI Generis mod because he doesnt have the Shahanshah culture trait when Im playing as him but Iranian Nader Shah has the trait
Dmozak 21 Jun, 2024 @ 11:30am 
it would be really cool if you made a Scottish civilisation pack, one of the ancient cultures like the Picts or the old clans
SilverFG 12 Jan, 2024 @ 8:55am 
I have been summoned, My modding enthusiasm went out the window with college and Uni work but i can look into getting these done since i have time off for a week. Will keep all posted on this and if the other tsl's need updating.
Captain Lime  [author] 10 Jan, 2024 @ 10:45pm 
SilverFox was the one who made the patch mods.
🐺 SkyWolfy 🐺 9 Jan, 2024 @ 7:02pm 
I was asking because the EnigmaConundrum version has YnAMP support in description (even though it doesnt work neither). I dont really know who to ask, my general knowledge regarding CiV VI modding and the modding community is pretty much non-existent, i didnt know if i should ask the map-maker or the civ-maker so i asked here to make sure. Thanks for the quick response btw.

Any recommendation for who should i ask to make a patch for this or something? Would really appreciate it, thanks.
Captain Lime  [author] 9 Jan, 2024 @ 3:09pm 
I don't support TSL maps - never had any luck with them. But I know some other modders have made additional mods to put in support. Try asking one of them?
🐺 SkyWolfy 🐺 7 Jan, 2024 @ 7:52pm 
So this civilization used or is supposed to be compatible with YnAMP and Play the World TSL right? But it seems not to work on any of the maps i tested it on, is it know issue and is there a chance for it to be fixed in the future? Would really love to be able to play/use this civ in our real world playthroughs.
Captain Lime  [author] 24 Sep, 2023 @ 10:33am 
I do not take paid commissions - sorry about that.
automatiik 23 Sep, 2023 @ 12:07am 
Hey Lime, love your mods. Do you take paid mod commissions? There is a mod in Civ5 I really wanted brought over.
Pesado Armas Cara 14 Sep, 2023 @ 12:07pm 
@allensailee you have to ask for the makers of the maps, not the maker of the mod civ. The TSL spots are tied to maps.
allensailee 13 Sep, 2023 @ 9:07pm 
TSL? :steamthumbsup:
A potato man 31 May, 2023 @ 5:49pm 
omg he is wearing a raspberry
Captain Lime  [author] 31 May, 2023 @ 2:30pm 
It says per TITLE, not per TILE. Governors give +5 Combat strength per TITLE.
SilverFG 31 May, 2023 @ 2:01pm 
it says per title in the description on the store and in game not sure what more what you can do to make it clear.
Captain Lime  [author] 30 May, 2023 @ 1:41pm 
Only if you have the governor fully loaded out with promotions.
RedSlothGaming 30 May, 2023 @ 8:41am 
@Stahlseele i think it means that if you have a religious unit 6 tiles away from the city center where the governor is stationed you'll get 35 RCS.
Captain Lime  [author] 29 May, 2023 @ 3:10pm 
Hm, I had some issues with it in testing but I thought I finally had it working. I'll check in on it, but it may take a while.
Merluchon 29 May, 2023 @ 9:35am 
The Imamzadeh Bonus doesn't work for me. The domestic routes don't give faith or culture at all.
Pesado Armas Cara 26 May, 2023 @ 11:40am 
Nice
TheWoodsman 26 May, 2023 @ 7:39am 
This is great! Kind of a shame that the district is gone though, it looked amazing. Regardless, keep up the great work!
Strudeler of the Tart Society 26 May, 2023 @ 7:19am 
Perfect.
Lucius, the Heavenly Dragon 25 May, 2023 @ 2:05pm 
Iran over here to say congratulations all the way from the Civ VI Modding Helpline.
SilverFG 25 May, 2023 @ 12:54pm 
Congrats on the Release Lime