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Checked with all DLC but Anomaly and dependencies.
You’ll need to redownload this mod. I changed those ammo types for the last update.
when runs 1.5 An error log similar to this appears:
Could not resolve cross-reference: No Verse.ThingDef named CGF1_MWP_Bullet_54CaliberBall_Pistol found to give to Verse.VerbProperties VerbProperties(Johnson M1836)
I omitted it, but it seems like there are more than 20 similar logs instead of just one log.
(like Could not resolve cross-reference: No Verse.ThingDef named CGF1_MWP_Bullet_52CaliberBall_Rifle found to give to Verse.VerbProperties VerbProperties(Sharps M1863 Carbine)...)
IDK if this is a problem while playing the game, but this log is quite eyesore.
okay i see thanks again bro
Local means if you have a version in RW folder downloaded from elsewhere, besides the Steam Workshop.
Thanks for your help bro and i love your mods cant wait to see what you make next
Sorry bro im not smart what is a locale copy of CE?
Do you have a local copy of CE installed too?
Im running the steam CE and Rimworld 1.4
Ah, are you playing on the 1.5 beta version of CE?
thanks for the qiuck reply bro i gave unsubbing from both with the game not running and it also did not work here is the error it throws if it helps Failed to find Verse.FleckDef named Mote_shotgunshell.there are 101 defs of this type loaded.
Try unsubbing/resubbing to both this mod and the core, then. Make sure your game is closed when you do it so steam automatically redownloads both.
That's probably an issue with your Core download. I would unsub to Guns Galore - Core and resub to it.
Capacity will be fixed in the next update. LeMat carbine is gonna be in a future pack.
also, LeMat carbine when?
Probably the LeMat - has a powerful .44 cal main round and a secondary 20 gauge shotgun function to make it devastating at close quarters. Very good go-to revolver.
Yes
Two things to check:
1- Do you have the Guns Galore - Core mod installed? The ammo for those guns is contained in that pack, so if it's not running, they might not be patched.
2- Do you have a local copy of Combat Extended installed? Delete it if you do and subscribe to the workshop version, because for whatever reason, local CE installs break weapon patches.
Are you running the mod with any mods that add new ammo types to CE?
Yup, the Machining requirement is moving to Smokeless Powder (late industrial guns) and the Gunsmithing requirement is moving to WW2 Firearms in the next update.
It's intended, the Volcanic system only had a muzzle velocity of about 260 fps (only about twice as fast as a baseball pitch.) The other guns have a more normal bullet velocity.
If you're using vanilla, just steel. If you're using CE, the short M1862 Gatling Gun uses musket balls. The long M1865 Gatling Gun uses .50-70 Gov't.
Yeah, they should spawn on outlanders/pirates by default