Total War: WARHAMMER III

Total War: WARHAMMER III

Savage Hunters: The Tribe of the Wolf
273 Comments
FloralBbomi 24 Dec, 2024 @ 1:56am 
It's such an amazing mode. I hope it gets updated someday
[]Herz[] 23 Dec, 2024 @ 11:03am 
It's a pity, because your skins look much better than those of the wolfcaln in the complete version - SCM: Tribes of the North. Why not such skins like from the 13. warrior - eaters of the dead - with dark war paint? Greetings
Salty Old Fisherman  [author] 24 Sep, 2024 @ 4:36pm 
Currently my mod projects are delayed due to other commitments. I'll try to update this in the future, but in the meantime please see SCM's Tribes of the North (which has received a more recent update).
Patator 26 Aug, 2024 @ 12:03pm 
hi will there be an update?
lightofsun88 21 Aug, 2024 @ 5:37am 
it crashes after new update...unfortunately..
Salty Old Fisherman  [author] 1 Jun, 2024 @ 1:48pm 
I'll be updating this eventually, once I've finished work on my Hung mod. For now, please enjoy the Tribes of the North version.
jgareth 30 May, 2024 @ 4:55am 
@Jamie_van Check the "Tribes of the North" Mod. It has this plus more.
jamie_van 17 May, 2024 @ 10:04pm 
This Mod is so much fun and the faction is so good. Please don't just abandon this.
Your Mother 16 May, 2024 @ 8:29pm 
This is my first love as far as Northmen factions go.
jamie_van 7 May, 2024 @ 9:58pm 
Is this ever gonna get an upgrade or is it just tribes of the North from now on?
Kory 6 May, 2024 @ 9:51pm 
Fair enough on the balance and being lore friendly. Could possibly tuck the Wolfguard in the landmark buildings for limited recruitment in ToN. I loved the tanky front-line wolf themed infantry.
ZacharyBuilder 6 May, 2024 @ 11:17am 
update?
Pootsie Sniffins 5 May, 2024 @ 7:14pm 
hope theres a submod to bring this version into totn bc huern is an awful name and i wont rant about how following the lore is why there are nothing but boring factions that dont change the world in any way but just sort of sit in it and wallow in misery like every other faction in the game
strazhari 1 May, 2024 @ 11:39am 
Any chance of a submod that removes the Nerf from ToN? The Odin-inspired caster & Rafford's wife were much more interesting than "hulking sons"
Kory 27 Apr, 2024 @ 4:20pm 
Well not that this matters anymore apparently, but I don't see The Wolfguard units as recruitable in tribes of the north. Why? Or was that eventually coming?
RAF  [author] 21 Apr, 2024 @ 6:28am 
@elgato_86, it is already integrated into tribes of the north
elgato_86 21 Apr, 2024 @ 6:21am 
is this compatible with SCMS Tribes of the North?
Stankyarmpits 12 Apr, 2024 @ 8:29am 
Wow this mod is soooo freaking cool. Please keep this updated legit better than some actual DLC's.
Macallan 8 Apr, 2024 @ 2:22pm 
When I play as Rafford with the Old World mod, Rafford isn't recruitable. I start with a random Lord and I don't see him as a option to recruit. I can recruit Pack Lords, but not Rafford.
J. Worst 5 Apr, 2024 @ 1:29am 
Not quite sure if this was reported yet or not, but the Cold-Voider Chaos Frost Dragon has unbinding.

So after completing a monster hunt the fucker just dies 60 seconds into combat. 0/10 wouldn't recruit again :steamthumbsdown:
Suspense 21 Mar, 2024 @ 4:54pm 
I think the monster hunter bugs is vanilla based. I'll have to test it.

I'd love to see more unique Norscan factions, btw. This one has some Space Wolf vibes, if you pardon the crossover heresy.

Speaking of Space Wolf-esque fantasy factions, there's one Norscan tribe that'd be cool to see. That's the Icefangs, led by Drenok Johansen. It'd be an anti-Chaos Norscan tribe as Drenok turned on chaos after his father, Johan, was possessed by a demon. There' s a lot of fodder there for content. Part would be killing the demon possessed father in Lustria, If no one else beats me to it, I might have to do it myself. Ugh. Free time. Need free time.

Anyways, fun mod. Yeah, monster hunting is bugged. I think it is just the game itself, not the mod.
Fenrir4life 16 Mar, 2024 @ 8:38pm 
Is it intended that Rafford's skin wolf form have significantly lower weapon strength than his human form? Large unit scale, Old World Campaign, if that matters.

Can't remember if I've asked this before; would you consider adjusting the Skinchanger talent to also add the Rage passive to the skinwolf form? Right now, several of his personal talents add things that are redundant to the standard skin wolf package; applying some standard Norscan stuff to the wolf form would be a thematic way of showing his mastery of his dual nature without increasing his combat power by that much.
Sentient Pulse 15 Mar, 2024 @ 4:48pm 
i am also having the Monster Hunter issue mentioned by JSKoPanda.

After first Monster Hunt is completed, it seems to stay "in progress", and i cant go on to the next one.
Chomp 29 Feb, 2024 @ 12:55pm 
Very cool mod! love playing whit it!
mabye add a small bit of horde growth to the swelling of doom skill in the blue line? and a set bonus could be fun for Raffords items?
JSkoPanda 27 Feb, 2024 @ 2:26pm 
Hello, Having an issue where I complete the first frost dragon hunting quest and I get the reward and item but it still says "in progress" and I can't recruit the frost dragon or go on to any other hunting quest, is there a work around for this?
Posterus96 23 Feb, 2024 @ 7:21pm 
This is just my curiosity here, what ended up causing the crash at startup? Anything specific?
Salty Old Fisherman  [author] 23 Feb, 2024 @ 6:31am 
@woojim Glad to hear! Happy hunting!
woojim 23 Feb, 2024 @ 6:17am 
That actually seems to have done the trick. Thanks for your hard work.
Salty Old Fisherman  [author] 23 Feb, 2024 @ 6:08am 
@woojim Try unsubscribing and resubscribing to see if the mod has properly updated on your end.
woojim 23 Feb, 2024 @ 5:44am 
It still seems to be crashing on startup. Tested with this mod turned off and it works.
Salty Old Fisherman  [author] 23 Feb, 2024 @ 5:33am 
The mod is now updated to be compatible with the new patch. Feel free to report any further errors you encounter.
Salty Old Fisherman  [author] 22 Feb, 2024 @ 6:27pm 
Patch 4.2 has been out for less than 24 hours. Please wait until I've updated the mod to report any more bugs/crashes.
Throgg 22 Feb, 2024 @ 5:40pm 
Can confirm that it does indeed crash. Tested with only mixu's unlocker and MCT.
Flashcrash 22 Feb, 2024 @ 4:31pm 
This mod crashes the game on startup after 4.2 patch. Tried only loading Mixer and this one. Crashed.
Salty Old Fisherman  [author] 18 Feb, 2024 @ 1:12pm 
@ShadDoUrden Nice!
fildur 17 Feb, 2024 @ 7:35am 
Is it any mod i have that take away victory conditions? I have only small victory get 30 settlements and then large victory get 70 settlements? Is that intended or do i have anything that break campaign and funnier victory conditions exists? (Love the faction btw :-)
Naibals 4 Feb, 2024 @ 4:39pm 
Fantastic thematic faction full wolves, love it.
Small change, the landmark indicator system needs an update. It currently uses the old landmark indicator system which causes two landmark icons to appear in the settlement tag.
https://imgur.com/ZqbMPZl
Salty Old Fisherman  [author] 2 Feb, 2024 @ 9:17am 
@AI-Man The winds of magic ui should be fixed now. As for Arngrim's Rune, it's specifically to support the theme of him swearing an oath to Rafford. I'm happy with his abilities as they are, so no change will be coming there.
Driver-GT 2 Feb, 2024 @ 3:13am 
and might i ask why does the legendary wolf hero you start with has rune magic in the first place, doesn't make sense to me, you could as a suggestion give him a different sort of passive or active abilities
Driver-GT 2 Feb, 2024 @ 3:00am 
and also when in battle the UI for winds of magic doesnt appear (you just get the moon symbol).
I think it has to do with the hero you added that has a rune skill ability and when combined with a mage the UI gets confused. hopefully you can find someway to fix it, love the mod btw
Driver-GT 1 Feb, 2024 @ 7:23pm 
hey im having an issue with your mod, the custom lords that you have added do not have the Winds of magic side bar next to the army on the right, the others work fine (wulfrik and throgg)
Salty Old Fisherman  [author] 25 Jan, 2024 @ 10:47am 
@Fenrir4life Updated with the raiding camp!
Fenrir4life 23 Jan, 2024 @ 4:55pm 
Is there any way around the lack of raiding in Encamp stance? It feels kind of weird as Norsca to have to actually choose between them.
Salty Old Fisherman  [author] 22 Jan, 2024 @ 6:05am 
@henryVI That's the challenge with these minor Norscan factions, unfortunately. I'd be curious how a campaign playing as a vassal works (does it break anything, or does everything essentially still work?). Let me know!
henryVI 22 Jan, 2024 @ 4:35am 
i got vassalized by Archaeon on TOW. still working, gonna roleplay that
Salty Old Fisherman  [author] 19 Jan, 2024 @ 7:23pm 
@Flashcrash Looks like that script had a missing line that was causing the crash. It should be fixed now. Thanks for the report!
Flashcrash 19 Jan, 2024 @ 8:02am 
Hey Salty,

Was looking why my game is crashing at a certain point. Found this in the Script Log.

[out] <0.7s> Loading mod file [script\frontend\mod\!ab_wolftribe_frontend_tow.lua]
[out] <0.7s> Failed to load mod file [script\frontend\mod\!ab_wolftribe_frontend_tow.lua], error is: cannot open !ab_wolftribe_frontend_tow: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
[out] <0.7s> error loading module !ab_wolftribe_frontend_tow from file !ab_wolftribe_frontend_tow:[string "script\frontend\mod\!ab_wolftribe_frontend_tow.lua"]:9: unexpected symbol near ')'
[out] <0.7s> Failed to load mod: [script\frontend\mod\!ab_wolftribe_frontend_tow.lua]

Any idea what it is?
Salty Old Fisherman  [author] 18 Jan, 2024 @ 5:48am 
@NorscanWarlord Thank you!
NorscanWarlord 17 Jan, 2024 @ 11:16pm 
wow this mod is so good, i love skin wolves, i hope to see a radious submod in the future