Hearts of Iron IV

Hearts of Iron IV

Realistic State Integration
166 Comments
THEIMMORTALOFDEATH 17 Dec @ 4:00pm 
Got all the way to near the end of my game 1968 conqured amerika as the germans and half the world converted to Eithopia ( a country long defeted ) and my game crashed lol saves are now bugged dunno if eithiopia is your home country or what g but that was funny as ahahhah #Eithiopia played the long game #Mod Bugged besides that an overall great mod needs an auto feature or a menue pop up selction too cause trying to find the individual states is a bit tedious
Iggi gaming 14 Dec @ 9:59am 
Okie dokie
Mati (Oscar)  [author] 12 Dec @ 2:10pm 
well yeah, but the mod still works lol
Iggi gaming 12 Dec @ 11:35am 
For some reason the game says it's made for an older game version (15.1)
Mati (Oscar)  [author] 11 Dec @ 12:48pm 
for a while now lol
Iggi gaming 11 Dec @ 9:20am 
Has it been updated for 1.15?
CATIK228 4 Dec @ 6:33am 
FIX
Mati (Oscar)  [author] 23 Nov @ 1:15pm 
Thank you all for your support for this mod. I decided to make some of your suggestions a reality, such as making the difficulty selection a game rule, as well as allowing non-aligned countries to do forceful integration as long as war support is high enough
DatOneGuy 18 Nov @ 6:24pm 
Are you updating this soon?
Mati (Oscar)  [author] 12 Nov @ 11:08am 
Also an update will be rolled out after the DLC. I'll see if I can make it so that it takes old guns instead of new ones, tho I believe this way makes it more balanced
Mati (Oscar)  [author] 12 Nov @ 11:07am 
That's what I was considering ngl. I was talking it to some friends and it's kinda split between keeping it the way it is, or placing it in the game rules.

I think I'm gonna change it to game rules tho
Capn' Phineas 12 Nov @ 10:56am 
Why not make the difficulty selector an option in the game setup?
Giovanni Giolitti 25 Oct @ 12:19pm 
update pls
TK2030 28 Aug @ 4:49am 
Hola Mati, yo tambien soy del team de Rise of Nations y conozco a Harry. Tu crees que me puedas dar permiso para incorporar tu mod en un mod que estoy creando? (No Rise of Nations, otro) De ser asi, serias debidamente creditado en la descripcion con un link a tu mod. A la espera de tu gentil respuesta.
Mati (Oscar)  [author] 27 Aug @ 3:27pm 
ahh, then I'm guessing you know Harry too, right? Friend of mine who also works for that mod, yeah you can integrate this mod no problem, just so long as proper credit is given
mikegent01 27 Aug @ 12:28pm 
Do you mind if I can integrate this mod into mine if I give credit? The mod is called rise of nations its on the steam workshop. My username is mikegent on discord if you want more details on it
Mati (Oscar)  [author] 26 Aug @ 1:44pm 
yeah, tho ive been more active on my other mod and life overall
mikegent01 26 Aug @ 9:19am 
are you still active in hoi4 modding?
thekc05 14 Jul @ 3:52am 
why does this mod say I only need 0 manpower 0 infantry equipment. and even though I have more than 0 resistance I can still peacefully integrate.
Fish Chomper 6 Mar @ 9:48am 
one of my favourite mods
un nombre de perfil 4 Mar @ 10:50am 
Hola! El mod me aparece como incompatible para la versión actual del juego. Solamente eso, gracias por tus aportes a la comunidad!
A_Gram 28 Feb @ 7:00am 
Hello! Does this work with EaW? It feels like it would really fit.
Dr. Baphomet 6 Feb @ 8:12am 
after some time it doesn't register infantry weapons in my stockpile anymore (+2 million in stockpile)
phob1978 19 Dec, 2023 @ 11:51am 
For me, he doesn't work with MD
Zeus 10 Dec, 2023 @ 8:14am 
This mod works with Millenium dawn?
lehnerwak 8 Nov, 2023 @ 12:06pm 
Hello again, can you please make it so when weapons are used, it will take from oldest weapons first. And if too many then oldest foreign weapons first. Right now it takes from the top of he list which often happens to be the newest weapons. So when integrating a state, in order to protect my best weapons, I queue new divisions for training so that all new weapons are taken from the stockpile, then integrate whatever, and then cancel the training. It would be helpful if I don't need to do that exercise.
Mati (Oscar)  [author] 8 Nov, 2023 @ 9:55am 
Yes it works with RT56
SuperPaçocaAlado 8 Nov, 2023 @ 9:48am 
Does this mod works with road to 56?
Mati (Oscar)  [author] 29 Oct, 2023 @ 8:25am 
You're very welcome my friend, and I'm glad you enjoy the mod!
lehnerwak 28 Oct, 2023 @ 2:44am 
Just noticed today the changed requirements and I come to tell you I love it. Makes more sense. Thank you very much for this mod!
Mati (Oscar)  [author] 22 Oct, 2023 @ 11:21am 
Alright, so I was actually able to make it so that the costs are dynamic depending on the state population. I checked to make sure the decisions work and they do, they properly core the state once they're complete
Angelis Mortis 16 Oct, 2023 @ 6:22pm 
@BHL.Kriminel Samsies
Mati (Oscar)  [author] 11 Oct, 2023 @ 8:51am 
I also did consider the idea of dynamic costs regarding state population, and while i think it is possible to implement, it would be really difficult as it would require a dynamic variable for EVERY single state in the game which would be constantly getting updated depending on the population.

Not the most efficient to say the least, but if y'all want I could give it a shot
Mati (Oscar)  [author] 11 Oct, 2023 @ 8:49am 
ofc my friend, the mod has been updated
h.j.haller 10 Oct, 2023 @ 11:19pm 
update mod to the latest version thnx
im trash 2 Sep, 2023 @ 8:06pm 
crashes my game
BHL.Kriminel 7 Aug, 2023 @ 9:07am 
It never worked for me, and i do not understand why...

When i reach the amount of compliance for a Peacefull or Forced integration, the button is showing up in colour on the map, but when i clic on it, nothing happens ...

Can someone explain me why ?
Drosselmeyer 26 May, 2023 @ 12:36pm 
Very good mod, but there should be a Pop based cost in there somewhere.
Otherwise you can core Java for the same price that you can Macau.
TechPower$ 6 May, 2023 @ 3:16pm 
Best mod to core
AtomicBlastPony 18 Feb, 2023 @ 10:09am 
You should make the cost relative to the population, doesn't make sense for an island with 20 people to take as much resources to integrate as a 10M city
Akat 5 Feb, 2023 @ 10:36am 
This mod is so useful, immersive and fun that I spent last 20 minutes looking for it while searching the wrong keywords and got annoyed at myself... (realistic core didn't work)
[NEO] P0pe0nD0pe554 2 Jan, 2023 @ 8:33pm 
Is this mod being continued?
Detrival 29 Nov, 2022 @ 4:49am 
@Anthony Schaff-lIi, sorry for the late response but no. As of now, the AI do not use these coring decisions.
InThePaleMoonLyte 13 Nov, 2022 @ 6:02am 
Apologies if this has been asked before, but does the AI make use of this feature? Do I have to worry about Germany coring all of Poland and (eventually) France lol.
Helgrindor 29 Oct, 2022 @ 4:04am 
I find it too ez to integrate states with majors. I have to play with house rules to make it slightly more realistic. I only integrate neighbouring states and add a cap of one state per year.
Maybe this could be incorporated in the mod for us that want a even harder/realistic difficulty?
Other than that this mod is brilliant! Good work! :BalkanCross:
Chozer 15 Oct, 2022 @ 9:40am 
very hard is good to core no need for more
Ratt 15 Oct, 2022 @ 8:35am 
WHY DON'T YOU BOOT UP THE GAME AND FIND OUT?
ender1324 11 Oct, 2022 @ 11:24am 
does this work with 1.12
Mati (Oscar)  [author] 11 Sep, 2022 @ 9:16pm 
The problem with Millenium Dawn's compatability goes much deeper than just the infantry equipment. The decisions don't appear and the event that allows you to choose the difficulty straight up doesn't exist. I'm sorry to say this but compatability with MD simply will not happen.

As for the option to core territories with 0 resistance, it feels redundant more than anything to make a seperate decision for that. Also, the map will seem way too convoluted with 3 different decisions.
Burner345-BR 10 Sep, 2022 @ 10:22pm 
Add a option to core territories that by default don't have resistence