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I thought it was a bug. The gift is gray as long as you're not near the right station. And the right station is manipulator, not the Alchemy Engine or Science Machine.
Thanks again for your help and for such an individual and well-developed character. Incredible work!
This may be a silly question, but did you remember to open the blue gift that appears in the top-left of the screen? (In the same spot you open vanilla skin gifts).
To answer your question, I opened all spells with API enabled.
So, after the update I created a world with client mods turned off, enabled API and Flaire mods. Got all spells. Restarted the server and the character didn't open. Also reinstalled Api and Flaire mods before that :(
The mana costs indeed stay the same; the bonus only affects the amount of durability consumed on your sword when casting or attacking.
Well I hope you'll be able to find the time when you're not spending the holidays with family! If you need any help playtesting or anything, let me know. Would love to see mana perks etc.!
As for a skill tree, I'd like to make one eventually but I don't have a time-frame for when unfortunately. If you're interested, I've just put up a pinned thread that goes into a bit more detail since this question pops up from time to time. And I'm glad to hear you like her!
@FoxKnight64 Her sword serves as an early/mid game sword casting option; if you're looking for an upgrade, the most powerful weapons in the vanilla game are swords (Dark & Brightshade Sword). Try those for a big damage boost!
https://gtm.you1.cn/sharedfiles/filedetails/?id=2498904861
... not to say it's impossible to do without, but would be a neat addition for players with limited options
[00:16:58]: [string "../mods/workshop-2496686961/scripts/utility..."]:29: attempt to call method 'HasTag' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2496686961/scripts/utility/wilsonlinepreventer.lua:29 in (global) GetDescription_AddSpecialCases (Lua) <28-53>
Maybe you have to check...
if inst ~= nil and inst:IsValid() and not inst:HasTag("flaire") then return ret end
or something like that
@Pranta I'm glad you like the changes, thanks for playing as always!
@Muchuu Thank you, appreciate your support!
When it comes to adding totally new things like spells I feel restricted as well, since while switching spells is simple and intuitive, the system's not really built to handle an indefinite amount of them, in terms of user experience. I'm not keen on switching to something like Klei's new skill wheel either.
All that said, I have something I'm somewhat happy with (as much as one can be when it comes to these lol) though still needs a lot of tweaking, and it's a big slog to work on so I can't say it'll happen soon.
After all, Flaire herself complains that she need to learn a displacement spell when she is hauling heavy things :P