Don't Starve Together

Don't Starve Together

Flaire The Spellblade (DST!)
241 Comments
Fairy  [author] 24 Dec, 2024 @ 5:09pm 
Loool yep, all good. I appreciate it, hope you enjoy playing her!
oblivion' 24 Dec, 2024 @ 4:34pm 
OH MY GOD! It's not a stupid question, it's a helpful one.
I thought it was a bug. The gift is gray as long as you're not near the right station. And the right station is manipulator, not the Alchemy Engine or Science Machine.
Thanks again for your help and for such an individual and well-developed character. Incredible work!
Fairy  [author] 24 Dec, 2024 @ 2:50pm 
Hmm, so if you look in the wardrobe it still shows up with the lock symbol, like in this picture? https://i.imgur.com/MmqaV0u.png

This may be a silly question, but did you remember to open the blue gift that appears in the top-left of the screen? (In the same spot you open vanilla skin gifts).
oblivion' 24 Dec, 2024 @ 1:47pm 
First of all I want to say thank you for the feedback.
To answer your question, I opened all spells with API enabled.
So, after the update I created a world with client mods turned off, enabled API and Flaire mods. Got all spells. Restarted the server and the character didn't open. Also reinstalled Api and Flaire mods before that :(
Fairy  [author] 23 Dec, 2024 @ 10:02pm 
I just pushed an update so it always tries to unlock the skin if you meet the requirements each time the game loads, tell me if it works for you now. Before, the skin only unlocked the moment you learned all spells. Could it be you unlocked all the spells without Modded Skins API on, and then enabled it afterwards?

The mana costs indeed stay the same; the bonus only affects the amount of durability consumed on your sword when casting or attacking.
oblivion' 23 Dec, 2024 @ 9:48am 
I tested in clear world only with Flaire and API on. Also with different client mods. I tested the mastery bonus just like you said and it works. But the manacost remained the same and the skin didn't unlock.
Fairy  [author] 22 Dec, 2024 @ 8:13pm 
An easy way to check if you have the mastery bonus is to attack a dummy with a dark sword, you should only loose 1% every two hits rather than every hit. If you're sure you have every spell unlocked (gleam, guard and remedy is required), can you tell me if/what other mods you have enabled?
oblivion' 22 Dec, 2024 @ 2:42pm 
What's my problem?
oblivion' 22 Dec, 2024 @ 2:42pm 
Shadow skin doesn't unlock when i learn 6 spells(4 additional). And this buff doesn't apply(Finally, when you've learned every additional spell, Flaire will consume 50% less durability when fighting or casting with sword-weapons!).
Chrriiisss 21 Dec, 2024 @ 6:27pm 
@Luciel Gremory <path to your steam folder>\steamapps\workshop\content\322330\
Luciel Gremory 21 Dec, 2024 @ 11:04am 
Hello, I would like to translate this mod into Portuguese, but I don't know where the mod folder is, could you tell me?, I translated the mod from the Dont starve version, now I want to translate together
Victor_Hensley 10 Nov, 2024 @ 9:40pm 
Confirmed the fix. Thanks!
Fairy  [author] 10 Nov, 2024 @ 9:36pm 
Sorry about that, an oversight from when I was cleaning up unused files. Should be fixed now, thank you for reporting!
Victor_Hensley 10 Nov, 2024 @ 9:06pm 
The moment I hover over flaire in the character select menu, my game crashes, saying that she's missing her portrait
Frinckles 27 Sep, 2024 @ 4:54pm 
Absolutely. Flaire, Whemy and Wirly are all fantastically made characters. Skilltrees fit magic perfectly. Thanks.
Fairy  [author] 27 Sep, 2024 @ 4:18pm 
Ah, that line is referring to the flowers inside the element enhancer pot. Basically it will start sparkling and characters will say a different quote when examining it if it has a gem inside. As Flaire you can then "investigate" it by right clicking on the enhancer. As long as the modded flowers give petals when picked, you should still be able to craft one. And I appreciate your offer! Hopefully I'll find the time and motivation soon, hahah.
Frinckles 27 Sep, 2024 @ 4:08pm 
Weird, steam was showing your message was being analyzed. Anyway I was just reffering to the "As the Enhancer draws in nearby elementals, mana may crystallize in the form of a special gem every six days—you might notice it glistering between the flowers." e.g., if it was compatible with modded flowers.

Well I hope you'll be able to find the time when you're not spending the holidays with family! If you need any help playtesting or anything, let me know. Would love to see mana perks etc.!
Frinckles 27 Sep, 2024 @ 4:05pm 
AI is reading your comment. Strange lol
Fairy  [author] 27 Sep, 2024 @ 4:04pm 
Hi, I don't see why she wouldn't be compatible. I haven't tried that mod out myself, could you elaborate what you mean with flowers glowing?

As for a skill tree, I'd like to make one eventually but I don't have a time-frame for when unfortunately. If you're interested, I've just put up a pinned thread that goes into a bit more detail since this question pops up from time to time. And I'm glad to hear you like her!
Frinckles 27 Sep, 2024 @ 2:27pm 
Ah and any chance of us seeing a skill tree/insight? This is one of my favorite custom characters besides Whemy & Weston. Thanks.
Frinckles 27 Sep, 2024 @ 2:01pm 
Is Flaire compatible with the Hamlet mod? For example the flowers glowing?
Syllestria~ 24 Aug, 2024 @ 6:01am 
heyo again! been trying it out more and more, and i like it alot! i was just a bit used to one part of how controller works and wasnt fully accustomed to having two buttons available, it feels really good when you get used to the options! thank you again for implementing da controller support!
Fairy  [author] 22 Aug, 2024 @ 2:36pm 
@Syllestria Aw, I'm so glad to hear that, means a lot! Regarding the left stick cast, note it only jumps to other targets when you have the attack spell selected, since you can't cast that one on yourself. While this is the case, you still have the option to use circle/B to manually select a different target as well. For all the other spells, the left stick only casts on yourself and you have to use circle/B to cast on others like before. If that's still a problem let me know. Thanks so much for the feedback! :luv:

@FoxKnight64 Her sword serves as an early/mid game sword casting option; if you're looking for an upgrade, the most powerful weapons in the vanilla game are swords (Dark & Brightshade Sword). Try those for a big damage boost!
Syllestria~ 22 Aug, 2024 @ 12:46pm 
heyo author!! thank you so much for the dedicated controller support!! finally woke up and got to it, so the controller feels great in switching spells from the inventory (actual genious workaround seriously i love it), and i love the added self cast (i didnt realise you could selfcast before XD) although it feels great with left stick click to self cast i didnt like that it went to others as well since circle was previously being used for that pretty solidly, i feel like setting the left stick option (whatever people have it as) should stay as selfcast, but only self-cast, and the system you had before (circle to cast on others) was already perfect. anyway thank you so much for adding controller support! i know not many people use it at all due to bad interfacing on dst's end which means a lot to me when you came around and added it!
FoxKnight64 21 Aug, 2024 @ 11:29pm 
also the mana pool overlaps with the stamina mod I'm using if you're able to fix or give an option to move its location
https://gtm.you1.cn/sharedfiles/filedetails/?id=2498904861
FoxKnight64 21 Aug, 2024 @ 9:55pm 
think it would be cool if you added an upgraded, more expensive version of her sword
... not to say it's impossible to do without, but would be a neat addition for players with limited options
Fairy  [author] 21 Aug, 2024 @ 9:49pm 
Hey again, I have access to a controller at the moment, so figured it was time to try and add proper support in the newest update. You should be able to actually cast spells on yourself now, and you can switch spells while in the inventory screen. Tell me how it feels if you have time to try it out!
Syllestria~ 21 Aug, 2024 @ 3:36am 
Thank you! since i have a ps4 controller i was able to set my trackpad to be button only and set it to only change spells like you suggested and it works! unfortunatly i cant use any controller changing mods that add more features, but im ok with that
Fairy  [author] 20 Aug, 2024 @ 3:39pm 
Unfortunately there isn't a built-in way to do so at the moment. For now you might be able to use Steam input to bind controller buttons to the spell switch hotkeys. So for example bind left and right bumper to CTRL + Q and E (depending on what you have set in the mod's config settings).
Syllestria~ 20 Aug, 2024 @ 2:41pm 
is there a way to change spells with controller?
Fairy  [author] 13 Aug, 2024 @ 5:49pm 
Hi, eventually I would like to, though it will probably be a while.
JujuTheThing 13 Aug, 2024 @ 4:55pm 
hello ^^ will you update the mod to have insight eventually?
Vyuri 11 Aug, 2024 @ 5:48pm 
Thank you :lunar2019piginablanket:
Fairy  [author] 11 Aug, 2024 @ 4:08pm 
I'll push an update to prevent a crash there, but it seems to me another mod you might be using has not implemented GetDescription_AddSpecialCases correctly and is passing the wrong value to the inst parameter. Note Flaire's generic description quotes might not work while this is the case.
Vyuri 11 Aug, 2024 @ 2:17pm 
Crash while a different character was chopping a tree.

[00:16:58]: [string "../mods/workshop-2496686961/scripts/utility..."]:29: attempt to call method 'HasTag' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2496686961/scripts/utility/wilsonlinepreventer.lua:29 in (global) GetDescription_AddSpecialCases (Lua) <28-53>


Maybe you have to check...

if inst ~= nil and inst:IsValid() and not inst:HasTag("flaire") then return ret end

or something like that :lunar2019grinningpig:
Fairy  [author] 8 Aug, 2024 @ 7:21pm 
@Darling Thank you for reporting about this, found the cause and should be fixed in the latest update.

@Pranta I'm glad you like the changes, thanks for playing as always!

@Muchuu Thank you, appreciate your support!
Darling 8 Aug, 2024 @ 6:22pm 
I figured out the problem it was a mod conflict with Don't Starve Alone for some reason when you switch spells while the both mods are enabled your spells don't align and vivify becomes heal and heal is manaburst and so on
Pranta 8 Aug, 2024 @ 4:34pm 
Beefalo riding and spell casting are amazing when paired up now. Clear gems did a really good job on giving Flaire a controlled but limited source of mana especially for fights and exploration on 'hostile' areas. Very good stuff. ❤️
Fairy  [author] 8 Aug, 2024 @ 2:53pm 
Could you upload a video showcasing the problem you're having? I'm not sure I understand, and can't reproduce the problem myself.
Darling 8 Aug, 2024 @ 2:31pm 
When first loading into the game pressing ctrl e to switch spells it buffers then switches to mana burst and it is heal instead the icon says mana burst is selected but heal is being used instead
Fairy  [author] 7 Aug, 2024 @ 6:05pm 
I don't seem to have any problems on my end. Do you mean Heal's icon is displayed, but the text says Manaburst is selected? If you're totally unsure which spell you currently have selected, try alt clicking your mana bar for a brief explanation.
Darling 7 Aug, 2024 @ 5:24pm 
I think it might just be me for some reason but when I am switching spells with ctrl e or q the spells don't seem to align with the indicator so mana burst is heals icon and so on
Fairy  [author] 7 Aug, 2024 @ 9:24am 
Sorry about that, fixed in the latest update. Thanks for reporting.
󰀍ardbert󰀍 7 Aug, 2024 @ 5:18am 
The veggieomelt provided hunger was 562.5 instead of 56.25 for flaire,there must be something wrong
Muchuu 1 Aug, 2024 @ 9:44pm 
For motivation and personal thanks. -I Love you and your mod.
Anomen 31 Jul, 2024 @ 1:07pm 
Just wanted to say that beefalos feel very good to use now!
Luneyl 31 Jul, 2024 @ 10:34am 
I understand, it indeed can mess up already implemented ideas, thx for reply!
Fairy  [author] 31 Jul, 2024 @ 9:33am 
I've had a lot of trouble when it comes to designing a skill tree. It's tough because a lot of energy is put into making the character unique, but the skill tree also asks of you to create original ideas onto an already established character; so skill ideas tend to either totally change existing mechanics/balance or just give a lame buff.

When it comes to adding totally new things like spells I feel restricted as well, since while switching spells is simple and intuitive, the system's not really built to handle an indefinite amount of them, in terms of user experience. I'm not keen on switching to something like Klei's new skill wheel either.

All that said, I have something I'm somewhat happy with (as much as one can be when it comes to these lol) though still needs a lot of tweaking, and it's a big slog to work on so I can't say it'll happen soon.
Luneyl 31 Jul, 2024 @ 4:23am 
Are there any plans on skill tree? Or maybe some work related spells that can chop/mine/dig/pick/haul?

After all, Flaire herself complains that she need to learn a displacement spell when she is hauling heavy things :P
Reaper 26 Jul, 2024 @ 5:26pm 
if you made this character would you make me one?
:steamthumbsup: