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Сообщить о проблеме с переводом
https://developer.valvesoftware.com/wiki/Fixing_lighting_on_a_static_prop
Blu's forward spawn door has a visual bug allowing you to only see the skybox through it, until the 2nd to last point is captured. At which point the visual bug goes away but Red's nearby previous spawn door then starts having the same issue.
And when blu captures 2nd the doors open to the flank near red spawn balcony but not any of the others which means non-jumper classes on red can get stuck if they try to take a alternate path early.
It's playable now but still a little broken. Even so, I love the new additions. It is quickly becoming my favorite version of Upward.
I'll look into testing it further later.
Lemme know once ya do and I'll run it on my tf2 server :D
If you can get me a nav mesh where the bots actually exit through the correct doors. The bots wouldn't take turns killing themselves.