Team Fortress 2

Team Fortress 2

Space Water b9a
88 Kommentare
GamingNight426 16. Aug. 2024 um 15:19 
Badwater is one of my favorite maps on payload, and you made it in space! So Cool.
Serge Ivanov 10. Aug. 2024 um 12:03 
Super great looking. I'd love if it had it's own layout though.
Hawks 2 Her  [Autor] 14. Okt. 2023 um 9:00 
yeah, I was struggling to think of what to replace those with, so I just left them in. I might replace them if I come up with something in the future
Edward_shooter 13. Okt. 2023 um 22:53 
Looks great! Tho having cargo containers in space is... odd. Perhaps swap the model texture or replace it with a building?
Hawks 2 Her  [Autor] 11. Okt. 2023 um 0:00 
I wasn't really happy with how this looked, so I decided to update it to my current standards
Aar 21. Jan. 2023 um 14:23 
Any chance of an update to bring static prop lighting like on most other maps?
https://developer.valvesoftware.com/wiki/Fixing_lighting_on_a_static_prop
n_n 10. Juli 2022 um 5:05 
Really cool bros. It's nice to see a map that I've loved and played for so long in a different skin. Took me a bit to recognize all the new textures and stuff but it's really neat. 👍
Hawks 2 Her  [Autor] 9. Juli 2022 um 5:10 
it should be fixed now (it might take a few minutes for the download to update)
Kamu 8. Juli 2022 um 23:21 
The map is in fact working! ...Mostly. I did find some issues with it still.

Blu's forward spawn door has a visual bug allowing you to only see the skybox through it, until the 2nd to last point is captured. At which point the visual bug goes away but Red's nearby previous spawn door then starts having the same issue.

And when blu captures 2nd the doors open to the flank near red spawn balcony but not any of the others which means non-jumper classes on red can get stuck if they try to take a alternate path early.

It's playable now but still a little broken. Even so, I love the new additions. It is quickly becoming my favorite version of Upward.
Tiny Tony > scrap to unusual 8. Juli 2022 um 15:24 
I'll give it a test later, dunno when, currently server is completely full lmao.
Tiny Tony > scrap to unusual 8. Juli 2022 um 14:39 
Yeah bots have the same issue that every iteration of badwater has.
I'll look into testing it further later.
Hawks 2 Her  [Autor] 8. Juli 2022 um 7:04 
It should be fixed now
Hawks 2 Her  [Autor] 8. Juli 2022 um 5:08 
I'll recompile it
Hawks 2 Her  [Autor] 8. Juli 2022 um 5:08 
oh shit. I forgot to compile with toolbrushes
Kamu 8. Juli 2022 um 1:20 
Also looks like the the railings don't have collision. Only just noticed that.
Kamu 8. Juli 2022 um 1:18 
This has got to be the coolest reskin of a official map I have ever seen! But... Dude this is actually unplayable. The Cart doesn't move, Red's spawn doors don't open, and the resupply cabinets do nothing. PLEASE fix this! I would love with all my heart to run this on my server.
Tiny Tony > scrap to unusual 5. Juli 2022 um 0:15 
Holy shit, I'm inconsistent, okay I promise, this is the one!
Tiny Tony > scrap to unusual 30. Juni 2022 um 21:58 
I lied, I still have not put it on the server, but today is the day I will try :D
Tiny Tony > scrap to unusual 19. Juni 2022 um 4:33 
I will put this to the test tomorrow!
Hawks 2 Her  [Autor] 19. Juni 2022 um 3:49 
It should be fixed now
Tiny Tony > scrap to unusual 29. Mai 2022 um 12:59 
Alright.
Lemme know once ya do and I'll run it on my tf2 server :D
If you can get me a nav mesh where the bots actually exit through the correct doors. The bots wouldn't take turns killing themselves.
Hawks 2 Her  [Autor] 29. Mai 2022 um 5:26 
I'll fix it asap
Tiny Tony > scrap to unusual 28. Mai 2022 um 3:12 
This has missing textures for me, and bots don't work because they try and path through the laser grid :(
Tiny Tony > scrap to unusual 23. Feb. 2022 um 13:01 
I'll take a look mysrlf later and see if similar issues arrise.
Hawks 2 Her  [Autor] 23. Feb. 2022 um 6:48 
im surprised noone has told me yet
Hawks 2 Her  [Autor] 23. Feb. 2022 um 6:48 
I'll try to fix that in an updated version asap
Immo 23. Feb. 2022 um 4:35 
A server I frequent uses this map, but there's still a number of missing textures (doorways, hazmat suits, etc). Is there maybe a supplementary texture pack I could download and throw into my TF2 folder to rectify the issue?
Hawks 2 Her  [Autor] 17. Nov. 2021 um 3:48 
You can use this. But i am currently working on an improved version, so maybe wait until I update this
Tiny Tony > scrap to unusual 16. Nov. 2021 um 4:19 
Can I use this on my server :)?
Sandwich Man 19. Mai 2021 um 8:30 
yes indeed
Hawks 2 Her  [Autor] 19. Mai 2021 um 4:58 
so the textures are missing. but not the models?
Sandwich Man 18. Mai 2021 um 4:43 
well, the doors, the suits in the first blu spawn for some reason, mostly the doors though idk what's up with that
Hawks 2 Her  [Autor] 18. Mai 2021 um 2:50 
what parts are missing?
Hawks 2 Her  [Autor] 18. Mai 2021 um 2:50 
again? aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Sandwich Man 17. Mai 2021 um 13:04 
Hey so there are still a lot of missing textures, like a lot
Sandwich Man 14. Mai 2021 um 8:05 
shoulda called it moonwater
Bread 13. März 2021 um 5:47 
omg raymontisuarus
Hawks 2 Her  [Autor] 22. Feb. 2021 um 1:30 
Thank you for the feedback, i'll fix it asap
A Ninja 21. Feb. 2021 um 20:30 
Played the updated version tonight on a full server and it was a hit! Thank you for fixing those missing textures! However.... I hate being the bear of bad news but there is 1 tiny missing texture that was missed. At red's spawn, on the upper floor, there is a tiny border of missing textures along the bottom of the world map.
Hawks 2 Her  [Autor] 16. Feb. 2021 um 5:29 
ill fix it this weekend. i have lots of work to do
A Ninja 12. Feb. 2021 um 15:55 
I've tried unsubscribing and resubscribing to update it, but still seems to have the same issue of missing textures on all the directional arrows
Hawks 2 Her  [Autor] 11. Feb. 2021 um 0:06 
should work now
A Ninja 9. Feb. 2021 um 18:05 
More good/bad news for you! Good news, the error displays are gone! Bad news is that it seems the blue/red arrow texture weren't packed, so now I'm getting the black/purple missing texture display everywhere that those would show up (which is basically at least one spot at each point). I really appreciate your dedication though!
A Ninja 7. Feb. 2021 um 15:18 
Yep, one above each doorway
Hawks 2 Her  [Autor] 6. Feb. 2021 um 23:56 
directly above?
Hawks 2 Her  [Autor] 6. Feb. 2021 um 23:53 
aaaaaaaaaaaaaaaaaaaaaaaaa
A Ninja 6. Feb. 2021 um 15:21 
Hate to be the bearer of more bad news, but it looks like a fresh issue has popped up. I'm seeing 2 (I think new) error displays that have appeared above both entrances to the red Med Bay between B and C. The good news is that I don't see any other problems!
Hawks 2 Her  [Autor] 6. Feb. 2021 um 3:39 
should be packed now.
Hawks 2 Her  [Autor] 3. Feb. 2021 um 3:06 
im glad that you like this map. ill fix it asap
A Ninja 2. Feb. 2021 um 20:47 
All of the error messages are gone now, thank you! The only remaining issue is that I'm getting some black/purple textures where some custom textures seem to be. If you look at the 5th screenshot for the map, I'm having issues with the blue arrows displayed on top of the bunker at 1st point, and the blue directional arrows on that wall across from the bunker. I will say that now that I'm able to see the complete map, I'm loving it!