RimWorld
Archotech+ (Continued)
190 条留言
Tachikoma00 10 月 4 日 上午 11:23 
Good to know, thanks for the quick response
Mlie  [作者] 10 月 4 日 上午 10:34 
@Tachikoma00 Instead of
Tachikoma00 10 月 4 日 上午 10:26 
Hi Mlie, quick question: is the "For more functionality, try the revamped Archotech++ by Mezz" an addition to this mod or instead of this mod? Thnaks
Mask of Humble 9 月 24 日 上午 3:42 
Gotta join one discord after another -.-
Mlie  [作者] 9 月 24 日 上午 3:25 
@Mask of Humble Please see the Reporting Issues section described above
Mask of Humble 9 月 24 日 上午 3:11 
I don't get any error messages so I can't really post a log but the regenerator doesn't work, in the health tab it says "levelnum" when holding your mouse over it, I have it set to regenerate a part ever hour min and max but my colonist's finger is still not healing and its been 3 months
Mlie  [作者] 6 月 28 日 上午 10:15 
@Your Dad Please see the Reporting Issues section described above
nako 5 月 7 日 上午 9:07 
There's something in anomaly that will create duplicates of colonists, but it's not supposed to duplicate the implants in them. But these get duplicated (at level 1).

I tried a variety of tags that I saw other modded implants using that don't get duplicated, but I couldn't figure out how to prevent this from happening in this mod. Maybe Anomaly checks if it's possible to uninstall the implant in order to disable it. If so, I don't think there's a good way to fix it (because these implants can't be uninstalled).

So, don't worry about it I guess! Kind regards.
Mlie  [作者] 5 月 6 日 上午 6:41 
@nako I have no experience with Anomaly. Not sure what you mean
nako 5 月 6 日 上午 6:36 
These get duplicated but set to level 1 during the anomaly obelisk duplication. Might want to stop them from duplicating.
lil kitty girl 5 月 1 日 下午 3:55 
Sorry about breaking the mod yall. Found the issues and submitted a fix.
lil kitty girl 5 月 1 日 下午 2:48 
Just looked at my pull request. The xml changes weren't included. Woops!
Pvt Okosan 5 月 1 日 上午 11:23 
Having the same issue as @sashakiller33, just can't install the regenerator for whatever reason
sashakiller33 5 月 1 日 上午 1:47 
Checked Archotech+ without any mods only dlcs. No error logs. Archotech regenerators cannot be installed on a pawn. Everything else work as intended. Probably mistake in installation code for them.
Mlie  [作者] 4 月 29 日 下午 10:17 
@Asteyr Please see the Reporting Issues section described above
lil kitty girl 4 月 29 日 下午 7:53 
Seems to work for me.. Did you check if the implant was fully charged?
Asteyr 4 月 29 日 下午 6:50 
Just a heads up, the last update broke the Archotech Regenerator item for me.
Ros[É] 4 月 28 日 下午 2:45 
Correct
Ros[É] 4 月 28 日 下午 2:45 
Also all other implants show a level along side severity in character editor
lil kitty girl 4 月 28 日 下午 2:44 
Very weird, this is in 1.5 right?
Ros[É] 4 月 28 日 下午 2:43 
I did both and tried to add it to a pawn in a new game and in character editor it still shows up as "severity [1-3] and putting it at 3 does nothing
lil kitty girl 4 月 28 日 下午 1:25 
Oh and one more thing, you may have to remove the implant and add it again. It could be stuck on the old state.
lil kitty girl 4 月 28 日 下午 1:22 
That's super weird. Try unsubing the mod and resubbing :3
Ros[É] 4 月 28 日 下午 12:35 
After the update the regenerator still can't be edited with character editor
lil kitty girl 4 月 28 日 上午 7:03 
Okay, check your pull requests! :3
lil kitty girl 4 月 28 日 上午 5:51 
I'm attempting to fix it myself. I'll create a pull request if all goes well ^^
lil kitty girl 4 月 28 日 上午 5:43 
I think all you need to do to fix this is to inherit Hediff_Level instead, and remove the level property and instead use the base property.
lil kitty girl 4 月 28 日 上午 5:30 
Looked into the source code with Linux's version of DNSpy, and found out why the issue happens. It's because the class Hediff_LevelWithComps inherits HediffWithComps, when it should instead inherit Hediff_Level, since that's a type that specializes in level comps. The way levels were adding to the Hediff_LevelWithComps, was a hack that is no longer required.
Mlie  [作者] 4 月 27 日 下午 12:06 
@Kitty Yes
lil kitty girl 4 月 27 日 上午 11:50 
Skimming over the xml, I don't think its this one. There must be another mod interfering with this one. I'll see if I can find out..
Mlie  [作者] 4 月 27 日 上午 9:59 
@Kitty Again, never used the mod so cant say
lil kitty girl 4 月 27 日 上午 9:51 
Its weird that it only happens with the regenerator tho.. thought maybe it was a bug here..
Mlie  [作者] 4 月 27 日 上午 9:38 
@Kitty You may need to report that to the author of that mod, Ive never used it
lil kitty girl 4 月 27 日 上午 9:33 
I cant change the level of the regenerator of pawn editor, but I can with the bioadapter..
nako 4 月 21 日 下午 7:52 
Thank you for keeping this mod updated after all this time. Would you consider adding operations for these so we can install them on our ghouls?
Tellurium 1 月 17 日 上午 3:49 
@Mlie I figured I had a mod that also does about the same thing, after removing it solved the problem, aparently it was just a mod conflict, sorry.
Mlie  [作者] 1 月 13 日 上午 11:49 
@Tellurium Can you show a log of this happining with only this mod loaded? It does not happen in my tests.
Tellurium 1 月 12 日 下午 7:33 
The archotech regenerator is not working, it's trhowing a "HediffClass is null" error on launch and if I try to use it on anyone it does't apply, disappears and throws a JobDriver exception.
Mlie  [作者] 2023 年 12 月 23 日 下午 2:24 
@Homar I see, I dont think its a good idea to have multiple ressurect items active on one pawn.
Homar 2023 年 12 月 23 日 下午 2:21 
@Mile It's called [RH2] Faction: V.O.I.D. the most popular one. There's a few implants that start with the phrase neuro, it's the one labelled v4 that ressurects.
FlareFluffsune 2023 年 12 月 10 日 上午 8:48 
Prepare Carefully is pretty bad and has incompatibilities with many mods and functions. Use Character Editor instead.
ShivKnight 2023 年 12 月 10 日 上午 8:17 
Thanks for updating these. I love that I/ my pawns are able to use these again.
I noticed the archo implants like the cortex are absent from the initial options in prepare carefully while the previous versions were present. Is that a known issue?
Mlie  [作者] 2023 年 12 月 9 日 上午 9:11 
@Homar Can you perhaps link to the mod you are referring to?
Homar 2023 年 12 月 9 日 上午 7:55 
The ressurector doesn't seem to be working properly with the voidtech neuro upgrades, they instantly come back to life leaving a mist that never dissipates. Is there any way of removing these unending mists?
Taz 2023 年 10 月 24 日 上午 3:28 
Done
Mlie  [作者] 2023 年 10 月 24 日 上午 12:50 
@Taz Please post the link to mods you want updated on the Discord server
Taz 2023 年 10 月 24 日 上午 12:19 
Any chance you can update the Archotech ++ version as well?
Mlie  [作者] 2023 年 10 月 19 日 下午 2:48 
@FlareFluffsune No idea, but I guess you could try to patch the recipes
FlareFluffsune 2023 年 10 月 19 日 下午 1:19 
Is there anything I can add to the XML to let me install these on my animals at all? I thought Xenobionic Patcher would let me but it doesn't appear to be working lol
Draxiss 2023 年 10 月 16 日 下午 8:30 
Actually scratch I fully forgot how the Ageless and Non-Senescent genes work. I guess there's just no good solution. Heck.