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the error is most likely the stagehand's script running after the client thread has already crashed and dying because things are broken (the error the script encountered occurs by simply trying to see what's there in a position where a broken matmod is, and TerraLib's biome spreader scans the area constantly, which is probably why it fails)
(Maybe the game is running out of memory?)
Are you on 32-bit?
Added Luminite Armor (Solar Flare Armor/Vortex Armor/Nebula Armor/Stardust Armor)
Added Zenith (Weapon)?
when I started working on this mod, Terraria was still pre-1.4
I also played a bit of Terraria to observe some details
2. https://terraria.wiki.gg/wiki/Terraria (The Official Terraria Wiki)
3. Read?
Why would a mod dedicated to adding worms have the Terraria boss summon sound?
there also isn't a tutorial, but there is a readme on how to use this on a monstertype
check the non-boss worm enemies
if you want to make a custom script for a purpose, you'll want to already know how to do scripting
since that involves copying and modifying the worm scripts
What does it say as error in log?
I don't know much about this
In Terraria, there are plenty of different enemies with very similar behaviour. The AI for those enemies when I port them will be stored in here, allowing you to make your own mods that use Terraria AI
I also made it so that the worms try to respawn any segments that go missing, so the most that despawning would do would just make a lot of noise and maybe drop whatever the segments drop
the thing i dont know is if the body segments and tails will stay, as far i see it will follow all the pieces but if you get offscreen dunno if it will happen that the worm parts doesnt connect like sometimes.
Thx for mod!