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but the 'add a move tool' idea i gave will make the whole thing easyer. you hit the thing you want to move (like the Forge) and it'll act like you used the /getpos objForge Command.
i have a better idea for a mod. the mod will need you to mine the objects up, but you'll get back 100% of the things you used to make it.
or better, add a move tool.
I don't think that's possible; the function that returns the nearest instance requires you to feed it the object name.
Thanks for the response. I was able to make a new instance!
Due to engine limitations, commands will only find objects on screen.
You will need to spawn a new instance of objFairyQueen to get her back. You can do this with cheat commands or look up mods that allow doing this without requiring cheats to be turned on.
Awesome! Many thanks
https://chrisanselmo.com/forager-modding-docs/#/Native/Assets/Objects/ can currently be used
Do you have any other links for the object names?
Not with the mod itself; only visible objects can be moved.
/getpos对象(返回最近对象实例的x和y)
/modpos object x y (按给定数量修改最接近的对象实例的x和y)
/setpos object x y (为最近的对象实例设置x和y)
/snappos对象(将最近的对象实例与建筑网格对接)
/movetocursor对象(将最近的对象实例移动到光标的位置)。
/movetoplayer对象(将最近的对象实例移动到玩家的位置)
对象名称可以在官方文档中找到[138.197.196.157]。
不需要启用作弊器。
там на печи лежат и калачи жуют
In your case, you would run "/getpos objForge"
It's so kind of you for an example about the forge.