Cities: Skylines

Cities: Skylines

Repaint 1.7.4
490 Comments
algernon  [author] 19 Nov @ 4:20pm 
@TiF3r PT When using mods, you should ALWAYS exit to desktop between loads, even if ( ESPECIALLY if) you're not using mods like 81 Tiles 2 that are considerate enough to stop you damaging your save by not doing so. That's a fundamental part of using mods in Cities: Skylines.

What exactly do you mean by "can't use"? E.g. the options are missing? Disabled? Something else?
TiF3r PT 19 Nov @ 6:05am 
When I try to use the "colorize" and "invert" options it says that requeires a restart, but even after restart I can't use both options and the message is still saying to restart. I've mods like 81 tiles that force me to desktop each time I want to quit the game
AmiPolizeiFunk 3 Aug @ 2:44am 
@algernon awesome! Thanks for considering it
algernon  [author] 2 Aug @ 4:59pm 
@AmiPolizeiFunk Hmm, that's an idea. I'll add it to the list, but I don't know when/if it'll happen.
AmiPolizeiFunk 2 Aug @ 6:57am 
Hi @algernon I wonder if you may consider adding the building colormask colors to MoveIt export files? Would be realllllly nice to be able to use MoveIt "Restore" to preserve the chosen custom colormask.
spH3RiCal 7 Jul @ 1:41pm 
I have no idea about CS modding but my guess is that these roads have another texture layer or something that the retexture mechanic doesn't, well, retexture.

In any case thank you for your time and work :)
algernon  [author] 5 Jul @ 5:54pm 
@spH3RiCal Okay, thanks. I'll have to take a look and see if I can work out what might be going on.
spH3RiCal 5 Jul @ 5:20pm 
Ok I ve done a retest from scratch. Enabling/Disabling the retexture option has different results (maybe I screwed up with the restarts).

So:

-Disabling every mod but Repaint, Harmony, Loading Screen and the Unlock/Infinite mods with retexture OFF - All vanilla and Vanilla+ highway roads appear with faded segments and black textures on their nodes. The NE Road Replacement highway has this weird line effect.

-Enabling everything with retexture OFF - Same as the above.

-Disabling every mod but repaint, harmony, loading screen and the unlock/infinite mods with retexture ON - Most highways are ok including the old NEXT2 ones. The faded appearance remains to:
Asymmetrical 3-Lane highway with and without sound barriers
4-Lane 2-Way highway with and without sound barriers
All the bus expressways/highways
The Vanilla+ highway
The NE Road Replacement has still the line effect.

-Enabling everything with retexture ON - Same as the above.
algernon  [author] 5 Jul @ 7:21am 
@spH3RiCal Does it happen if you turn off (with Skyve) all mods except this one, Harmony, and Loading Screen Mod?
spH3RiCal 4 Jul @ 2:17am 
Yes, I did it as the instructions say.
algernon  [author] 3 Jul @ 11:53pm 
@spH3RiCal Just to confirm, you restarted the game each time after you toggled the setting?
spH3RiCal 3 Jul @ 3:15pm 
If you mean the "Retexture vanilla highways" option, I ve already tried with and without it enabled, with the same results. On the other hand the old roads included in the next2 mod seem to work fine.
algernon  [author] 3 Jul @ 1:27am 
@ spH3RiCal That looks like the issue with Vanilla (and Vanilla-derived) highways noted above - see the mod's options panel for an option to replace those textures with more recolor-friendly ones.
spH3RiCal 2 Jul @ 10:11am 
I am trying to change my roads' color but I am getting weird results even with the retexture.
Some roads change color without problems others don't, or/and have weird nod/line effects as you can see in the screen shot https://ibb.co/YpbHK1q

Mind that the left six roads are vanilla and the other two custom (the top one from the vanilla+ and the other one from the NE 2 road replacement).
spH3RiCal 2 Jul @ 8:01am 
Oh I see, thnx
algernon  [author] 1 Jul @ 4:20pm 
@spH3RiCal Network Extensions 2 is deprecated and is not recommended to be used.
spH3RiCal 1 Jul @ 3:08am 
Hey, is it compatible with network extensions 2?
LemonsterOG 27 Feb @ 6:59am 
@Fox122 -- Use the Prop Painter Revisited mod.
=[Cpt.Fox122]= 26 Feb @ 2:19pm 
is there a way to do props? I remember being able to but can't seem to now
algernon  [author] 5 Nov, 2023 @ 1:20pm 
@Wijnand1985 Any Network Skins settings will override anything you do with Repaint; the solution would be to remove any Network Skins settings for the affected segments.
Wijnand1985 5 Nov, 2023 @ 7:58am 
Hello, when i start a new map and i use repaint to change the color of all roads, and then place a new road with network skins active, that road has a color that repaint can't produce. Maybe it has to do with the map theme? Could anyone say if it is possible to apply your favorite network skin to all existing roads in a map? That would be the best solution i think.
Stuy 27 Oct, 2023 @ 6:13am 
@algernon Apologies for the delayed response, yes if I reset the network skin settings for the specific road, it works!
algernon  [author] 25 Oct, 2023 @ 4:13pm 
@Stuy It is most likely that you've got Network Skins settings for the segments of that road. If you temporarily remove Network Skins, does recoloring work properly?
Stuy 25 Oct, 2023 @ 2:05pm 
Yes I just double checked, it is the "Six lane road with decorative grass", it's a vanilla road but I guess it does not work? It colors the intersection, but just not the road. It works for other roads though.
Stuy 25 Oct, 2023 @ 1:55pm 
@algernon I forgot to mention I do have Network Skins too since I didn't see it said it was incompatible.

It happens for 6 lane roads, IIRC these were ones from the Mass Transit DLC. If I click the paint brush icon then select a node, that specific road won't change color, but an entirely different road/network changes color.
algernon  [author] 25 Oct, 2023 @ 4:36am 
@Stuy That shouldn't be happening, no. Is it only a specific road that does this?
Stuy 25 Oct, 2023 @ 1:45am 
I'm getting an issue where when I select a road, it is changing the color of an entirely different road/network. Am I missing something?
algernon  [author] 15 Oct, 2023 @ 1:15am 
@Shine Polar 闪耀极地 The colors will change back to default.
Shine Polar 14 Oct, 2023 @ 11:55pm 
Hello, if i already change color with repaint if i unsub or exclude from skyve will color change back to default or stay same?
algernon  [author] 5 Sep, 2023 @ 5:12am 
Updated to version 1.7.4:
- Add support for hotel buildings
- Don't replace textures for cylis' highways
CreatorOfWorlds 2 Sep, 2023 @ 10:41pm 
👍👍
algernon  [author] 2 Sep, 2023 @ 9:18pm 
@CreatorOfWorlds I've just added that recently in dev and aiming to publish this coming week.
CreatorOfWorlds 2 Sep, 2023 @ 11:23am 
@dev, any way to use this on hotels from the dlc?
algernon  [author] 11 Aug, 2023 @ 2:20am 
@浪子天涯 It could be another mod, but I will need to see your output log from when you reload your save.
浪子天涯 11 Aug, 2023 @ 12:52am 
After modifying the road color and saving it, the next time we continue the game, the road color will be restored to its original state. We need to reset the road color, which is very troublesome. What is the reason for this?
algernon  [author] 5 Aug, 2023 @ 6:11pm 
@Kroper 17 Not yet, no, but that's a good idea.
algernon  [author] 5 Aug, 2023 @ 6:10pm 
@CiobbyFx Search for blank roads on the workshop - that's a much better solution than having a mod mess around with things.
Kroper 17 1 Aug, 2023 @ 9:29am 
Is it possible to change color of specific building permanently? I mean that also new built objects will have automatically changed color? I have a lot of too bright buildings and I need to change hundreds of them manually,
CiobbyFx 5 Jul, 2023 @ 8:14am 
Several time ago I asked about a similar "Clean textures" option as in Road Options (Road Colors Changer ++) mod. Is it still under work? Thanks!
Zão 4 Jul, 2023 @ 6:21am 
Guys, does this mod support repainting airport DLC runways and taxiways?
algernon  [author] 27 Jun, 2023 @ 4:31pm 
@mhmdadib94 If you're having issues and want help, then you need to post a link to your output log showing the error.
algernon  [author] 27 Jun, 2023 @ 4:30pm 
@BMW-POWER You can use the "apply to all networks of this type" option.
mhmdadib94 27 Jun, 2023 @ 2:04pm 
Hi the mod have problem it makes error if can fix it plz ????:steamsad:
BMW-POWER 27 Jun, 2023 @ 8:45am 
How can I save a color for a next different road?
I have paint a road.
But when I place another type road it's still gray and have to paint it manually again.
How can I choose that every type of road have the same black paint on it?
algernon  [author] 14 Jun, 2023 @ 4:49pm 
@burns3222 This mod works fine, and if you've downloaded this and nothing else then you're missing the required Harmony dependency.

As for crashes, nobody can give you any advice without seeing your output log.
burns3222 14 Jun, 2023 @ 11:44am 
Is anyone having trouble with this mod crashing games? I just downloaded it and only this and now the game isn't working for me
HUSTL0R 10 Jun, 2023 @ 3:57am 
Thanks for the helpful explanation! I'll give it another try!
algernon  [author] 6 Jun, 2023 @ 3:48pm 
@HUSTL0R Yes, you have to restart for those to work. Normally a building will only change colors for that part of the model that the creator has created a color map for (unless there's no color map, in which case the color overlay will be applied over all the building).

If you want to apply a color overlay to an ENTIRE building, not just the areas the creator has designated, then you use Colorize. Invert is more specialized and switches the area affected by the color map (areas previously covered won't be, and areas previously not covered will be).
HUSTL0R 6 Jun, 2023 @ 8:41am 
I don't get the "Colorize" and "Invert" option. Seems like I have to restart the game to use it and then something is supposed happen....but I think hasn't so far. No clue
algernon  [author] 3 Jun, 2023 @ 7:21am 
@zin Did you enable the highway texture replacement option in the options panel?