RimWorld

RimWorld

[XND] Tiny Tweaks
125 Comments
Angel 6 Mar, 2021 @ 4:49pm 
@kiPhemyst "disable "Condensed Architect menu tabs" otherwise Prison Labour Area disappears from the architect menus."

I don't see that option in mod settings?
Mlie 28 Oct, 2020 @ 2:55am 
Made an update of this:
https://gtm.you1.cn/sharedfiles/filedetails/?id=2270049772
Hope it helps anyone!
mage. 20 Sep, 2020 @ 10:39am 
anyone got it working on 1.2?
thorman123456789 25 Aug, 2020 @ 4:30pm 
1.2?
Cupears 16 Aug, 2020 @ 12:19am 
Bump for v1.2
Ben 15 Aug, 2020 @ 7:37am 
I've got my own working version of the automatic night owl feature updated for v1.2
Works with starting pawns as well (Also compatible with Prepare Carefully)
https://gtm.you1.cn/sharedfiles/filedetails/?id=2056012179
The Bard of Hearts 13 Aug, 2020 @ 5:45pm 
+1 vote for a 1.2 of this mod. :steamhappy::viol:
test 12 Aug, 2020 @ 11:47pm 
12
kernel sanders 5 Aug, 2020 @ 12:56pm 
"Sort workbench bill list alphabetically" option prevents some Combat Extended/VFE Security recipes (mortar shell, RPG rocket, arty shell, etc) from appearing in the machining table.

My best guess is that some recipe names start with a number so the code doesn't know what to do with it, but that doesn't explain why some recipes like RPG grenades disappear.

I should also say that I have a very large modpack, and I tried disabling almost all of my mods, but eventually I fixed it by only disabling the said option.
KiPhemyst 4 Aug, 2020 @ 9:43am 
For people using [XND] Tiny Tweaks with Prison Labor, disable "Condensed Architect menu tabs" otherwise Prison Labour Area disappears from the architect menus.
Aco 11 Jul, 2020 @ 10:12pm 
@MatheusGB CSGO500: Thanks for reporting the incompatiblities
Tsornin 7 Jul, 2020 @ 9:29pm 
@arl85 I had the same thing happen! Starting pawn didn't start with a night owl schedule. I have no idea why, or where I would start to look to find out why. Glad I'm not crazy though :)
Captain Blood 24 Jun, 2020 @ 7:04am 
this is incompatible with more planning
lilwhitemouse 20 May, 2020 @ 7:08am 
Hey, I just found out that your mod is very explicitly moving items from Deep Storage to a specific architect designation while I am very explicitly moving a bunch of items to a very different designation.

This has the joyful result that some players who have both these mods go from having 0 "Storage" menus to having 2 "Storage" menus, one of which is completely empty. There has been much confusion. (Okay, it's an amusing result for /me/ at least.)

Let us talk! Ludeon forum PM, github issue, LWM#7117 on discord, steam, whatever be your pleasure!

PS - it took forever to figure out what was going on; is there a reason you used a defName of "Storage" instead of "XND_TT_Storage" (or some such)?
NotTildaSwinton 13 May, 2020 @ 8:53pm 
lol

literally the only reason I was going to get the mod - for starting colonists with night owl
XeoNovaDan  [author] 5 May, 2020 @ 12:38pm 
@arl85 - Sounds like a bug, though I don't know if I'll get around to addressing it
arl85 5 May, 2020 @ 12:16pm 
@XeoNovaDan
Thanks for clarifying the AP bug!

Regarding auto owl not being applied on starting pawns, is it intended? It's just a minor nuisance anyway
XeoNovaDan  [author] 5 May, 2020 @ 11:01am 
@arl85 - AP bug was partially fixed - it scales with quality but not with materials
arl85 5 May, 2020 @ 9:51am 
and just another quick question: is "armor penetration not scaling with quality" bug fixed?
i'm not able to check it directly in code, but it seems [ludeon.com] it has been fixed in 1.1
arl85 5 May, 2020 @ 9:36am 
I've just tried to start a game with just your mod: one of my starting pawn was a night owl but its schedule was not set properly (default one was applied).
maybe autoowl is not applied on starting pawn
Hangover. 3 May, 2020 @ 7:37pm 
@XeoNovaDan
Thank you for update!
:thehook:
:DSTskull:
Proxyer 28 Apr, 2020 @ 2:33pm 
@XeoNovaDan
Thank you for update! :HentaiGirlLinda_like:
XeoNovaDan  [author] 28 Apr, 2020 @ 2:07pm 
Thanks Proxyer, merged!
Proxyer 25 Apr, 2020 @ 8:51am 
Hello, XeoNovaDan.
I update the Japanese translation for v1.0.4.1. So I sent Pull request from GitHub. Please confirm and merge. Thank you.
XeoNovaDan  [author] 25 Apr, 2020 @ 1:08am 
Update pushed, thanks!
HawnHan 24 Apr, 2020 @ 8:59pm 
I updated Simplified Chinese translation and send a pull request for github.Please merge it,Thank you.
the_travisty 19 Apr, 2020 @ 9:57am 
@⛧ Black Goat ⛧ @XeoNovaDan - I recently had the same problem and found that it is currently incompatible with Pawn Rules. I hadn't actually used Pawn Rules and was just testing it out so I decided to remove it
XeoNovaDan  [author] 19 Apr, 2020 @ 9:46am 
@⛧ Black Goat ⛧ - possibly

Anywho, 1.0.4.0 has been pushed which adds animal medical alerts (merged from my old Medical Alerts for Animals) mod. All balance tweaks are also now disabled by default.
Fox with a Shotgun 15 Apr, 2020 @ 5:14pm 
Fixed on my end, pending testing.
Nalesh 15 Apr, 2020 @ 10:20am 
This seems to break the Revia races bloodstone usage for some reason(Doesn't register the user as a revia/having the hediff needed) https://gtm.you1.cn/sharedfiles/filedetails/?id=2020041005&searchtext=revia
Loading it after this mod does nothing, but turning off Consistent label capitalization does.
rebelscum 9 Apr, 2020 @ 11:53am 
seems to have done the trick. thank you.
XeoNovaDan  [author] 8 Apr, 2020 @ 1:27pm 
@rebelscum - try loading after CE?
rebelscum 8 Apr, 2020 @ 11:24am 
If I turn on alphabetical sorting, the recipe for Combat Extended's stone arrows disappears. I am also using Dubs Mint Menus, and the recipe doesn't show up even in the search. It reappears just fine as soon as I turn alphabetical sorting off. Not sure if similar happens with other recipes, and there is no error log associated with it, it just doesn't show up for some reason.
XeoNovaDan  [author] 5 Apr, 2020 @ 2:19am 
@Hykal - Yes, that's because if this is loaded above VFE Production, bills on VFE Production's workbenches won't show at all.

@Luinithil @Kyrox - How odd! I'll need to investigate those issues at some point
Luinithil 5 Apr, 2020 @ 1:07am 
Did some more testing, think I've found the problem in question: It's this very odd interaction between this mod, Samboy063's BetterLoading and More Planning. For some reason More Planning's extra planning designators don't work when it, BetterLoading and Tiny Tweaks are active in LO; removing BetterLoading restores full functionality, and it doesn't matter whether More Planning or Tiny Tweaks loads first. There are no major errors that I can see in the logs however, so I'm stumped. https://gist.github.com/68c5cca219ef82d21e02019c2f10aafb Have also reported the issue to the other two mod authors.
Luinithil 4 Apr, 2020 @ 11:41pm 
Hello. Adding in your mod into my load order triggered an issue with More Planning-- all the other color designators disappeared. I'm going to try and do more testing now and see if this mod and something else is messing it up
Hykal 4 Apr, 2020 @ 9:08pm 
@XND

For whatever reason, it seems Tiny Tweaks NEEDS to be under Vanilla Furniture Expanded - Productions Module for some reason. I don't know if this an issue exactly, but it's quite strange.

Kyrox 31 Mar, 2020 @ 7:53pm 
Getting this error in TinyTweaks
https://pastebin.com/Q6gkVhPJ

Turning off delayed skill decay remedies the error. Any fix?
The Bard of Hearts 26 Mar, 2020 @ 2:32pm 
@XeoNovaDan: Thanks for hearing me! I appreciate the mod work you've already done. Definitely looking forward to such an update. =)
Varjonyymi 26 Mar, 2020 @ 12:03pm 
I found an incompatibility with Save our Ship 2. If you have caravan food restrictions on, SoS2 event maps crash the game.
XeoNovaDan  [author] 26 Mar, 2020 @ 11:42am 
@Mr-Bandit - I cut that feature since TD Enhancement Pack also has it

@The Bard of Hearts - Yeah, I'll need to get to that at some point. Didn't make it in because of this mod's weird dev cycle
Mr-Bandit 26 Mar, 2020 @ 4:08am 
i just noticed i no longer get the button that shows power lines, i suspect load order issue. should this mod be toward top of load order?
The Bard of Hearts 24 Mar, 2020 @ 6:20pm 
I'd really love it if this mod was to condense the furniture from Vanilla Furniture Expanded down into one tab. I thought this mod was suppose to do that anyway, but its not. I tried moving things around in the mod list, but no luck. Am I missing something (and yes the option is active) or does it not actually put them together?
Valentinesmith636 24 Mar, 2020 @ 4:20pm 
Ahhh its Evil Tactitian's tweaks mod, not yours - got confused by name. My bad mate.
XeoNovaDan  [author] 24 Mar, 2020 @ 4:03pm 
@EgotisticalElf - Will check at some point

@Valentinesmith636 - This mod doesn't add fur or desert outfits? There's a mod called ShowModDesignators which will tell you what items come from what mods
Valentinesmith636 24 Mar, 2020 @ 4:01pm 
G'day: as I have all the VFE clothing mods, having your fur/desert outfits overlaps with the pelt coat/trapper hat. To cut down on bloat, is it possible that we can remove these items?
Triple e 24 Mar, 2020 @ 3:13pm 
same here with prison labor conflict. it kinda broke the game after that can't get onto the mod page but may be other conficting mods.
EgotisticalElf 24 Mar, 2020 @ 3:13pm 
I'm getting this now with the Misc Robots mod (https://gtm.you1.cn/sharedfiles/filedetails/?id=724602224)

Exception ticking cleaning bot 1 (at (129, 0, 132)): System.NullReferenceException: Object reference not set to an instance of an object
at TinyTweaks.Patch_SkillRecord+Interval.Prefix (RimWorld.SkillRecord __instance, Verse.Pawn ___pawn) [0x0000e] in <461bbea08b604b7b9a517f47f9bb694f>:0
at (wrapper dynamic-method) RimWorld.SkillRecord.DMD<DMD<Interval_Patch1>?-995814912::Interval_Patch1>(RimWorld.SkillRecord)
XeoNovaDan  [author] 23 Mar, 2020 @ 1:34am 
@lilwhitemouse - Thanks LWM, will take a look at the prison labour conflict later. And yeah, these are mostly just my personal tweaks but I decided to publish them since the list was starting to grow, so yeah, i wasnt expecting it to be everyone's cup of tea :)
lilwhitemouse 22 Mar, 2020 @ 8:34pm 
Well, it looks like most of these aren't of much interest to me....except bonded animals! I guess I won't go through the trouble of adding that to my tweaks mod next :D

Thank you v much - especially for the mod options!