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I don't see that option in mod settings?
https://gtm.you1.cn/sharedfiles/filedetails/?id=2270049772
Hope it helps anyone!
Works with starting pawns as well (Also compatible with Prepare Carefully)
https://gtm.you1.cn/sharedfiles/filedetails/?id=2056012179
My best guess is that some recipe names start with a number so the code doesn't know what to do with it, but that doesn't explain why some recipes like RPG grenades disappear.
I should also say that I have a very large modpack, and I tried disabling almost all of my mods, but eventually I fixed it by only disabling the said option.
This has the joyful result that some players who have both these mods go from having 0 "Storage" menus to having 2 "Storage" menus, one of which is completely empty. There has been much confusion. (Okay, it's an amusing result for /me/ at least.)
Let us talk! Ludeon forum PM, github issue, LWM#7117 on discord, steam, whatever be your pleasure!
PS - it took forever to figure out what was going on; is there a reason you used a defName of "Storage" instead of "XND_TT_Storage" (or some such)?
literally the only reason I was going to get the mod - for starting colonists with night owl
Thanks for clarifying the AP bug!
Regarding auto owl not being applied on starting pawns, is it intended? It's just a minor nuisance anyway
i'm not able to check it directly in code, but it seems [ludeon.com] it has been fixed in 1.1
maybe autoowl is not applied on starting pawn
Thank you for update!
Thank you for update!
I update the Japanese translation for v1.0.4.1. So I sent Pull request from GitHub. Please confirm and merge. Thank you.
Anywho, 1.0.4.0 has been pushed which adds animal medical alerts (merged from my old Medical Alerts for Animals) mod. All balance tweaks are also now disabled by default.
Loading it after this mod does nothing, but turning off Consistent label capitalization does.
@Luinithil @Kyrox - How odd! I'll need to investigate those issues at some point
For whatever reason, it seems Tiny Tweaks NEEDS to be under Vanilla Furniture Expanded - Productions Module for some reason. I don't know if this an issue exactly, but it's quite strange.
https://pastebin.com/Q6gkVhPJ
Turning off delayed skill decay remedies the error. Any fix?
@The Bard of Hearts - Yeah, I'll need to get to that at some point. Didn't make it in because of this mod's weird dev cycle
@Valentinesmith636 - This mod doesn't add fur or desert outfits? There's a mod called ShowModDesignators which will tell you what items come from what mods
Exception ticking cleaning bot 1 (at (129, 0, 132)): System.NullReferenceException: Object reference not set to an instance of an object
at TinyTweaks.Patch_SkillRecord+Interval.Prefix (RimWorld.SkillRecord __instance, Verse.Pawn ___pawn) [0x0000e] in <461bbea08b604b7b9a517f47f9bb694f>:0
at (wrapper dynamic-method) RimWorld.SkillRecord.DMD<DMD<Interval_Patch1>?-995814912::Interval_Patch1>(RimWorld.SkillRecord)
Thank you v much - especially for the mod options!