Torchlight II

Torchlight II

Monster hero (v.264)
196 Kommentare
Oviren 4. Sep. 2022 um 12:05 
One could also add Netherlord, dark alchemist and aruk as characters.
Oviren 10. Aug. 2022 um 8:38 
The mod is great, but I wish I could play all bosses as a character.
Stolio  [Autor] 25. Juli 2018 um 1:04 
@Korzeam Yeah you can
reagan-g 16. Juli 2018 um 6:16 
is the war titan going to be finished?
Korzeam 30. Juni 2018 um 23:56 
Hi @Stolio !
Would you authorize me to use some parts of your awesome mod (only a few pets) in a vast pet compilation ?
Of course you would be full credited for your work.
MaGnY 11. Apr. 2018 um 5:13 
Nice)
watashiwaelvan 20. Okt. 2017 um 5:11 
@Stolio. Hello, i need to talk with you, if you are around please add me.
Mr.Spyspenser 30. Sep. 2017 um 7:26 
Are you going to update this?
Not a God 1. Juli 2017 um 12:56 
Seems to crash on multiplayer, any fix for that?
Butt Sheriff 29. Apr. 2017 um 11:32 
It doesn't show up at all.
Gulp DragonDawn 1. Apr. 2017 um 12:27 
can you make an alternate version where the pets have vanilla stats only?
Gulp DragonDawn 1. Apr. 2017 um 12:26 
pleas add a playable or pet dark zealot.
AFROYuls 27. März 2017 um 8:55 
Hi, i really like the mod but i have a non-steam version of the game how can i get the mod for non-steam version?
Hecate 31. Jan. 2017 um 8:59 
Dark Zealot would be a wounderful addition to this :o
John 16. Jan. 2017 um 18:55 
Great mod, really like how the boss classes are balanced. Any idea if a spell casting version of the siege guardian using the guardian of mana model be possible or does the model itself lacks the equipment tags?
GodKing 16. Okt. 2016 um 15:56 
I keep downloading this shit but i dont see it
crazydave2132 14. Juli 2016 um 11:15 
i have all these skill points that are pilled up
crazydave2132 14. Juli 2016 um 11:14 
some of the skills are not working right. can someone help!:steamsad:
Calliphora 16. März 2016 um 22:24 
Would be nice if you could play as the Artificer. *sigh*
But still, it is a nice mod.
Daemon Khan 11. März 2016 um 23:09 
Great mod. Wish I knew how to do this. Any chance of getting a bleak spirit? Lifesteal/slow would be useful but at the same time some of the other pets have very visual abilities which cause my buddy's pc to lag when im fighting stuff.
Teichpflanze 22. Dez. 2015 um 13:48 
Wow this mod made me laugh. because its fun to play monsters especially that titan robot WOHO im just sayin. I only played this mod for like 10 mins but it were good ten minutes.
Cormwyr 13. Dez. 2015 um 9:38 
It looks like it's Heavy Hands causing the crash and not Claw Grip. Slash and Dash causes a crash too though Claw Strike does not. This does not crash my game, it crashes others'. I'm not that great with the editor, but assuming you're puilling Heavy Hands from the Boss/Manticore...it looks like the requirement is SKILLTIER2_PASSIVE. I'm not sure that's right.
Stolio  [Autor] 12. Dez. 2015 um 5:57 
I'll look into it.
Cormwyr 11. Dez. 2015 um 20:19 
Additional: It does so with no other mods and a brand new character for both players. Play up to that point is fine and it only seems to happen on a successful attack (monster or object).
Cormwyr 10. Dez. 2015 um 21:07 
Claw Grip for the Werewolf seems to crash Multiplayer.
Stolio  [Autor] 2. Nov. 2015 um 6:08 
Manticore will not be playable as he crash the game when equiping weapon.
Maxi 1. Nov. 2015 um 15:18 
So you're actually working on adding a playable manticore as I asked you one year ago, awesome! I really hope that you can finish the project, I still can't find a playable manticore mod, and the bosses you add are really well done, good job dude :steamhappy: I wish I could mod as well as you lol
ShadowDimentio99 30. Okt. 2015 um 5:05 
And by the way switching your character to the manaforged and switching it to an entirely different character from the mod or not the mummys will still be there
ShadowDimentio99 30. Okt. 2015 um 5:01 
Ok I was using the manaforged but the mummys appeared when I was picking one of my characters to play as when I picked a character from a different mod.
Stolio  [Autor] 30. Okt. 2015 um 3:43 
If you used the Manaforged yes it's his pet passive but Manaforged is a wip so his abilities are unlocked at level 1.
ShadowDimentio99 29. Okt. 2015 um 15:40 
Um..... When I used this mod for some reason three great mummys appeared in the game when I was making a new character when I started playing the three great mummys were there (none of them were my pet) is it a glitch that they apear or are they supposed to be there?
Slycan 12. Okt. 2015 um 14:23 
Okay guys, here's the Melee Weapon "Basic Attack" Fix and Icon Addon here: http://gtm.you1.cn/sharedfiles/filedetails/?id=533122833
Stolio  [Autor] 8. Okt. 2015 um 16:02 
Manticore does not work because the model doesn't have attachement tag and crash if you try to equip weapon.
I just left the file in case one day I find a way to fix it.
As for your tinkered version I would prefer you to not upload a different version of my mod that may confuse users.
If you want you can pm me the files and I'll credit you if I use them.

:steamhappy:
Slycan 7. Okt. 2015 um 17:55 
Slycan 7. Okt. 2015 um 13:01 
Made some icon place holders aswell ( I'll make some cooler looking 3D rendered icons later) http://i.imgur.com/oYHdyv7.png , and had put all the unfinished characters in a rar file so they don't appear in the character select, but you won't have to remove them from the folder. Seems like the characters working are Bloat Fang, Boletus Rex, Chill Hoof, Grell, Manticore, Sand Golem, Siege Guardian, and Werewolf ( so actually 8, you forgot to add Manticore, though it might be a wip >.>) I can give these characters basic attacks too if they are completed.
Slycan 7. Okt. 2015 um 10:02 
Hi again Zeunchainn, thanks for respond to my question ^w^ I was able to figure out how to make basic attacks work (Here's a video of Mr Bloatfang using it in a test video: https://www.youtube.com/watch?v=-t_vB-JcxAs&feature=youtu.be ) I would like to do the other characters for you if you don't mind (: They don't use Wands/Staffs, But they do use Swords and Claw Weapons ( I can make them use Wands/Staffs if you'd like though <3)
Stolio  [Autor] 7. Okt. 2015 um 1:51 
Monster model usualy don't have animation set required to use equipable weapon.
You have to use some convoluted trick and convert weaponless attack animation into 1H or 2H weapon attack animation.
Slycan 3. Okt. 2015 um 18:11 
Question to the Mod Maker : Why is it that you make weapons equipable but unusable for LMB? I noticed from "Playable Werewolf" mod you can use weapons normally, but the werewolf in this mod you can only equip it? I love this mod, and I'm just curious :)
Chet Winters 29. Sep. 2015 um 14:55 
can you pick up stuff still?
Stolio  [Autor] 3. Aug. 2015 um 1:33 
Manaforged is W.I.P it's not finished.
Balthasar Gelt 2. Aug. 2015 um 13:40 
The manaforged skills tree doesn't work for me at all. Very nice mod though
Otalek 30. Juli 2015 um 16:11 
I've noticed the Wolf Pack passive ability for werewolves seems to have a guaranteed activation rate even though the description implies it should only have a chance of activating. I'm also haunted by the wolves' "cackling" after they've all died, even in towns and villages. Is this normal?
Stolio  [Autor] 14. Juli 2015 um 18:10 
super1lain.Monster hero mod does not modify pets inventory.I must come from another mod.
Some custom pets have hidden monster inventory added for showing weapon slot but it doesn't modify pets slot.
shizack2000 14. Juli 2015 um 15:43 
How did you make the animations work on boss and champion models?
super1lain 2. Juli 2015 um 21:21 
i have an issue where i can't use pets inventory everything i shift transfer just vanishes and i can't manually move stuff over either my mod order is diablo complete pack ( http://gtm.you1.cn/sharedfiles/filedetails/?id=200523381 ) Combine them all ( http://gtm.you1.cn/sharedfiles/filedetails/?id=144038875 ) and Torchfun-the Overhaul ( http://gtm.you1.cn/sharedfiles/filedetails/?id=141915643 )
Stolio  [Autor] 3. Juni 2015 um 16:21 
Boss and monster model usualy don't have required animation set for each weapon type that's why they can't attack with equipped weapon and why I made a basic attack skill for each of them.
Otalek 3. Juni 2015 um 15:28 
I've deleted it and the problem persists. I've discovered that he can attack if no weapon is equipped, and that I can replace the base attack with the first skill as a temporary fix.
Stolio  [Autor] 3. Juni 2015 um 3:50 
trex35.Yes that other werewolf class is actualy a cnp of my werewolf so it may override it's file.
tannim 3. Juni 2015 um 2:35 
Each time I used Brackenwood, my monster hunter character(from awesome classes reborn) was not saved when I quit. Both single and multi. It's just gone. I am not sure if it is another mod or not causing the problem. Other characters have saved fine with different pets from this mod, including the monster hunter with... I think a mirka but I just closed it and don't remember.
tannim 3. Juni 2015 um 2:04 
Is it possible to remove the walking noise for the Brackenwood? It is really irritating after a while and I have to mute the audio to ues it.