Garry's Mod

Garry's Mod

Superfreeze
58 Comments
Zypheran  [author] 18 Nov, 2024 @ 5:12am 
It's a side effect of setting the movetype to none ("superfreezing"). The engine presumably removes the constrains as they're not affecting a static object anyway.
Fryze 18 Nov, 2024 @ 2:19am 
Why does this addon destroys all the constrains on the build
Hiehelboe 11 Nov, 2023 @ 3:57am 
Figured it out. It's because it tries to freeze a NULL object.
The object is not there anymore because of the damn 'update'
of CSGO to CS2, deleting all my models and textures for CSGO content.

So the problem does not lie on this addons end. My apologies, and thanks
for checking it out anyways. :)
Zypheran  [author] 9 Nov, 2023 @ 1:40am 
I've just tried it but was unable to find any errors. Could you provide the exact error message and what you were doing to trigger that error?
Hiehelboe 8 Nov, 2023 @ 1:56am 
This addon is creating errors and messing up my saves.
grp 23 Apr, 2023 @ 10:25am 
Freezing an object with a physgun stops it from moving, but can still be dragged.
Freezing with this tool will freeze it like a physgun, but can't be dragged.
Denneisk 12 Feb, 2023 @ 7:17pm 
What's the difference between making a prop static?
L.T. 14 Jan, 2023 @ 4:14pm 
Love it, thanks.
ithrow! 5 Nov, 2022 @ 4:34pm 
work with wire mod?
masonV952 20 Jun, 2022 @ 9:23pm 
thank you good sir
Numa 13 Jun, 2022 @ 6:43pm 
does this stop nextbots
party 3 Dec, 2021 @ 5:16am 
Hunter NL is there any way i could make props have balloons and such other while the prop is super freezed?
TheGreatWolf14 5 Aug, 2021 @ 2:28am 
anyway to implant into Hammer? Need this for a few models/props that vanish without it
My Coputer! 23 Apr, 2021 @ 7:01am 
@mr sussy late but it indeed blocks them, although they will still clip through
My Coputer! 23 Apr, 2021 @ 6:55am 
also you wont constantly shake while standing on them
My Coputer! 23 Apr, 2021 @ 6:52am 
@LeeSpork superfreeze actually freezes things and makes them completely unmovable unlike the physgun freeze
vito 7 Apr, 2021 @ 6:39pm 
hey there when i save my map the superfreeze is unsuperfreeze this item is broken fix the bugs
profilename 27 Nov, 2020 @ 2:18pm 
Great, now i dont have to worry about Nextbots Destroying my Builds.
RomeO 25 Apr, 2020 @ 3:20am 
If you make Persistent, NPCs can still mess up your buildings by punching them out of place. This tool locks them in place and nothing can move them. I was having problems with NPCs destroying my beautiful creations and this tool did the job.
ChaseC7527 24 Dec, 2019 @ 8:55am 
Can't you just "Make persistent"?
LeeSpork 2 Nov, 2019 @ 1:40am 
Is there a difference between this and freezing something with the physgun?
Twilight Beast 15 Oct, 2019 @ 4:56pm 
An oldie, but a Goldie. I'm surprised I haven't had this in my arsenal already! I've added this as a "Required" item to some of my packs, (optional of course) due to it's usefulness! Only downfall see this addon has been abandoned for quite some time. (Likely no reason to update as it's finished.) Despite this, it works surprisingly well considering how out of date it is. Recommended!
r32jz 30 Jun, 2019 @ 4:15pm 
does it stop gDisasters from destroying your storm chasing vehicles?
Rebellius 12 Jun, 2019 @ 3:50pm 
Will it block those Sanic Chasers? :alphys:
Weird Finches 18 Mar, 2018 @ 3:13am 
Jesus christ man I can't thank you enough.
Iyotlami 15 Aug, 2017 @ 1:23pm 
does Soft freeze mean this?
If i soft freeze Standing ragdoll and hit it with a car, will it unfreeze?
RedChaosScrungle (They/Them) 2 Jul, 2017 @ 9:45pm 
Here's a suggestion for this mod, can you add a superfreeze all which freezes all props in the map? I need this for this map http://gtm.you1.cn/sharedfiles/filedetails/?id=865812698 where all the trees and rocks can be moved, which is annoying for making scenes.
Kodi022 18 Oct, 2015 @ 12:50am 
lol still have issue of funky collision boxes issue
Kodi022 30 Aug, 2014 @ 8:22pm 
I have a glitch, If you save some superfrozen props then load them, there is like invisible barriers added in and i have trouble getting around. I noticed that un-superfreezing the prop and re-superfreezing fixes it. But its annoying doing that everytime i load the save :P
Prime 5 Aug, 2014 @ 8:48pm 
speaking of PA what happened to it? i cant find it anymore.
H 20 Jun, 2014 @ 2:14pm 
thanks
Zypheran  [author] 20 Jun, 2014 @ 12:57pm 
You can find the option under the NPC menu you get at the top of your screen when you open your spawnmenu or contextmenu
H 20 Jun, 2014 @ 12:41pm 
it says to enable "keep corpses". How do i do that

Shalle 8 Mar, 2014 @ 8:44am 
Thanks this will be usefull, but is there a tool to superweld items together too? I mean so they couldn't be seperated, because I just hate weld.
Yakuza Merkitzi 2 Mar, 2014 @ 3:41am 
Yeah. im sick of already grabbing the Car instead of the Ragdoll. inside.
Zypheran  [author] 31 Jan, 2014 @ 11:16am 
Sorry for the late reply. Both things can't really be done as superfrozen entities have their physics partialy disabled. The weld tool checks if its target is a valid physical object and superfreezing partialy disables physics so it fails that check. Neither can the physgun pickup something that cannot move.
Kevin(The Rock) 27 Jan, 2014 @ 6:30pm 
it wont let me wield objects now when there superfrozen
Freaky Man-Baby 24 Jan, 2014 @ 12:33pm 
oh. mind trying to work ona new version which would make it so that the gravity gun could still pick them up? it would be a big help for machine makers.
Zypheran  [author] 24 Jan, 2014 @ 8:33am 
Added a checkbox to superfreeze anything you freeze with the physgun.
Keep in mind you cannot unfreeze things with the physgun as it can't grab them.
Freaky Man-Baby 23 Jan, 2014 @ 4:35pm 
mind making this so it just replaces the secondary fire of the :physgun:?
Zypheran  [author] 19 Jan, 2014 @ 8:52am 
I've taken a look at the ragdoll mover addon and it just has issues with ragdolls created from NPCs in general, even without using superfreeze.
otter 18 Jan, 2014 @ 5:05am 
New problem: the Ragdoll Mover addon kind of hates dead frozen NPC's if you try to use it on them.
otter 17 Jan, 2014 @ 12:19pm 
That's what I meant. Thanks.
Zypheran  [author] 14 Jan, 2014 @ 7:25am 
Freezing living NPCs isn't going to work, but I did make it freeze the ragdoll the moment they die. Just hit a NPC with the tool to mark them for freezing.
otter 13 Jan, 2014 @ 8:05pm 
I think it would be a great addition to make it so you can super freeze an NPC so that way when you kill them, they keep their position. This would be great for posing fight scenes and stuff. Do you think you could do that? If so, it would be very appreciated.
Zypheran  [author] 3 Jan, 2014 @ 4:03pm 
I'm not really happy about setting a props color, even if its only clientside. I'd rather overlay a wireframe or something but that can get really messy with a lot of props around. I'll think about some nice solution.
Mally Saase no sojund 2 Jan, 2014 @ 11:01pm 
Do you think you could add a feature in the utlities tab to see what is superfrozen and what isn't? It could show what is superfrozen in one userselected color/material and what isn't in another.
Zypheran  [author] 15 Dec, 2013 @ 6:44am 
Updated again to fix physgun unfreezing, also no longer wakes props afer unfreezing.

I can place PA constructs on frozen props but not select them to move, sadly that's something I cannot fix from this side. I'll PM the author on FP about it.
Mally Saase no sojund 14 Dec, 2013 @ 5:18pm 
Another thing is you can't place points on superfrozen addons with the tool "Precision Alignment" (Not available on workshop, find on facepunch) I'm guessing it's because props are handled as brushes, but I would love to see this fixed.