Oxygen Not Included

Oxygen Not Included

Customize Buildings (more capacity, less dupes)
1,712 Comments
✪ Nam Saker ✪ 8 Jan @ 6:07am 
Update automate Soldering and Crafting table, please
Fumihiko  [author] 1 Jan @ 11:03am 
Rotation, see here:
Link [github.com]
isabella.map 28 Dec, 2024 @ 9:06am 
it is conflicting with Adjustable auto sweeper 😭😭
Pasternyk 20 Dec, 2024 @ 8:22pm 
this seems to work with both coal and hydrogen gens

"BuildingBaseSettingGlobalFlag": true,
"BuildingBaseSettings": {
"Generator": { "GeneratorWattageRating": 2500},
"HydrogenGenerator": { "GeneratorWattageRating": 1600},
},
Kaedys 20 Dec, 2024 @ 7:45pm 
Actually, both of the curly braces that are on their own lines appear to be malformed. The one after the `HydrogenGenerator` line will also probably cause problems.
Kaedys 20 Dec, 2024 @ 7:44pm 
Your JSON is malformed. You have an extra curly brace after the `Generator` line. That brace is closing the `BuildingBaseSettings` block. Remove the curly brace, and also add a comma after the curly brace at the end of the `Generator` line. Use something like https://jsoneditoronline.org/ to verify your JSON formatting is correct.
Pasternyk 20 Dec, 2024 @ 7:10pm 
I have a constant problem. I can't add Coal And Hydrogen
"BuildingBaseSettingGlobalFlag": true,
"BuildingBaseSettings": {
"Generator": { "GeneratorWattageRating": 2500}
}
"HydrogenGenerator": { "GeneratorWattageRating": 1600}
}
},

I have a warning : error in config file after parsing a value an unexpected chararcter was was encountered: ". Path 'BuildingBaseSettings', line 215, position 3. the line 215 position 3 mathces with the " Of "hydrogenGenerator"
Fumihiko  [author] 20 Dec, 2024 @ 1:08pm 
The ID for Coal Generator is 'Generator'. Dumb I know.
DesTroyer_GodNoS 20 Dec, 2024 @ 5:21am 
Oh, Maybe you've made hidden changes to make the mod really smooth when running with Adjustable Auto Sweeper . I realized it today, thank you very much :steamthumbsup::steamthumbsup::steamthumbsup:
Pasternyk 19 Dec, 2024 @ 4:51pm 
In fact i don't know how to add hydrogen And Coal Gens each works separatly
Pasternyk 19 Dec, 2024 @ 4:30pm 
"BuildingBaseSettingGlobalFlag": true,
"BuildingBaseSettings": {
"HydrogenGenerator": { "GeneratorWattageRating": 1600}
}
"CoalGenerator": { "GeneratorWattageRating": 2500}
}
},
"WireRefinedHighWattage": {
"BaseDecor": -5.0,
"BaseDecorRadius": 1.0,
"LocationRule": "Anywhere"

I don't know what's wrong
Butifarro 19 Dec, 2024 @ 1:55pm 
@ Fumihiko I AM JUST BLIND... FUCK.

Thank you again for your kind efforts.
Fumihiko  [author] 19 Dec, 2024 @ 12:55pm 
There are 8 of these now. Doesn't that cover all?
Butifarro 19 Dec, 2024 @ 11:08am 
Would you also make the amount of liquids the bottle drainer can hold with a slider? again 200 kg is just risible.
Svartkladd 18 Dec, 2024 @ 1:28pm 
Placing buildings without having enough resources doesn't seem to work (they're still greyed out). Am I doing anything wrong?
Also, can anyone confirm door still not letting gases through?
Butifarro 17 Dec, 2024 @ 2:47pm 
NVM, Seems like the mod was just outdated **facepalm**
Butifarro 17 Dec, 2024 @ 2:34pm 
I found the settings for the canister filler, but there is no bottler filler T-T
Would you please add the new bottler filler?
Fumihiko  [author] 17 Dec, 2024 @ 8:12am 
Well, this mod allows you to change wires. And you can turn off everything else by pressing the "Klei Default" button from the mod option.
henrenzhenderen 17 Dec, 2024 @ 8:11am 
Could you make a mod specifically for adjusting the wattage of wires? It would be of great help to me. Thank you.
Butifarro 16 Dec, 2024 @ 5:35pm 
Can the new bottle filler be customizable? 200 kg is just risible.
DesTroyer_GodNoS 10 Dec, 2024 @ 6:46pm 
Thanks for your answer, I have enabled 3 mods in the game: Adjustable Auto Sweeper , Customize Buildings (your mod), Mod Updater . It looks like something went wrong (I'll post it later), can you help me, thank you very much
Fumihiko  [author] 10 Dec, 2024 @ 1:36pm 
I just tested it. And even with overlapping features enabled, it seems to work just fine. Make sure you have mod updater installed.
DesTroyer_GodNoS 10 Dec, 2024 @ 4:30am 
Hello, I'm currently using the mod Adjustable Auto Sweeper and I find the feature that allows the mop to clean through walls quite interesting. Unfortunately it is not compatible with your mod, so I hope Can you add this feature to your mod?, or make it compatible? What's easier to do? If possible, that would be great, thank you
StrikerMack 9 Dec, 2024 @ 6:42pm 
There used to be a mod on here that increased the movement speed bonus, but it contained a crypto miner so it was removed. Nothing has come along to replace it.
Ram 9 Dec, 2024 @ 12:14pm 
Have you seen the implementation of other mods like Asphalt Tile [github.com]? It has a slider to customize the bonus, which caps at 20x, but that's likely more than enough.
Fumihiko  [author] 9 Dec, 2024 @ 12:00pm 
No. I was playing around with that idea. But it didn't work. Well, it worked a little bit, but there seems to be a speed limit.
Ram 9 Dec, 2024 @ 11:58am 
Thanks, that's helpful. Is there a setting to change the movement speed bonus of ladders and other tiles? I don't see this option available in the readme.
Fumihiko  [author] 9 Dec, 2024 @ 11:28am 
Ha, a pro :steamhappy:
There is a readme and you can check the class for data type. I should have documented this better. But I am lazy or always busy with something.

Link [github.com]
Link [github.com]
Ram 9 Dec, 2024 @ 11:24am 
Yep, thanks. I just didn't know the name of the attribute and if it accepted boolean or binary.
Fumihiko  [author] 9 Dec, 2024 @ 11:18am 
Yeah. You can set "Floodable" to false. Must be set to a building in the BuildingBaseSettings list. Can you manage? If not, let me know which buildings.
Ram 9 Dec, 2024 @ 8:55am 
Is it possible to remove the flooded mechanic for machines which don't require dupes?
DesTroyer_GodNoS 4 Dec, 2024 @ 6:15pm 
Adjustable Auto Sweeper: Could be set to sweep cross the wall.
Crazy player 3 Dec, 2024 @ 10:49am 
ช่วยเพิ่มการเปิดปิดการใช้งานหน่อยครับ เพราะไม่ได้ใช้ทุกอัน
Fumihiko  [author] 30 Nov, 2024 @ 2:47am 
Yes, it was possible to pick skills that would lead to negative skill points, thus triggering a reset.
Changed it so enough exp is required before options are displayed.
Fumihiko  [author] 30 Nov, 2024 @ 1:13am 
I think the report meant the dupe gets the skill and immediately resets. Will need to look at the code again.
Kaedys 30 Nov, 2024 @ 12:53am 
That's not an issue with the mod, that's how it works in the base game. Skills granted by traits are reset just like normal skills allocated by points. However, you DO get an extra skill point back when you do that, so if you point back into the skill that was granted, you're still at the same net number of points. And like the skill originally granted by the trait, if you point back into it after the reset, that skill will neither penalize morale nor grant any bonus morale if it is an interest.
LennyTheLing 29 Nov, 2024 @ 6:25am 
There seems to be a issue with skill station where if the skill station grants trait that enables a skill, and then the same dup receives a skill reset, the skill granted by the trait will also be reset.

Removing the trait and re add it does not grant the skill again. This is mostly a issue for engineering 1 without prerequisite skills.
DarkEviL 26 Nov, 2024 @ 11:58am 
I discovered why the ice started to melt, I delivered it on a rail to the smart storage directly from the Ice Maker and it started to melt again, it stays in ice form even at +5 degrees Celsius. I added a rail output to the Ice Maker and wanted to set up the automation so that the ice is delivered from the Ice Maker directly to the smart storage and when it reaches a certain volume the Ice Maker is turned off by the smart storage, but I guess I'll have to resort to the old way with Auto-Sweeper.
DarkEviL 26 Nov, 2024 @ 11:49am 
Thanks for the answer. Maybe it was a glitch, I just launched the game, loaded 500 kg of ice into the smart storage, and the ice no longer melts. I need to get used to restarting this game more often.
Fumihiko  [author] 26 Nov, 2024 @ 11:09am 
If you have the option enabled, it will insulated every storage you can set the capacity of. This includes smart storage.
DarkEviL 25 Nov, 2024 @ 9:42pm 
Can you tell me, does the Seal and insulate storages option only insulate simple storages or all of them? I have no ice melting in simple storages, but in Smart Storage the ice started to melt, I did not check for sealing.
DarkEviL 25 Nov, 2024 @ 11:17am 
Interesting. Now Dupes only carry clean ice and the fan started cooling :) But there is no liquid outlet port, for some reason, but that's another story.
DarkEviL 25 Nov, 2024 @ 11:02am 
I remembered one thing, a long time ago I added a water outlet port for the fan through the mod PipedEverything, but never checked if it works, and I specified only water, today I corrected the tag to any water, but also did not check if it will work, well, so that the bottle does not drop out of the fan, but directly drain the water into the pipe. The pipe connection port was not displayed at all, after QoL update. I may have broken the fan with that. Some buildings start acting weird if I assign ports to them, maybe I just don't know what to specify in filters or something.
Fumihiko  [author] 25 Nov, 2024 @ 10:51am 
I haven't never changed the delivery tags. I assume it works as usually.

Btw, some tags are applied to multiple elements. For example the "Filter" tag refers to Sand or Regolith. "AnyWater" is water or dirty water. Not sure about ice.
DarkEviL 25 Nov, 2024 @ 10:48am 
Thanks for fixing the power port. It's weird that the fan description only lists pure water ice, while dupes put any ice in it. The localization of the game in my language is sometimes just awful, sometimes I have to open the En.po file to understand the description or statuses.
DarkEviL 25 Nov, 2024 @ 10:31am 
Maybe I was just generating more heat than the fan could cool.
Fumihiko  [author] 25 Nov, 2024 @ 9:49am 
Oh yeah. There half the logic required BuildingBaseSettingGlobalFlag, explaining the missing power port. And I was missing a component to enable the power logic.

No clue about the feature disabled tho. Should work normally when disabled...
Fumihiko  [author] 25 Nov, 2024 @ 8:11am 
Mh... Okay, I will check.
DarkEviL 25 Nov, 2024 @ 5:13am 
This fan does not reduce the temperature at all..... I disabled the option for Dupe to use it, but the temperature does not decrease, and they carry any kind of ice in the fan, although they should use only ice from pure water, as if the No Dupe option is partially enabled.
DarkEviL 25 Nov, 2024 @ 4:57am 
@Fumihiko, I enabled the No Dupe option for Ice-E Fan, but the wire connector did not show up and the fan does not work. Before the QoL update, everything was working.