Oxygen Not Included

Oxygen Not Included

Happy digging: Dwarf Edition
95 Comments
Martin 12 Dec @ 10:39am 
Not the same philosophy but if you are interested in yield only then try this mod, it is old but still works in the latest version https://gtm.you1.cn/sharedfiles/filedetails/?id=2985540238
ThelianTech 28 Nov, 2023 @ 9:21pm 
@Guinaro you might want to think about doing LTS Long Term Support for your fix. as the Author of this mod has been offline for a while and has not said anything about ONI modding since March of 2021.
Guinaro 19 Nov, 2023 @ 5:20am 
I just uploaded a fixed version for the Packed Snacks Update.
I will only keep it online till Mantakus finds the time to fix this version.
https://gtm.you1.cn/sharedfiles/filedetails/?id=3088461193
cjfoks 18 Nov, 2023 @ 1:26pm 
Untill author updates I suggest using mod called "Adjustable Mining Yield" to get that 100% of yelds from natural tiles.
Evil Boomer 18 Nov, 2023 @ 11:57am 
I have 50 Mods and now after the Packed Snacks Update, only 2 not work anymore.

This is one sob :( The others is more oldest Skill Tweakings.

Hope Mantakus can update this.
Scorp 17 Nov, 2023 @ 3:07am 
So sad it crashes now ;( This mod was absoluttly essential. Game crashes when turning on ONI not when loading save game.
Space Lord 16 Nov, 2023 @ 10:20pm 
Crashes now with this enabled after the November 16, 2023 Packed Snacks update.
Chronosphinx 16 Nov, 2023 @ 8:32pm 
@Evil Boomer 2nd'd
Evil Boomer 16 Nov, 2023 @ 1:15pm 
After today, The Packed Snacks Update bring a crash when this Mod is Enabled.
Valdacil 3 Jul, 2023 @ 8:39pm 
Wanted to pass a comment that I've been using this mod for a long time and I love it. I wouldn't really want to play the game without it. Makes sense that there is a tangible benefit to having a higher skill. Thanks for the mod.
Thrice 29 Jan, 2023 @ 4:46pm 
tbh losing matter is ridiculous idea on its own. Matter can only change.... so where did 50% of that copper you mine go? Instead make a new resource called scrap.... or trash. Or wahtevr you want. Just use it to explain where the missing matter goes.
腾格里T 23 Feb, 2022 @ 7:44pm 
thanks for HappyDiggingConfig.txt, the best mod in O2 not included!
salvadore 2 Nov, 2021 @ 12:45am 
Batto, I dunno, since resources are kind of easy to come by (after having certain setups memorized), I think the deletion of mass and associated energy is pretty much imbalannced.
Just by digging and then using a few other things it's possible to delete all the energy coming from volcanoes and 50% of that deleted energy and mass is from mining.
The one big imbalanced thing about 100% digging yield is that it doubles oxygen generation from oxylite.
Since blocks only turn 50% of their mass into oxygen while the drops turn 100%.
CautionToTheWind 14 Jul, 2021 @ 8:30am 
Please.
wolfdwg 25 Jun, 2021 @ 6:06am 
Best mod ever please update for new update
naef 8 Jun, 2021 @ 10:28am 
no shiz sherlock XD lol
CarrotCharacter 4 May, 2021 @ 11:06pm 
@JM445 take the hint, it's not compatible
JM445 30 Apr, 2021 @ 6:06am 
Hi! ONI keeps telling me that the mod is not compatible with the DLC (I already uninstalled & reinstall the mod multiple times, relaunched the game multiple times and manually deleted mod files but nothing works)
Yellow Angel (GEWP; oWn; M&EA) 18 Apr, 2021 @ 9:19am 
Which of the 2 is the config file: the .yaml file or the .dll one? Also, where in which one is the one that lets one disable the cap on matter that can be extracted, as well as the non-duplicant mining efficiency one?
son-goku 29 Mar, 2021 @ 11:59am 
@Batto, anything less than 100% simply doesn't make sense. Imagine an excavator hauling one ton of dirt into its bucket and when it drops the dirt into the back of a truck, only half a ton lands there.

But that's not the modder's fault, it's Klei's.

I used to use the Super Miner mod, but that one hasn't been updated to the DLC
Batto 29 Mar, 2021 @ 11:14am 
I think this mod is just OK, 100% efficency is really overpowered. Having at least 1 or 2 dupes that can have 93% efficency is more than enough to get all algae/ice. Thumbs up to this mod!
Mantakus  [author] 29 Mar, 2021 @ 3:53am 
son-goku: How much ming efficiency you get, depent on your Dupe (excavation stats, Mining skill and dupe interest). It is usully more than 50 % and less than 100 % (new dupes with low excavation stats has usully about 60 %) this number raise as duplicant mining stats increase. if you want 100% you can change number in config file or there is (at may was ?) mod which change minging efficyency to 100 %.
son-goku 28 Mar, 2021 @ 7:33am 
So, I don't quite understand it. The 50% mass reduction that Klei put in is simply illogical, the idea that half the mass of a tile simply disappears.

So, if I used your mod, will I get the full mass of the tile even if the dupe has no digging skill (start of the game).
Otherwise, it still won't make sense, really...
Batto 23 Mar, 2021 @ 9:42am 
I just suscribed and it says that this is not DLC compatible. But after a couple of ONI restarts, now it is.
Mantakus  [author] 19 Mar, 2021 @ 4:39am 
MeiChiLu : then make sure that you have latest mod version.
AmirMeiChiLu 19 Mar, 2021 @ 3:47am 
its saying not compatible with the spaced out
Mantakus  [author] 19 Mar, 2021 @ 3:35am 
MeiChiLu: It is already updated for dlc.
AmirMeiChiLu 17 Mar, 2021 @ 12:42pm 
DLC update pls :(
Termal 31 Jan, 2021 @ 4:40pm 
Update for DLC please! My dupes are as subtle as MMA fighters with dynamite digging on archeological sites! HELP!
Con Agni 13 Jan, 2021 @ 1:17am 
Cant wait to see this in the DLC =)
Ventulus 12 Jan, 2021 @ 1:56pm 
这个设定很好!
Mantakus  [author] 13 Dec, 2020 @ 3:39am 
Woj:
<ShowRatio>true</ShowRatio> TO => <ShowRatio>false</ShowRatio>
wojsk 12 Dec, 2020 @ 10:34am 
can you stop the green percentage from showing up every time they dig?
ʹ 9 Dec, 2020 @ 8:20pm 
当重复剂挖瓦时,它们仅获得50%的质量。我不喜欢这个“功能”。我希望Klei在某些QOL更新中对此有所作为,但他们没有这样做。它是ridiculus。我们有挖掘统计数据,我们有挖掘技能,但它们只会影响双倍剂挖掘的速度和挖掘材料的难度。但没有更多! (这确实是很多感叹号)看看这张照片。您可以看到我的双份子,他们像矮人一样辛苦地挖。他们很快乐,因为他们不浪费珍贵的物质!

现在,采矿效率取决于挖掘统计数据和采矿技能。
有一些数学:
如果Duplicant没有采矿技能:
效率= 0.5 +挖掘/ 120
如果Duplicant具有“硬挖掘”技能:
效率= 0.55 +挖掘/ 100
如果Duplicant具有“超硬挖掘”技能:
效率= 0.6 +挖掘/ 90
并且如果duplicant具有“改进的挖掘I”技能:
效率= 0.65 +挖掘/ 70
如果重复者对挖掘感兴趣:
效率=效率+0.07(+ 7%)

Escanor 2 Oct, 2020 @ 5:52am 
Cheers and thanks for the reply :)
Mantakus  [author] 2 Oct, 2020 @ 5:24am 
Escanor: If you want mining efficiency goes above 100 % (which is weird) change this :
<CanEfficiencyGoesOver100>false</CanEfficiencyGoesOver100>

to

<CanEfficiencyGoesOver100>true</CanEfficiencyGoesOver100>
Escanor 2 Oct, 2020 @ 2:17am 
Thanks; just tested and seems that even when they level up skill they cant go above 100%; sad
Mantakus  [author] 2 Oct, 2020 @ 12:09am 
Escanor:

<DumbDiggerSkill>1.0</DumbDiggerSkill>
<HardDiggingSkill>1.0</HardDiggingSkill>
<SuperHardDiggingSkill>1.0</SuperHardDiggingSkill>
<ImprovedDiggingSkill>1.0</ImprovedDiggingSkill>
Escanor 1 Oct, 2020 @ 3:26am 
How do you change the mod to get 100% please I aint program savvy, I dont like loosing anything from the digging !
76561198112208350 2 Sep, 2020 @ 1:20am 
You, sir, are the hero we wanted and needed.
BioFringe 14 Aug, 2020 @ 11:45am 
Hopefully you won't have any trouble discerning for my intent once you're sober. But just in case you still have trouble I'll give you a hint :)

The smiley is the hint :)
Mantakus  [author] 14 Aug, 2020 @ 11:40am 
BioFringe: Hi, I am so drunk that I can not be certain, But I think you like my mod... So .. Thanks...I will definityvly check this page tomorow... (Well probably ) Well now I can even see my monitor) Shit . I should never drink again, I should only smoke some weed. So thanks (probably). Maybe I should public some neqw mod . What about resueewcting this : https://gtm.you1.cn/sharedfiles/filedetails/?id=1741267647 . This is really good mod. Pff course this not working , but still hass 850 subscriber????
BioFringe 13 Aug, 2020 @ 6:47pm 
Just ran a game of 147 cycles with this mod and it worked well. No balance issues that I could see. Going to start another game with this mod installed as I really like the idea. My only concern was balance and that seems alright as far as I could tell.
Mantakus  [author] 8 Jul, 2020 @ 1:08pm 
Mod should be ok now. If mod still crashing it is due to steam bug. In This case I recomend this nice mod : https://gtm.you1.cn/sharedfiles/filedetails/?id=2018291283
Mantakus  [author] 2 Mar, 2020 @ 8:37am 
洛修: There is no annoying yellow font ! :steamhappy: But you can disable nice, beatifull, very informative - sometime yellow text. Go in configuration file (Which is in same folder as mod.) and change : <ShowRatio>true</ShowRatio> TO => <ShowRatio>false</ShowRatio>
西雪晴 2 Mar, 2020 @ 6:02am 
Hello, how to close the annoying yellow font?
Coin786 7 Feb, 2020 @ 3:46pm 
looks useful
CptVodka 22 Nov, 2019 @ 12:28pm 
Alright. Thanks for the reply anyway :)
Mantakus  [author] 22 Nov, 2019 @ 9:33am 
CptVodka : Sorry, I will not add this in research. I am too lazy. Mods are writen in c#, but you can use any .net language.
CptVodka 22 Nov, 2019 @ 3:12am 
Yes, i got that. I'm just wondering if there's a way to implement that research boost it.
I.e,
If researchedX = false
<NonDuplicantMiningEfficiency>0.5</NonDuplicantMiningEfficiency>
If researchedX = True
<NonDuplicantMiningEfficiencyWith>0.75</NonDuplicantMiningEfficiency>

I understand that there's no such thing in the config, but i'm wondering if you'd be willing to add it to the mod. I'd do it myself.. But i'm fairly new to coding, and i'm not really sure what programming language ONI uses..