Stellaris

Stellaris

Masters of Nature
455 Comments
Lewis 9 May, 2024 @ 11:28am 
Made a simple update to 3.12 and mod now uses the new Mastery of Nature perk. https://gtm.you1.cn/sharedfiles/filedetails/?id=3243061727
killy 3 Apr, 2024 @ 1:36am 
miss this mod
Marrow 2 Jan, 2024 @ 8:20pm 
For everyone asking if this mod still works - the mastery of nature perk in the base game has been significantly improved, so this mod will definitely impact that.
ThelianTech 2 Jan, 2024 @ 5:51pm 
hey love to hear this is still in progress. i for one can understand irl getting in the way. hope to see you be able to get back to it soon. love this mod
Azona 3 Nov, 2023 @ 2:52pm 
Can confirm seems to work now. strange tough as mod has not been updated. I guess base game had bug causes this to crash and that has been fixed?

dunno have not played stellaris for while but glad this somehow works again.
Bokune 3 Nov, 2023 @ 8:42am 
just did a short test still works
Gage 1 Nov, 2023 @ 2:12pm 
Works.
Bokune 1 Nov, 2023 @ 12:31pm 
anyone checked to see if this still works or not
raw666 21 Oct, 2023 @ 2:09pm 
When you update this mod, can you change the cost from influence to unity?
castleking15 15 Oct, 2023 @ 7:54am 
love the mods you got can you fix this one plz
AltoidsMaximus 14 Oct, 2023 @ 5:00pm 
Crashes!
Azona 27 Sep, 2023 @ 10:33am 
Good to hear that! I know irl gets in the way so no worry's. Glad to hear its not abandoned.
starchitec  [author] 27 Sep, 2023 @ 8:35am 
Eventually yes, Ive been busy irl so no timeline, but its not abandoned
Azona 27 Sep, 2023 @ 3:12am 
Dear author can you tell us if this is dead mod or not? better just crush hope then let us waiting for maybe nothing.
killy 24 Sep, 2023 @ 8:11am 
I hope it will get fix because I love this one.

+1
Oblivionis 18 Sep, 2023 @ 7:01pm 
Just reporting. Game crashed because of this.
PhoenixFB 18 Sep, 2023 @ 1:15pm 
Can confirm crashes with 3.9
birdvet 17 Sep, 2023 @ 12:30pm 
Incompatible with 3.9
Azona 13 Sep, 2023 @ 1:39pm 
as of 3.9 this mod causes game to crash on launche. I hope it will get fix because I love this one.
GP56 20 Jul, 2023 @ 7:12am 
I've been using it in the current patch and haven't had any issues with it yet
starchitec  [author] 14 Jun, 2023 @ 9:10am 
believe so. Haven't tested extensively, been more focused on other mod projects.
marsmelon24 14 Jun, 2023 @ 8:59am 
or 3.8. it does work with 3.8. versions so
marsmelon24 14 Jun, 2023 @ 8:59am 
it doesn't update to 3.8.3
marsmelon24 14 Jun, 2023 @ 8:55am 
does this work with 3.8.3?
starchitec  [author] 30 Apr, 2023 @ 7:42am 
...its possible I changed that and never updated the tooltip, will have to look. And yeah, probably
DisturbingLackOfFaith 30 Apr, 2023 @ 2:12am 
If the foundry event chain is turned off for now, would it make sense for new first foundries to start directly with the safe modifier?

Also, I'm confused by how many free districts sky construction adds. Decision tooltips say one extra if planet size is less than 20, two extra if less than 16; but the actual events add one extra if less than 16 and two extra if less than 12.
starchitec  [author] 26 Mar, 2023 @ 9:39am 
not that I know of
nianqingdedisitianzai 26 Mar, 2023 @ 8:55am 
no Chinese translation yet?
thijn7835 12 Mar, 2023 @ 7:24am 
oh okay, makes sense tbh.
thanks for the help!
starchitec  [author] 11 Mar, 2023 @ 9:56am 
The fastest way to get them is the Masters of Nature ascension perk. Otherwise, tech unlock them (anti grav engineering and level 4 mining iirc)
thijn7835 10 Mar, 2023 @ 6:59pm 
Could anyone tell me when you will get the decisions?
Because I definitely dont get to see them in the early game yet.
Is it mega-engineering or something?
WRXKiller-GM 13 Feb, 2023 @ 8:37am 
Maybe but I think if you made it so they were able to build subterranean a bit cheaper would be nice. Kind of like if they were able to build those subterranean super cities a lot easier because they are ready down there. And if you’re worried about balance then you could make it so bad building the sky island takes a little extra. You don’t need to change how much alloy and minerals that stuff cost but I can definitely see the influence cost changing as well as the energy cost.

like that it makes it so subterranean type civilizations have an easier time building subterranean cities but find it hard to build in the sky.
starchitec  [author] 13 Feb, 2023 @ 12:35am 
Mechanically not sure much would need to change. Flavor wise would be nice.
WRXKiller-GM 12 Feb, 2023 @ 11:47pm 
Will this mod get an update to work more logically with the subterranean origin? Or is that stuff not possible?
starchitec  [author] 1 Feb, 2023 @ 10:19am 
oh good catch, I was actually just starting my first new cybernetic playthrough myself, will look into it
GTAVC16 1 Feb, 2023 @ 6:41am 
Just a little headsup when building the flying robot factory and having cybernetic ascended:

The flying fabricators do not increase cybernetic pop assembly speed when using the "Cybernetic Components" - Assembly Standard.

According to the Cybernetics tradition, it switches the Robotists jobs to increase Organic Pop Assembly instead of mechanical.
AzoorFox 19 Jan, 2023 @ 2:16pm 
UPDATE WHEN???
Dr. Dinosaur 7 Jan, 2023 @ 6:58pm 
I think it might need to take a look, since the codding looks very different. The trigger, and immediate are all doing a lot of different things when I looked them over.
starchitec  [author] 7 Jan, 2023 @ 10:12am 
I included GPMs changes to that event, so they were compatible last I checked. Been a while tho.
Dr. Dinosaur 7 Jan, 2023 @ 7:33am 
I believe this mod has a slight incompatibility with Guilli's Planet Modifiers, as they both modify the event mega.200.
Mice 28 Dec, 2022 @ 10:19pm 
Works just fine in 3.6.1 and with a bunch of mods, love having this in every one of my playthroughs
starchitec  [author] 28 Dec, 2022 @ 10:37am 
well, it still works with subterranean they just dont have anything special.
Lord Hand 28 Dec, 2022 @ 3:44am 
Are there any plans to make this work with the new subterranean origin? Underground isn't so unusual for them.
starchitec  [author] 25 Dec, 2022 @ 4:45pm 
It works afiak. There were some minor improvements I meant to make and update but I get easily distracted
jowe01 24 Dec, 2022 @ 7:30pm 
This seemed to still work with 3.5, does it also with 3.6?
Latex Santa 20 Dec, 2022 @ 6:12am 
@starchitec This mod is outstanding, makes the perk Mastery of Nature actually worth a damn, and adds so much. Please, update it when you have the time. Thanks in advance.
AzoorFox 29 Nov, 2022 @ 5:26pm 
UPDATE WHEN???
Dar Kunor 21 Nov, 2022 @ 6:26pm 
Thank you so much!
starchitec  [author] 13 Nov, 2022 @ 10:19am 
Ive played with it on the beta, it works fine.
Dar Kunor 13 Nov, 2022 @ 8:38am 
Okay, so im gonna be that guy... is this 3.5 compatible?