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Nahlásit problém s překladem
Problem is that some entities spawn with hidden eye textures. More specifically I can't see the Lid and Eye textures. Everything else shows up as intended.
When fiddling around with the head types I can see a "NOT_Head" option which makes the head - and only the head - invisible. All the other textures remain visible and even the missing Lid and Eye textures become visible. This makes me think that those specific textures are drawn BEHIND the pawns head layer.
Now the thing that confuses me the most: This issue does exclusively happen with shamblers (and a unnatural corpse) from the Anomaly DLC. And even then it doesn't always happen. Whenever there are shamblers approaching some of them work perfectly fine and some just...miss their Lid and Eye textures. Aside from that I failed to se a pattern thus far.
https://gist.github.com/HugsLibRecordKeeper/824f99f8ca6739e4cc77aef9353cb7a6
I was chasing a different glitch and hadn't found a good fix. Your comment helped me find a solution. Thanks. Maybe the issue you pointed out can be fixed as well. Could you try changing 'CutoutSkinOverlay' to 'CutoutSkinOverride' and check if it fixes the issue?
Go to Steam/steamapps/workshop/content/294100/1635901197/1.5/Defs/FaceTypeDefs/Human/HeadType
Open this file via notebook and delete 3 identical lines: "<shaderColorOverride>Map/CutoutSkinOverlay</shaderColorOverride>"
That fixed it for me.
It looks really odd when shadow on you waster's head is pink while shadow on its body is gray as it shoud be on whole body ;/
(I know that it is possible to disable this mod for certain races, but that simply is not an option)
Then again I'm also using eyegene2 as well so..
You can change that in mod settings.
I use 300~ mods so I tried to figure out which mod may conflict with this mod by narrowing them down to some mods that work around the same subject. Here are some of the other mods I used that might cause some conflicts:
[NL] Face Animation - WIP
[NL] Face Animation - Experimentals
[BT] EyeGenes2 | Base - [NL] Facial Animation
Vanilla Textures Expanded - [NL] Facial Animation
Humanoid Alien Races
MoeLotl Race
MoeLotl Facial Animation
Vivi Race
Kijin Race
[NL] Chibi Face Male Only and Female Only
Vee face for Facial Animation
No Ghoul Eyes (No Gray Eyes)
Some other face mods e.g Malang Faces, HD Faces (Nonvanilla)
I could really use some info on which mod may be incompatible with which mod.
Also there seems to be a limit to how many xenotypes fit on disable animations list. I'm not sure if its a bug. Disabling xenotypes makes some other ones show up. So I'm guessing there's a limit.
Other than that amazing mod, can't really enjoy rimworld without it.
From what I saw it's a problem with the headtype in general settings and head in animation control that don't match.
(A narrow head type with an animated normal head will place the beard in the wrong place in side view for exemple)
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