RimWorld

RimWorld

Five Second Rule
32 Comments
ProfileName 1 Feb, 2023 @ 7:55am 
Mmh, alright. Thanks for tellin' me. I'll start making use of this mod.
Uuugggg  [author] 1 Feb, 2023 @ 7:45am 
Yah Port much

Though the definition of “Safe” was updated at some point so I might forget exactly but it should be “when not deteriorating”
ProfileName 1 Feb, 2023 @ 5:20am 
Dumb question, but does this just mean that if it's under a roof or in a storage unit (e.g. Deep Storage shelves and such), it just heals the food?
¤FurtherV 28 Apr, 2022 @ 12:57am 
Thanks for the quick response <3
Uuugggg  [author] 27 Apr, 2022 @ 3:43pm 
Yeh it seems the description for this mod is very old, back when weapons became worse over time.

The idea is still the same - weapons eventually die with use, so their HP matters. HP for corn doesn't matter, you cook 2% corn into meals just as good as 100% corn.
bearhiderug 27 Apr, 2022 @ 1:50pm 
not weapons and armour
¤FurtherV 27 Apr, 2022 @ 2:36am 
Will this set the HP to max for any type of item? So armors and weapons included or nah?
bearhiderug 24 Feb, 2022 @ 9:20pm 
um
will this produice noticable errors when used with larger stockpiles??
Archoran 5 Sep, 2021 @ 4:38am 
Uuugggg has sooooo many mods to update... Do you know how work and time intensive that is? Sorry... Nobody is able to fight at 30 fronts equally.
Jellypowered 4 Sep, 2021 @ 8:01pm 
Sorry I never pushed my changes! Whoops!
Uuugggg  [author] 4 Sep, 2021 @ 7:14pm 
I mean now that I'm looking at 1.3 it sure would be nice to have a packaged 1.3 fix ~

Your fork isn't even updated :( https://github.com/Jellypowered/RimWorld-FiveSecondRule
Archoran 1 Sep, 2021 @ 5:54am 
@Jellypowered - Why the heck do you upload an updated mod yourself when you could create a pull request on GitHub? The author LINKED IT! It is not fair at all to credit you for an update of a mod you did not write on your own.
JinxLuckless 21 Aug, 2021 @ 2:44pm 
Thanks so much!
SghHanzMullerSW 12 Aug, 2021 @ 7:57am 
is this mod dead ? i hope not
Stallion 7 Aug, 2021 @ 7:07pm 
I miss this mod :(
Stallion 7 Aug, 2021 @ 7:04pm 
1.3?
Dr. Nolegs 26 Jul, 2021 @ 5:04pm 
It does, but it outputs errors.
Lazlo 21 Jul, 2021 @ 2:08am 
Anyone know if this is working through the update?
Zmetek 25 Dec, 2020 @ 4:01am 
So roof will basicly repair items?
Dscrub 22 Nov, 2019 @ 6:43pm 
I've just had a colonist snap and try to break an item. Got a good laugh out of that.
Mistletoe The Bard 2 Sep, 2019 @ 7:29pm 
Ya, I don't feel like I need more silver from food, but it really helps to have less items on the trader's menu. Plus, putting food in the fridge aren't hard as all except maybe early game, so who the fuck, cares if the 1/20 of my product has to sell less, while making the mechanics happen will let us lag more and have a more tedious trader menu? I rather have this mod in vanilla with over-all lower value of mood price. Thanks!
Argus von Stein 7 Feb, 2019 @ 10:27am 
This should theoretically lead to less lag as well, as the game will have to store smaller variety of istances. Nice job!
Khleb 10 Nov, 2018 @ 4:36pm 
Can use with existing saves?
Locuust 18 Jul, 2018 @ 11:46pm 
Yeah, agreed. Too many entries in trade windows. I just started playing again so it wasn't really clear to me if it groups by HP ranges or actual individual HP values. If it's the later it really needs to become the former in vanilla, imo. In fact just make relative freshness categories instead of HP values. We'd never have anything to eat irl if how much sun exposure produce had dictated it's pricing. In the meantime we have this :)
Lurmey 2 Jun, 2018 @ 3:56pm 
I don't really mind items that are damaged selling for less, but I do mind my trading screen having 10 rows for the same item because its showing several stacks all at different damage values...
Kwynn 6 May, 2018 @ 5:33pm 
So,how come when corn burns it doesn't fill the room with impassible popcorn?
TOAST 10 Apr, 2018 @ 3:24am 
May the jam never fall downside again!
Gouda quiche 4 Apr, 2018 @ 1:37am 
What about a mod that would make bad meals with bad ingredient instead ? Instead of buffing the player (the trader is not in the balance balance), nerf the player by patching recipe products that are made from bad ingredients.
tg9 11 Mar, 2018 @ 5:42am 
finally i won't be selling a rice for 0.05silver lol
Koro 10 Mar, 2018 @ 5:17pm 
Yeah. It's kind of like that in real life. If you're starving a beautiful tomate will be as good as a bruised one... But you would certainly pay more for the first one. :)

Thanks for sharing with the community!
d_valroth 9 Mar, 2018 @ 3:13pm 
Pretty sure it was just a way of reducing the player's ability to generate silver. Maybe to make hydroponics more lucrative.