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Определение для Armoured_Windows_without содержит компьютер, но TypeId блока это не функциональный блок. Это означает, что этот блок может иметь владельца, но права владения не могут быть изменены через терминал.
Подсказка: Попробуйте установить TypeId как у любого функционального блока из терминала - проще всего, если это будет TerminalBlock
@glouver The error stems from the open windows entry, typeid being a cube block when it has a terminal. correcting it to advanceddoor fixes this. Im going to see if Ironhospital will sign off on a mod update / merger of his armored blocks
MOD_CRITICAL_ERROR: Armoured_Windows, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
CubeBlocks_security window2.sbc
Armoured_windows_without - TypeId is not Terminal.
MOD_ERROR: Armoured_Windows
2018-09-24 16:35:59.441 - Thread: 1 -> in file: C:/Users/#########/AppData/Roaming/SpaceEngineers/Mods/1227896597.sbm/Data/CubeBlocks_security window2.sbc
2018-09-24 16:35:59.441 - Thread: 1 -> Definition for Armoured_Windows_without contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal.
Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock
I like that this is still just for large grids, it fits better with the vanilla game to not have absolutely everything available for both grid types.
Its a nice mod but hope you can fix the cpu problem.
I added 54 windows after that 24 stil probs.
When i deleted the mod and cloced it with normall windows everything whas running fine
https://steamuserimages-a.akamaihd.net/ugc/929304552643343228/BAE52400544D661047A5ADA1027512F991420320/
it seems as though the bottom most shutter is stuck in the top of the window
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