Invisible, Inc.

Invisible, Inc.

Neptune Corporation
38 Comments
Hekateras 14 Jan, 2022 @ 6:22pm 
owakeham20 3 Dec, 2021 @ 12:06pm 
Could i get a download for the music?
Lycan 30 May, 2021 @ 12:11pm 
No.
wk37781 29 May, 2021 @ 4:09pm 
Does this mod give new playable agents?
Nekohime 12 Nov, 2019 @ 9:42am 
Tried that still not working. even tried starting a new game. :(
cyberboy2000  [author] 11 Nov, 2019 @ 8:47am 
Did you download the update? You need to go into Options > Gameplay > Refresh Mods
Nekohime 11 Nov, 2019 @ 8:30am 
cyberboy2000  [author] 10 Nov, 2019 @ 7:43am 
Thanks for the log, the crash has been fixed.
Nekohime 10 Nov, 2019 @ 7:13am 
Log file is too big going have to send it to you privately
cyberboy2000  [author] 9 Nov, 2019 @ 11:33am 
Please upload your log file. It can be found at Documents\Klei\InvisibleInc\logs
Nekohime 9 Nov, 2019 @ 11:19am 
The Neptune Levels don't load. They crash. Please Fix.
Hotklou 23 Aug, 2019 @ 10:45am 
Well done on these updates! Very excited to see what comes next. Keep it up, you guys are doing great! :-)
cyberboy2000  [author] 25 Jun, 2019 @ 2:38am 
Fixed a prefab that could cause part of the level to become inaccessible
cyberboy2000  [author] 24 Jun, 2019 @ 2:05pm 
Fixed issue where monst3r wouldn't be able to spawn in the mid mission when you had a full team.
Most prefabs have been updated, and a few more have been added. Hopefully helps make the maps not feel so empty and samey.
Added updated System Admin for AGP.
Side Missions can now spawn in Neptune.
Guards spawning from elevators will now be Neptune guards instead of FTM guards.
Pressure Sensor generation is now blocked by objects that block sight, which helps preventing situations where triggering the sensor is unavoidable.
cyberboy2000  [author] 24 Jun, 2019 @ 2:04pm 
There aren't any unique loading screens for Neptune because that'd require a lot of work making art for something that doesn't affect your general experience with the mod. There is however another mod on the workshop that adds new loading screens (although they're not themed around Neptune)
Chacaceiro 24 Jun, 2019 @ 10:29am 
Why aren't there any loadscreens for Neptune?
cyberboy2000  [author] 7 Jun, 2019 @ 3:18am 
For everyone having the "couldn't find unit monst3r" issue, I am planning on fixing it, but there is a temporary solution which is installing this mod: https://gtm.you1.cn/sharedfiles/filedetails/?id=1762663619
You do not need to use the main feature of the mod or even have the mod enabled, having it installed is enough. The Preset Manager can help with that. https://gtm.you1.cn/sharedfiles/filedetails/?id=1631664146
Lycan 5 Feb, 2019 @ 10:03am 
Zorxon, I have just encountered the same problem. It said it "couldn't find unit:monst3r".
Zorxon 11 Nov, 2018 @ 5:50am 
The bug reported by Raiseo Hitsu still persists, in my case it happend when the Neptune Facility was chosen as the first part of the ContencyPlan DLC Mission, where you got to find the Macguffin. Seems like there is an issue with Monst3r spawning in this facility.

Perhaps it is important to note that I went in with 4 agents plus Monst3r, so 5 agents in total. I'll keep my savefile stored in case you need it to look into the issue. Just let me know if you need it and how I could send it you.

Apart of that, I agree with the other comments: Thanks a bunch for your amazing work, the mods added fantastic challenges and replay value to this already great game.
电波 5 Sep, 2018 @ 9:49am 
nep nep
Major Blitz 4 May, 2018 @ 8:02am 
Next Update: add a Joke Operator NepNep, Act Like Civilian but Instead of Escape, she'll run to Nearest elevator to Spawn the Security instead
God of Darkness 8 Feb, 2018 @ 1:53am 
Hyperdimension Inc.
*Yuki* 1 Feb, 2018 @ 11:05pm 
add screenshots plz
Inky195 15 Nov, 2017 @ 8:52am 
I love love love this mod, never experienced any bugs or problems except now (and played a LOT)... Same error as the print screen Raiseo Hitsu came up with. And it was on a Neptune server farm mission level 6 (time attack, customized with a longer story playtime of 120h), where Monst3r shouldn't have any interest to show up at all... However I had 0 hours left; it was te last mission before the Macguffin. Hope you can look into it Cyberboy. And also thanks for the many hours of extra joy you already provided with this mod ;-)
NopeTooFast 12 Nov, 2017 @ 11:26am 
nep nep?
Raiseo 22 Oct, 2017 @ 10:32pm 
@Uberosh Oh I see, thank you, I tried a few times but not enough it seems,
I can't test it anymore tho, got rid of the save.
Uberosh 22 Oct, 2017 @ 8:51am 
@Raiseo Hitsu Same error l had on custom/expirenced difficulty.
l suppose game tryed use other starting room instead vanilla where Monst3r spawn not exist. Try click regenerate level alot times, should help - in mine case level loaded after 11 tries.
Raiseo 20 Oct, 2017 @ 8:07am 
Hello there cyberboy, I have a bug to report.
I was playing Expert with Contingency DLC, Neptune Corporation got chosen for the macguffin mission, but I get this error.
https://puu.sh/y2LVC/f5911b9ca4.png
cyberboy2000  [author] 18 Oct, 2017 @ 2:40am 
Fixed Pressure Sensor issues when using a program with a cooldown while Programs Extended is installed.
Fixed errors when hovering over a Frost Trooper or Elite while Advanced Guard Protocol is not installed.
Fixed daemons spawning on pressure sensors, for real this time.
Added option to offset the map upwards.
Chilling Aura no longer has an effect on the first turn.
cyberboy2000  [author] 17 Oct, 2017 @ 6:46am 
Frost Spire is from wodzu_93's Worldgen Extended. I have noticed that it spawns in wierd places too so I'll ask him about it.
Ziel 17 Oct, 2017 @ 6:26am 
Man that's reaaaaally sick! I echo FatalCharm's comments on the ongoing mod support providing by all the awesome Invisible Inc modders like yourslef!
Uberosh 16 Oct, 2017 @ 2:33pm 
l discovered a bug in one of room variants , all because of Frost Spire spawn - l couldn't get to shop or safe without using PWR on "laser" wall. Normally any "laser" wall possible pass by two ways like security door: 1) Fastest = go through it; 2) Longer = Through normal doors (choose other way). Here this rule got brokened by Frost Spire - l don't know placed in into room design or just by random.
Here screenshot in incognita vision, l think in this version easier look on situation:
http://gtm.you1.cn/sharedfiles/filedetails/?id=1171632791
cyberboy2000  [author] 14 Oct, 2017 @ 1:07pm 
Added Frost Elite.
Added Seeker Trooper and Seeker Elite.
Fixed crash upon entering a high security Neptune mission.
Fixed daemons spawning on pressure sensors.
FatalCharm 11 Oct, 2017 @ 12:11am 
Thanks for the mod - and all the mods you've contributed. I enjoy your work. I'm gonna try and grab this when I do my next playthrough on endless.
cyberboy2000  [author] 10 Oct, 2017 @ 11:29pm 
I will eventually, but there's so much that needs to be done that it's difficult to know where to begin.
FatalCharm 10 Oct, 2017 @ 11:17pm 
I take it that you're creating new assests to be used w/ this corporation?
cyberboy2000  [author] 7 Oct, 2017 @ 1:45pm 
Fixed crash if the Advanced Guard Protocol mod is not installed
cyberboy2000  [author] 7 Oct, 2017 @ 12:16pm 
Added and improved several prefabs.
Added a new guard: Frost Trooper. Uses FTM Elite assets for now.
Added option to guarantee that you get Neptune missions.
Map locations moved closer to the coast, new locations in the ocean near Antarctica, moved the map back to where it was previously.
Changed visibility to public.