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the https:// is redundant and breaks the link.
First : when i start a new game, the cart is flying. She up and down and never stop.
So i had downloaded a mod who cut the intro scene.
Second : i have some noise of waterfall who are cut, and in some house i have a very strange noise (like a man hurt with an hammer on the wall)
Third : the water is flashing, like texture are bugged
So, i try to find answers but im stuck !
Tx for your help, and good job for your list (sry for my english)
Question: would u recommend 'immersive creatures' together with this collection?
I'm adding some more cooking mods which suit Ineed.
Also good to note: since CACO changes servings of e.g. salt piles. Some recipes don't regonize salt anymore. This can easily be fixed by going to Skyui -> Caco mod , and enabling a function that allows the sub-parts (of e.g. servings of salt) to be recreated back into salt piles within the recipe menu
Now in ENBSeries when you Launched Skyrim Script Extender and opened ENBSeries with Shift+Enter. At the top left corner there is an option called ENGINE. My settings here are ForceAnisotropicFiltering Off. MaxAnisotropy 0. ForceLodBias 0. EnableVsync Off. Now to the next tab called ANTIALIASING. EnableEdgeAA Off. EnableSubPixelAA Off. EnableTemporalAA Off. Now the settings towards the bottom left corner of ENBSeries. The tab called PROFILER. VisualiseAO Off. Visualise IL Off. Visualise Reflection Off. Now the tab GLOBAL. UseEffect On. Next tab called EFFECT. Turn on only these features listed below out of the whole list. If you wish to try any of the other ones, feel free to do so. These are the only ones I use for the best looks and realism I can get. EnableBloom. EnableLens. EnableSkylighting. EnableSunRays. EnableSunGlare. EnableWater. EnableUnderWater. EnableCloudShadows. EnableVolumetricRays. EnableProceduralSun.
https://gtm.you1.cn/workshop/filedetails/?id=1831352403
https://gtm.you1.cn/workshop/filedetails/?id=434544345
Once more Mods for it appear on Steam Workshop that is.
With over 200+mods the cart glitch is inevitable apparently. the save game is a clean save so the mods will immediately start innitializing.
the game starts right after the cart.
After doing a whole new re-install of all mods, and cleaning each deleted reference 1 by 1 with TESvEdit & installing RCRN (only their most recent "anniversery edition" on the nexus website works) - I'm completely baffled by how well my Skyrim now runs: Greater fps than with only ENB + it's absolutely stunning & beautiful!
Thanks a lot!
Oh p.s. (Immersive armors + realistic ragdoll mod are known to bug out the starting scenario in Helgen: the prisoner Cart with the horses nearing Helgen will jump around (They will do some weird things). Either get the 'prisoner cart fix', use an alternative start, or make sure u got those mods de-activated before loading a new game..
Once again, thanks a lot! This is truly great :-).
Maybe a point to consider: it cost me quite some time to do get the performance stable - spending time on how to tweak the enblocal.ini in regards to my personal setup, costed some time as well, as well as finding out if I could truly run all the 2k lite texture packs. Maybe something to consider doing an announcement on - or a reference towards the S.T.E.P. Guide?
The question: I have come across some bugs. You haven't done any advice in the guide on cleaning the mods with a TESVedit clean of ITM's & deleted references. Is that on purpose?
Is it possible that because I have done an TESvEdit cleaning of ITMS & references, I now have issues?
The bugs:
Texture missing of vinegar in CACO
The of skyrim jewelcrafter table in RiverW is planted in a tree, these two object block each other in so far I can often not craft jewels there.
I have had a weird shadow flicker bug as well, but I got this fixed
4. where Forts, Ctities or camps are marked for quest, it will completely block the Civil War Quest entirely.
in its defense most of its own quest do work and the developer even says this is a deprecated and fully unsupported version that will not be recieiving updates despite it still working.
1. Fort Dusntad fo imperials will never start,
2. random areas, will have an infinite spawning stormcloak attacking you that do not stop , even when you leave the area comepeltely causing the game to eventually fill up on memory and crash. e.g Winter Hold Imperial camp will still have storms cloaks spawnin g at it attacking the legate even when you are in Solitude! there is no way to stop them apart from scrapping this mod, no commander to kill!! nothing!! thius can happen literally anywhere, relolaidng, waiting, restarting doesnt stop it.
Manually putting the .esp's last in the SKSE 'load files' config is really annoying.