Arma 3
Dynamic Combat Ops - Altis
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更新于:2017 年 9 月 9 日 上午 12:45

  • Platoon crewing selections were receiving incorrect data

更新于:2017 年 9 月 5 日 上午 3:45

  • Fixed: Support positions received incorrect data

更新于:2017 年 9 月 4 日 上午 1:47

  • Added squad vehicle option to Team Planning menu
  • Reworked player platoon spawning to allow scripts to continue after spawn failure
  • Added manual selection failsafe in case of base spawn failures
  • Removed duplicate music calls

更新于:2017 年 8 月 29 日 上午 2:12

  • Fixed: Player squad units could not be correctly removed

更新于:2017 年 8 月 26 日 上午 3:43

  • Fixed: Enemy advanced factions loaded from wrong list

更新于:2017 年 8 月 25 日 下午 2:53

  • Fixed: Factions with non-standard datatypes could break faction listings

更新于:2017 年 8 月 25 日 上午 2:48

  • Restricted ability to mix different sides for player faction as part of a solution for the friendly enemies bug
  • Factions without infantry (such as RHS Russia (TV)) will now be available again for advanced factions only
  • Fixed: Empty planes would not spawn

更新于:2017 年 8 月 21 日 上午 6:03

  • Experimental fix for friendly enemy side

更新于:2017 年 8 月 20 日 上午 5:52

  • Fixed: Advanced enemy factions would not be correctly side switched

更新于:2017 年 8 月 19 日 上午 11:58

  • Mission will only complete upon returning to base
  • Return to base task given upon taking control of all sectors making the majority of extra tasks optional
  • Planes can now be crewed by AI as high command units
  • Planes can now be selected as CAS supports
  • Fixed: Units 10+ would be assigned incorrect variables
  • Improvements to side switching scripts to account for non-standard mod side designations
  • Slightly increased threshold for sector capture
  • Alpha platoon reinforcements will now attack automatically if player is using Cog in Battle mode
  • Reconfigured enemy attack waves to arrive slightly sooner but less frequently, attacks can target player units
  • Switched fonts for labels with bugged fonts
  • Possible solution for friendly enemies bug
  • Added secondary check for eliminate vehicle objectives in cases where crews abandon their vehicles
  • Added check for cache objective spawning inside terrain elements
  • Dedicated servers will load host's saved options (courtesy of Ledere)