Arma 3
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Dynamic Combat Ops - Altis
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.473 MB
16 Feb, 2017 @ 8:19am
9 Sep, 2017 @ 12:45am
39 Change Notes ( view )

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Dynamic Combat Ops - Altis

In 1 collection by baby yoda executed by the state
Dynamic Combat Ops
12 items
Description
Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.



The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Select a platoon to command using the High Command interface
  • Menu on startup to select a variety of options including time of day
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 1-2 hour estimated duration
Popular Discussions View All (19)
5
10 Apr, 2022 @ 9:27am
Seperate Squads for Multiple Players
Verner von Hymenbuster
3
14 Dec, 2023 @ 10:02am
Attack Helicopter loadouts
Zakarath
3
1 Feb, 2023 @ 3:03am
Disable apex content?
Sopphic
450 Comments
Niner Tactics 26 Nov @ 7:40am 
supports dont work anymore, for the meantime I've been zeusing my own supports together with ace and simplex support services.
Kawa 14 Aug @ 4:09am 
how do i call helicopter its says" click 0-8 to order helicopter drop infantry" idk what to do
Mr.Milkins 3 Jul @ 5:38am 
Vehicles arent spawning for us.
blackzoa245 24 Jun @ 11:16pm 
Do the Firewill Aviation aircrafts work with this mod? Cant ever seem to get Air support except transport.
willins 4 May @ 6:08pm 
how do i turn on revives?
willins 4 May @ 5:39pm 
is there a way to spawn in another vehicle or am i stuck with what i selected at the beginging?
swagkhalifa 13 Mar @ 9:43am 
Supports chosen in the menu before actual mission dont work for some reason.
Mr.Wanaskiwin "Navarone" 8 Mar @ 7:28pm 
Hm, i've noticed a significant bug i can't explain, when the objective is to destroy AA or vehicles if in my first pass with an aircraft disables the vehicle and ejects crew if i kill the vehicle as per order i get labled a traitor and executed by everyone.
Mr.Wanaskiwin "Navarone" 8 Mar @ 2:18am 
It might be nice to have something where if friendly forces (or the player) is in a sector for longer than 15 minutes, enemy troops are auto revealed.

I've been flying around this one sector for a while in a small gunship wondering where the last guy was and finally heard him pop a shot off at me from inside a random gas station. took muh damn wing-gunner.
MrSavageBeast 29 Feb @ 5:27pm 
spawn ur own moron