Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
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更新:2024 年 10 月 11 日 @ 上午 11:02

Version 122.0.4
Summary
Workaround for various game bugs associated with weaponless CTC blocks and API behavior.

Full Changelog
https://github.com/Whiplash141/SpaceEngineersScripts/commit/447e92ad55293e478dc7baa840ea530e737a12de

更新:2022 年 12 月 12 日 @ 上午 8:51

Version 122.0.2
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/42e1caacce70cd8784886afdd62fce79c433d013
  • Fixed issue where turret control blocks were not properly recognized as designators for Slaved AI groups

更新:2022 年 2 月 3 日 @ 上午 11:39

Version 122.0.1
  • Added quick fix for new rocket trajectory behavior

更新:2022 年 2 月 3 日 @ 上午 10:58

Version 122.0.0
Added support for using custom turret controller blocks as designators

更新:2022 年 1 月 18 日 @ 下午 10:59

Version 121.5.5
  • Reset frequency of designator refresh

更新:2021 年 10 月 8 日 @ 下午 1:05

Version 121.5.4
  • Removed implicit casts of Vector3D to Vector3.
  • Increased frequency of designator targeting refresh

更新:2021 年 8 月 1 日 @ 下午 2:29

Version 121.5.2
  • Added null check to CalculateShooterVelocity(). The old IsClosed method I had checked if null before doing stuff, so now that I'm using .Closed, I need to check it on my own
  • Made BSOD routine capture any exception and print it to the screen.

更新:2021 年 7 月 28 日 @ 下午 4:22

Version 121.5.1
  • Replaced IsClosed with Closed

更新:2021 年 7 月 28 日 @ 下午 3:08

Version 121.5.0
  • Update to make use of new API additions. Removed all terminal properties from code.
  • Updated IFF broadcast format for new Radar display format

更新:2021 年 6 月 17 日 @ 上午 10:48

Version 121.3.6
  • Added check to screen manager to prevent drawing if the programmable block has no screens