Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
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Atualização: 11/out./2024 às 11:02

Version 122.0.4
Summary
Workaround for various game bugs associated with weaponless CTC blocks and API behavior.

Full Changelog
https://github.com/Whiplash141/SpaceEngineersScripts/commit/447e92ad55293e478dc7baa840ea530e737a12de

Atualização: 12/dez./2022 às 8:51

Version 122.0.2
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/42e1caacce70cd8784886afdd62fce79c433d013
  • Fixed issue where turret control blocks were not properly recognized as designators for Slaved AI groups

Atualização: 3/fev./2022 às 11:39

Version 122.0.1
  • Added quick fix for new rocket trajectory behavior

Atualização: 3/fev./2022 às 10:58

Version 122.0.0
Added support for using custom turret controller blocks as designators

Atualização: 18/jan./2022 às 22:59

Version 121.5.5
  • Reset frequency of designator refresh

Atualização: 8/out./2021 às 13:05

Version 121.5.4
  • Removed implicit casts of Vector3D to Vector3.
  • Increased frequency of designator targeting refresh

Atualização: 1/ago./2021 às 14:29

Version 121.5.2
  • Added null check to CalculateShooterVelocity(). The old IsClosed method I had checked if null before doing stuff, so now that I'm using .Closed, I need to check it on my own
  • Made BSOD routine capture any exception and print it to the screen.

Atualização: 28/jul./2021 às 16:22

Version 121.5.1
  • Replaced IsClosed with Closed

Atualização: 28/jul./2021 às 15:08

Version 121.5.0
  • Update to make use of new API additions. Removed all terminal properties from code.
  • Updated IFF broadcast format for new Radar display format

Atualização: 17/jun./2021 às 10:48

Version 121.3.6
  • Added check to screen manager to prevent drawing if the programmable block has no screens