Left 4 Dead 2

Left 4 Dead 2

Door Barging
Showing 1-10 of 11 entries
< 1  2 >
Update: 15 Nov @ 11:00am

-Removed script from global scope to prevent potential conflicts
-Small clean-up

Update: 25 Oct @ 6:10pm

-Fixed some doors that would close in your face immediately after barging them
-Fixed delay related to resetting the fatigue

Update: 23 Oct @ 5:04pm

-Fixed potential crashing in some instances

Update: 13 Oct @ 7:12am

-Increased screen shake radius
-Tweaked stagger and stagger check origin
-Double doors should be a bit more fluid to open now, hitting one of them should also open the other
-Ragdolls on the other side of a barged door should now repulse away a bit further
-Adjusted sounds that are played when barging for more impact

Update: 7 Oct @ 7:33am

-Reduced speed requirement. As long as you have high/green health, you should be good
-Fixed being able to barge through doors while running backwards
-EXPERIMENTAL: Doors with a unique opening direction are now temporarily forced to open away from you. Doors like these are configured that way for a reason, so you might encounter some unintentional issues, gameplay and/or design-wise
-Properly applied fatigue/shove penalty as intended
-Doors that are barged can now do damage! 7HP for survivors, 14HP for infected, double those amounts when under adrenaline
-Slightly reworked how lines are played

Update: 6 Oct @ 2:35pm

-Changed the stagger origin point

Update: 6 Oct @ 12:16pm

-Hopefully made door barging a bit smoother and more responsive

Update: 6 Oct @ 11:35am

-Slightly increased speed at which the doors open when barging through them
-Tweaked stagger check area distance, hopefully preventing mishaps

Update: 6 Oct @ 5:18am

-Slightly increased speed requirement
-Fixed doors that are ajar not being able to be barged through
-Shove penalty will no longer be applied if you're under the effects of adrenaline

Update: 5 Oct @ 4:03pm

-Added screen shake