Mount & Blade: Warband

Mount & Blade: Warband

Perisno
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Update: 30 Apr, 2023 @ 9:20am

Update to 1.4.6

Update: 17 Dec, 2022 @ 7:31am

**APOLOGIES FOR THE DELAY**

[New Features] - Garrisons, Holding 1 upon entering your garrison will cause all Ladies to not appear [Already in 1.4.4]

[Scene Changes] - Forniron, some navmesh rework
[Scene Changes] - Ianthas Castle, some navmesh rework
[Scene Changes] - Khul Vara, some navmesh rework
[Scene Changes] - Novark Castle, fixed dwarves getting stuck at the top of the castle
[Scene Changes] - Qaletaqa, some navmesh rework for alley scene
[Scene Changes] - Samarra Castle, some navmesh rework

[Gameplay Changes] - AI Weapons System, minor unimportant improvements
[Gameplay Changes] - Caravans, completing player caravans will reward the player with a small amount of experience and renown depending on the amount sold
[Gameplay Changes] - Characters, Aris Hakkon has been renamed to Aris Talcinous in accordance to the new lore. Age changed from 30 to 45
[Gameplay Changes] - Chancellor, when sending a message to a lord you can now choose to send to all lords
[Gameplay Changes] - Companions, you can now change their equipment even after turning them into vassals
[Gameplay Changes] - Companions, Hyk and Khivachis no longer disappear from your party if you get captured
[Gameplay Changes] - Deserters, you can no longer recruit them after falling below a certain threshold
[Gameplay Changes] - Dialogues, swapped some options around so that the top option is always attack and second option is always leave when speaking to some minor spawns or scouts
[Gameplay Changes] - Enlisted, player can no longer leave if they have enlisted for less than 7 days. Players once again receive +1 relations once they retire
[Gameplay Changes] - Lords, every -10 honor the player has reduces the execution requirement by 1
[Gameplay Changes] - Lords, Liana in new savegames from here on will have a fixed reputation of Cunning
[Gameplay Changes] - Lords, when using first aid in battle it no longer full heals. It is now based on their intelligence and first aid, similar to the player. Battle Cry remains the same
[Gameplay Changes] - Perisno Persuasion System, choices become even more difficult the more you use them
[Gameplay Changes] - Perisno Persuasion System, every time you fail an option you have a chance to increase the chances of a previously used option
[Gameplay Changes] - Perisno Persuasion System, every time you succeed an option you have a low chance to decrease the chances of another option
[Gameplay Changes] - Perisno Persuasion System, when persuading lords to leave you alone it will now dynamically take into account their stats, making it easier or harder depending on the lord
[Gameplay Changes] - Perisno Persuasion System, persuasion now has an 8% chance to return a usage counter every time you fail. Persuasion also has a 5% chance to not consume a usage counter every time you succeed
[Gameplay Changes] - Player Abilities, companions can now use First Aid. This does not include Battle Cry. Notification range has been increased, to tell who nearby has used first aid
[Gameplay Changes] - Player Camps, quantity of troops in the camp now directly affect how quickly troops begin to disband from the camp
[Gameplay Changes] - Quests, when requested to train troops for lords it will choose lower tier troops more commonly as compared to high tier troops
[Gameplay Changes] - Reference Materials, added Ingvar's Mercenaries and the player's HHG into View All Troops (minor factions)
[Gameplay Changes] - Reference Materials, added religious troops to Minor Factions list. Also added Drake Rider to Reich's (major faction)
[Gameplay Changes] - Reference Materials, reverted the color change for Trade and Tactics for not increasing the player's party skills
[Gameplay Changes] - Refinements, price adjustments
[Gameplay Changes] - Treasury, holding down left shift while withdrawing/depositing funds will now withdraw/deposit 50,000 aurums as compared to 10,000 aurums
[Gameplay Changes] - Troops, when speaking to Ingvar's mercenaries or your household guards they will have a new dialogue explaining the current circumstances of whether you can equip them or not
[Gameplay Changes] - Weekly Budget, when disabled it will no longer move the camera to the player

[Bug Fixes] - AI Weapons System, AI respects "Blunt Weapons" command
[Bug Fixes] - Dialogues, preventing the player from unintentionally recruiting hero-type units into their party
[Bug Fixes] - Enlisted, should no longer soft lock you into battles after being defeated
[Bug Fixes] - Feasts, descriptions should no longer bug out
[Bug Fixes] - Household Guards, displays the correct time remaining in hours
[Bug Fixes] - Household Troops, sometimes stuck in a scenario where you can no longer recruit them
[Bug Fixes] - Household Guards, fixed an exploit that allowed you to use legendary weapons on them without cheats enabled
[Bug Fixes] - Household Guards, when changing the equipment of Nobles and Commons it will no longer display strictly a Human Male
[Bug Fixes] - Patrols, when choosing 'Never mind.' it would soft-lock you into that dialogue until you chose a new location for the patrols. Now fixed
[Bug Fixes] - Player Abilities, more bug fixes for lords that use first aid
[Bug Fixes] - Player Caravan, player can now buy Horse upgrade from Maccavia as well
[Bug Fixes] - Lords, when executed they will now lose all their fiefs
[Bug Fixes] - Lords, when trying to intrigue you can no longer convince lords to leave their faction if you do not have a faction yourself
[Bug Fixes] - Lord Duels, in situations where your armor changes (via questlines or unique dialogues, not the regular duel menu) Giants and Dwarves no longer squeeze into human armor
[Bug Fixes] - Marshalship, you no longer automatically remove yourself as marshal
[Bug Fixes] - Monarchs, fixed a strange scenario where they join your faction
[Bug Fixes] - Outlaw Camps, when completing them they raised relations with the closest village. Now restricted to only towns
[Bug Fixes] - Quests, house ladies should now be able to give quests properly
[Bug Fixes] - Quests, Vinica Rebellion will now hook onto the new owner of Vinica if there is a change. The quest will also automatically fail if the player hasn't spoken to the owner and the garrison happens to become ownerless, or if the player becomes the owner
[Bug Fixes] - Quests, when completing Illica-Falki's questline for Nodah, Gunnar and the Dragon Priesters are now neutral parties, preventing them from being attacked by anyone else but you
[Bug Fixes] - Recruiters, should now recruit recruits of the current faction that owns the village appropriately
[Bug Fixes] - Textures, Valahir armor no longer turns blue at a distance
[Bug Fixes] - Wandering Bards, when asking about ladies they are no longer accidentally addressed as men

Update: 24 Apr, 2022 @ 7:04am

Version 1.4.4
[New Features] - Holding R in party management screen and clicking Take will send all wounded troops into the garrison while refilling your party with unwounded troops

[New Scenes] - Azure Keep
[Scene Changes] - Fixed a bug with Gral Castle
[Scene Changes] - Bounty Target at Turan has been moved
[Scene Changes] - You can now enter the prison of...

Update: 7 Mar, 2022 @ 3:40pm

Version 1.4.3

Update: 7 Mar, 2022 @ 2:38pm

Version 1.4.3

[Gameplay Changes] "Drahara Tempest Guardians proficiency nerfs"
[Gameplay Changes] "New textures for Hakkon's Legionnaire Shields"
[Gameplay Changes] "Perisno Rune Rangers given their old outfit back"
[Gameplay Changes] "Perisno Guardsman now uses his previous shield"
[Gameplay Changes] "Perisno troops renamed back to their original names"
[Gameplay Changes] "Naphali players can worship the Fountain Goddess for free"
[Gameplay Changes] "Ransom Broker tells how many slaves they have available"
[Gameplay Changes] "Perisno Guardsmen given a cape to look less like Champions"
[Gameplay Changes] "Perisno Great Knights use the same armor as Perisno Champions"
[Gameplay Changes] "Auto-equip feature should no longer equip race-restricted armor"
[Gameplay Changes] "Augustus Makmix tells how many recruits he still has available for you"
[Gameplay Changes] "Perisno Champions given the new Rune Ranger armor to help differentiate them from Guardsmen"
[Gameplay Changes] "Previously removed, you now gain a small amount of morale for winning your battle"
[Gameplay Changes] "Falling below a certain relations threshold with the lord of the town will cause your enterprise to be under sequestration"
[Gameplay Changes] "Perisno Paladin given a cape to signify their nobility and look less like Great Knights. Polearm buffed, throwing nerfed (doesn't use throwing anymore anyway)"

[Bug Fixes] "More Freelancer fixes"
[Bug Fixes] "Persuasion Dialogue is AGI, not DEX."
[Bug Fixes] "Fixed cretas eidolon armor when crafting"
[Bug Fixes] "Fixed an error in Halduril's Spear Questline"
[Bug Fixes] "Town mayors should reset their quests properly"
[Bug Fixes] "Equipping crafted armor shouldn't crash you anymore"
[Bug Fixes] "Should no longer be able to join a battle without health"
[Bug Fixes] "Perisno Oval Shields can now be crafted in the crafting menu"
[Bug Fixes] "Targith wasn't giving the Kingslayer quest, should give it now"
[Bug Fixes] "Shouldn't sink into the horse anymore when using first aid while mounted"
[Bug Fixes] "Selecting the Legionnaire Shield in crafting menu should no longer crash you"
[Bug Fixes] "Fixed a typo when recruiting household troops. It should be 1/2/3 days not 3/5/7 days"
[Bug Fixes] "Fixed a typo when gaining/losing relations with a village. Displays both gains and current relations now"
[Bug Fixes] "Persuasion dialogue warning appears at the wrong time, should now appear when you're actually using it"
[Bug Fixes] "Fixed a dialogue error with Faris de Galwe preventing you from accessing any other dialogues if you defeated the Dreaded One"
[Bug Fixes] "Changing the tax rate of a village or town rapidly decreased/increased its relations. Should now change in a timely manner"

Update: 27 Feb, 2022 @ 3:57pm

Version 1.4.2

Full changelog can be found here - https://trello.com/c/93qJ7ezO/102-collective-changelog-for-unreleased-140

Update: 6 Aug, 2021 @ 7:04pm

Version 1.3.5.1 : RELEASED JULY 20, 2021

[Added] You can now speak to your Constable to sell an enemy lord located in one of your garrisons for quick cash. Speaking to your Minister will allow you to pay a ransom for any of your allied lords.

[Adjusted] Re-enabled the Training Grounds
[Adjusted] Falcons no longer have peasant rebels
[Adjusted] Added a goodbye dialogue to Entertainment Guildsman
[Adjusted] Added an option to forfeit the "Deal with Looters" quest
[Adjusted] When donating to the Priests of Maccan, you lose an equal amount of relations with the opposing religion
[Adjusted] Lend your Companion quest has been removed until further evaluation due to companions being lost for eternity

[Fixed] Tamaris is no longer Katrin
[Fixed] Tumatarhun town scene now has a tower in its town scene, and not just the siege scene
[Fixed] Holding down either LEFT or RIGHT control for withdrawing and depositing aurums into your fief works now

[Rebalancing] Weeping Moon has reduced power throw from 8 to 4, throwing damage increased from 45p to 50p, melee damage increased from 28c to 34c
[Rebalancing] Axe of the Forbidden Sea has increased power throw from 5 to 6, throwing damage from 65c to 72c, speed increased from 88 to 94

Update: 7 Jul, 2021 @ 10:08am

Version 1.3.5

[Adjusted] Siege ladders take a minimum of 1 hour
[Adjusted] Some quest rewards scale with player level
[Adjusted] Festivals now give a huge morale boost per night
[Adjusted] Town Universities have reduced their renown gains from 20 to 10
[Adjusted] When a lord is your prisoner, you can ask them to join your kingdom
[Adjusted] You can now accompany any party, as long as you are friendly with them
[Adjusted] Ingvar troops no longer become naked if they exceed the quality threshold
[Adjusted] You can now pull prisoners from your mercenary group’s party, and the Perisno Army
[Adjusted] Caravan price is now dynamic, instead of 3 fixed prices. Speed has been readjusted
[Adjusted] Ingvar no longer has bears, to be consistent with Aroulo’s gear being unavailable
[Adjusted] As the Monarch, you can now release fiefs from your ownership without giving it to a lord
[Adjusted] Axe of the Forbidden Sea and Weeping Moon refreshes quicker. Hyk can also use the Axe of the Forbidden Sea
[Adjusted] When withdrawing from your treasury, you must now hold Right Control. This is to compensate for players who use the arrow keys for movement
[Adjusted] Villagers lose relations with you when they get raided. In return, weekly income increases depending on how high your relations are with them

[Fixed] Zolona’s backstory typos
[Fixed] Enlisting relations exploit
[Fixed] Siege equipment builds properly now
[Fixed] Training Grounds removed from Hard Mode
[Fixed] Guard Post appears properly in village upgrades
[Fixed] Freelancer caravan quest should work properly now
[Fixed] You can read the religious information on Fountain Goddess now
[Fixed] Lords that you indict should no longer automatically join your faction
[Fixed] No longer stuck in a dialogue loop when completing the Weeping Moon quest
[Fixed] You can now leave a mercenary captain’s dialogue without going through the entire dialogue

Update: 28 Mar, 2021 @ 9:50am

Version 1.3.4.5

v1.3.4.5 Changelog:
[Fixed] When recruiting freelancers, you no longer get stuck in dialogue if you run out of money.
[Fixed] Reinforcements from villages will be assigned to Perisno by default if you decide to use no faction
[Adjusted] Tolranian Knight has new armor/helmet
[Adjusted] A few Perisno troops have new armor
[Adjusted] Hyk can also use the Axe of the Forbidden Sea
[Scene Adjustments]
Rhenstal Castle’s Prison has been relocated to the correct spot
Arklow Castle navmesh update

Update: 18 Mar, 2021 @ 5:58pm

Version 1.3.2

[Fixed] Some dialogues
[Fixed] Can retreat if you died or lost during a defensive siege
[Adjusted] Zann weapon renames
[Adjusted] Female lords can no longer deliver love letters