DayZ
MedPlus
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Update: 16 Nov, 2024 @ 6:31am

• JSON "Updates by itself" from nowon
• Fixed "Vikasol MDFR Behaviour"
• Fixed "SurgeryKit model interaction"
• Fixed "UI Mental and Hygiene Arrows"
• Now "Smoking Joint add TRIP EFFECT" [ DRUNK DISEASE ]
• "dynamic efx for vodka/Joint"
• Improved "Fear Effect Vignette Compatibility"
• Fix "MP_Sigaretta"
• "Fishing" now relax you "curing your Mental Health"
• "Shaving" now relax you "curing your Mental Health"
• You can now use "Thermometer for 3 times" in order to get a "Medical Report"
• You can now "Lit Cigs/Joint with matchbox and Fireplace"
• You can now "Store Cigs inside cigs Pack | if not smoked" [ thanks BloodShot and Ujnhier ]

// MENTAL
float MentalRecoverAfterShave = 20;// QTY Mental Recovered After Shave
float MentalRecoverFishing = 5;// QTY Mental Recovered While Fishing
//REPORT
int ReportOnScreenSeconds = 17;// SEC How many seconds the Report Stay on Screen
float ReportThermometerDamageAfterMeasurement = 5;// QTY of Damage Dealt to the Thermometer
//JOINT
float JointTripQtyAddedPerCircle = 17;// SEC How many of DRUNK _AGENT added per circle

Update: 22 Oct, 2024 @ 2:01am

• Fake Update: my image disappeared and i cant see the default DayZWorkshop stuff it burns my eyes ahah :p

Update: 20 Oct, 2024 @ 11:50am

• fixed Fear on Death

Update: 16 Oct, 2024 @ 2:06am

• Wieght Change

Update: 15 Oct, 2024 @ 7:29am

• Fixed "FEAR ICON" with "BROKEN ARM"
• Added Chance to not being able to UnJam weapon under "FEAR STATE" !***
• Added a "little shake effect" when you "fail to load / unjam"
• "Improved" the code about the "icon disabled" in the HUD [ theoretically IconSynch.PBO is no more needed ,eventually you can edit directly the MedPlus.PBO since is Open now ]
• Fixed "BURST FIRE"
• Added a new "SurgicalKit" with this item you can "ExtractBullet / Bandage / Heal Laceration" without any malus
[ Normal Wound 1 Unit, Bullet and Laceration 2 Units ]

• Changed name of "Heal Wound", now appear first in line
• "IBUPROFENE" now heal "BrainConcussion" at the end of the modifier, on running deactivate its malus effects as usual
• now "SOAP" is combinable
• "Cannabis + Paper = Joint"
• "MedReport" Updated with new "Heavy Metal Posioning"
• "Updated HUD" with new Temperature crosses ( and colorized )
• Compatibility with "Search For Charcoal MOD " [ from my friend's WS Bloodshot] "Fat + Charcoal" = "SOAP"
• Checked WOUND INFECTION SYSTEM and Confirmed its use !***
• Now you can cure "LACERATION" with "Flare"
• Changed the Icon from bleeding knife to an actual "LACERATION"
• Changed Icon under the "GasMaskIcon" if "MetroRad is active" you will see a nuclear symbol, if inside a "vanilla toxic" a Biological Symbol
• "LACERATION" now can be AutoHealed by themselves
bool KnifeEnableAutoClose = false;// BOOL Enable Laceration to autoClose
float KnifeWoundTimerAutoClose = 60; // SEC ow many sec takes a wound to close up automatically
bool KnifeAutoCloseWInfectionChance = 100 // % Wound infection on AutoClose

• Checked "OVERWEIGHT" System = All fine
• "Vodka and Joint" now reduce "Radiation for my RadMod"
• Added "Hand Shake while in LOW / CRITICAL" Level of "Mental Illness"
• Added a JSON for "EdibleBase and LIQUID" to decrease / Increase "Mental State, Sleep and Alcohol"
• Added possibility to "Remove The number above the Filter in the HUD"
"GasMaskQTYHUD": "* DISABLE GASMASK QTY *",
"disableQTYFilterHUD": 0,
• Added "New Mechanic BULLET METAL POSION":
bool enableBulletMetalPosion = true; // BOOL Enable Bullet HMPosion
float MetalPoisonPerTickPerBullet = 50; // QTY of Agent Added Per Tick Per Bullet
float MetalPoisonTimerStart = 120; // SEC min time to pass to trigger the HeavyMetal increase
• Added Chance from Zombie to cause "LACERATION"
"KnifeDamageZombieChanceHit": 15.0,

Update: 25 Jun, 2024 @ 5:55am

ADDED:

• "Compatibility with mine RADIATION MOD"
• "Updated Stringtable"
• "Fixed BleedingSource Class and Vikasol Application"
• "Skinning now decrease Mental Sanityt"
MentalInsertWhileSkinningHuman = 3;
MentalInsertWhileSkinningZ = 3;
MentalInsertWhileSkinningAnimal = 3;
• "Added chance to create CutWound while extracting Bullet with Bad tools" [ BEFORE WAS EVERY TIME ]
BulletChanceToCreateCutBadExtract = 50;
• "Added Brain Concussion SoundType while Sleep"
• "Added Brain Concussion SoundType while Sleep"
• "When you swim you dont lose Hygiene"
• "Polished the code and removing of a variable binded to "BrainConcussion" and saved on Player's Database [was not needed | "MAY REQUIRED PLAYERS DEATH/WIPE"]"
• "Now IBUPROFENE ,at the end of its cycle, heal the BRAIN CONCUSSION state"
• "Polished a bit the FEAR Activation Code"

Update: 4 May, 2024 @ 7:43am

• "Removed 10 NetSynch to make room for other MODS"
• "Removed some Print Leftovers"
• "Animal Break Arm and relative value in JSON"
• "Check for Animal Cut value in JSON"
• "Slighlty changed how a Bullet Stuck or Trepassing Bullet is calculated [ SEE JSON DESCRIPTION ]"
• "HeadBone Manager"
• "Added EmatomaBlockModifier in JSON"
• "Added BrokenArmBlockModifier in JSON"
• "BloodKitTarget show to owner of BloodKit"
• "Failed Recharge with Fear with Value in JSON"
• "Added a lil more delay on ICON SYNCH for even heavyCharger modded server"
• "Skinning now makes you dirty [ VALUE IN JSON ]"
• "Stringtable MedReport"
• "Fixed Drop Entity when Broken Arm"
• "SIBNIC BOT compatibility"
• " Various Fixes" xxx

xxx:
• Fixed Usage for disinfectant VODKA, now the check is done on the liquid and not on the Item [ you can disinfect yourself also with a waterBottle filled of VODKA
• Fixed Drop Item on BrokenArm activation
• AntiRad now adds OVERDOSE
• Fixed Morphine/Alchol now let you carry weapons with Broken Arm

Slightly change of "BrokenArm carrying mechanic" , is now an "INT" and you can choose between [ 0 OR 1 OR 2]
0 = just light ITEMS no WEAPONS
1 = Just light ITEMS + Pistols
2 = All Items

Update: 12 Apr, 2024 @ 3:23am

• Fixed Last Update Issues

Update: 2 Apr, 2024 @ 12:33pm

• "Improved Brain Concussion [Torso / Head flank ]"
• "Enable/Disable HealthRegen with Cut or Bullet Cut or Knife Cut"
• "Enable/Disable Run with lower Food and/or Water"
• "Ematoma Fix"
• "Tox icon inside gas zone"
• "Wash in Barrel"
• "Radiation if RadPond loaded while washing with dirty water"
• "HeartAttack Fear/Overweight"
• "Overweight Enable/Disable No Run"
• "Agent Settings in JSON [ Overdose e Drink ]"
• "Enable/Disable MI / SLEEP / HYGIENE"
• "Overdose remedy Naxalone"
• "Improved Leg Damage + Leg Regen modified"
• "Improvment of Bullet and Knife Cut mechanics, now are binded to the vanilla armor and bleed chance protection of clothes"
• "Cauterize and Stitch Knife Cut"
• "AntiZed Inj"
• "Soap + rag = Disinfected Rag"
• "MedReport"
• "Remove Arrow-Self"
• "Custom Bleed Particle"
• "Joint and Cig"
• "Improved HUD compatibilities"
• "Inedia Stamina HUD Conflict"
• "InediaInfected AI HUD Conflict"
• "ReArmeed BaseBuilding HUD conflict"
• "Wash Namalsk "

Update: 23 Feb, 2024 @ 10:57am

• Fix Qty Part2
• Decreased the % of Yawning
• Better Sound for Yawn
• Little Optimization