Call of Duty: Black Ops III

Call of Duty: Black Ops III

Shadow Moses Incident
Wyświetlanie 11-20 z 46 pozycji
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Aktualizacja: 31 maja 2022 o godz. 22:07

Minor Update of 2.0 that removed code for testing purposes.

Aktualizacja: 31 maja 2022 o godz. 21:52

Made Public...

Hope this goes over well.

Aktualizacja: 30 maja 2022 o godz. 18:06

Tried fixing some reflection probes in the Docks.... They are acting strange.

Adjusted Shield bench and lowered parts so the structs can be triggered easier.

Added some wallbuys, fast travel, pack a punch to NWSF area.

Added some quotes to a certain boss fight and added a little more difficulty.

Aktualizacja: 29 maja 2022 o godz. 8:30

Aktualizacja: 29 maja 2022 o godz. 7:28

Aktualizacja: 29 maja 2022 o godz. 0:54

Updated some reflection probes that were corrupted/compiling weird.

Added voice lines to [Redacted] fight.

Added "laser" wall preventing players from damage tanking the electrified floor.

Added a buyable debris shortcut and swinging door shortcut.

Added Buildable Shield (Need to Test if it works)

Aktualizacja: 25 maja 2022 o godz. 19:24

Aktualizacja: 23 maja 2022 o godz. 18:47

Aktualizacja: 15 maja 2022 o godz. 0:33

Added Nuclear Weapon Storage Facility
- 1F
- Railing
- Cargo Truck
- Elevator
- B1
- Hallways
- Offices
- Bathrooms
- Commander's Office
- B2
- Electrified Floor
- Generator
- Bloody Hallway
- Hal's Lab

Programmed text for a Quest/Hint and Location Update on the HUD.

Added SoulBox and second buyable ending area in Commander's Office for those willing to go the extra mile.

Also testing out some modified security camera code thanks to an UptownPapi Youtube tutorial.

Aktualizacja: 22 kwietnia 2022 o godz. 19:57

Updated more lighting due to reflection probes messing with everything (I'm still very much a noob when it comes to them)

Updated the wall spawners in the starting/docks area.
added volumetric to docks green lights.

Added random doodads in the blaze phase / boiler room.
Added music track to the Tank Boss - Yell (Dead Cell) [MGS2]
9 Second intro and then a 96 second loop. Almost pairs up with the max ammo timer.