Call of Duty: Black Ops III

Call of Duty: Black Ops III

Shadow Moses Incident
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Update: 29 Jan, 2023 @ 12:52pm

Removed "DEMO" from the title.

I am dubbing this the "Encouter" Update.
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HIND Boss Fight
REX Boss Fight
Level 7 Card Key

More Music added
Random Teleporters Added

Logical Edits Perks Added
-Tactiquilla Sangria
- I.C.U
- Fighters Fizz
- Muscle Milk

Bloodwolf Bite Nerfed (Longer cooldown)
Tombstone Removed
Who's Who Removed

Intro Scene
HIND Heliport Scene
Psycho Mantis 3rd person Scene
HIND Boss Intro Scene
HIND Death Scene
Rex Intro Scene
Rex Phase 2 Scene
Rex Death Scene
Jeep Escape Scene (Needs Finished)

Fanservice and Quotes around map

Update: 28 Sep, 2022 @ 6:03pm

Update: 27 Sep, 2022 @ 5:48pm

V3.0 - 95% of map. Pal Keys. 2GB worth of crap.

Update: 26 Jun, 2022 @ 12:24pm

V 2.2

Added blended textures, clips, and models.
Snow on mountains and walls in Heliport and some snow piles to create pathing.
Added random crap in Tank Hangar 1F and B2 for pathing and make map feel more filled in.

Grime, dirt and wood paneling for NWSF walls and carpet.

Added the prebuilt code for managing zombies, respawning zombies too far from the player. Very useful for speeding up game play on a map this size.

Recoded Keycard doors to use a much more resource friendly script that is scaled for any future needs.

Update: 26 Jun, 2022 @ 12:02pm

(Same as above just was missing the Spawn Manager Script for Zombies)

Update: 19 Jun, 2022 @ 6:44pm

Patch for V2.1

==HUD=====
Difficulty Icon now in Upper Left corner.
Round Counter moved to Upper Left corner (underneath Difficulty Icon).
Perk Icons Changed and moved to bottom left corner. They look almost like Megaman style. I'll have to put more time into it if people start saying they are sucky.

==Weapons=====
Added Smurphy's Ray gun.
Fixed some camos that were flickering too harshly (please report if you find more)

==Difficulty Tweaks=====
Difficulty Now affects the rate of explosions during first lockdown step.
Tank shield now properly deletes itself if not on Hard/Extreme Mode.

==Nuclear Weapons Storage Facility=====
Green carpet texture changed.
Hint for commander's Room Door so players know it can be opened.
Added more wall buys to make area feel less empty.
Added Three "Soulboxes" in B2 just incase players need more free perks / Get bored.

==Perks=====
Dying Wish is obtainable during single player but replaced with Tombstone for multiplayer.

==Sound=====
Sound used for FX explosions has been reduced.

Update: 12 Jun, 2022 @ 1:43pm

Update 2.1

Difficulty Selector active for first 60 seconds (Mainly Affects Boss / Zombies)
- Liquid Easy
- Solid Snake Normal
- Raiden Revengeance
- Big Boss Hard
- The Boss Extreme

Holo Red X's added to indicate the walls that can be removed with "C4".

Brutus spawns added to Lockdown and Hals Lab. Health and Amount depend on difficulty and player count.

Readjusted some lighting and caulked some non accessible walls to help map render easier.

Changed Soulboxes to Foxhound logos to prevent confusion with shootable frogs. (The rewards are still free perks)

I will update this section soon / post a discussion further detailing differences in difficulty settings.

Update: 12 Jun, 2022 @ 1:37pm

Fix of broken test version but has playtest code still.

Update: 12 Jun, 2022 @ 1:35pm

accidental upload. broken test version.

Update: 12 Jun, 2022 @ 1:32pm

accidental upload. broken test version.