Call of Duty: Black Ops III

Call of Duty: Black Ops III

SUMMIT ONLINE (Cod Online Cyborg Zombies)
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Update: 18 Feb, 2022 @ 2:39am

v2.3

Additions:
- Packers Delight 2.0 - No more freezing at night!
- Destroy the prototype zombies shield (Shield.Health = 4 * Round Number)
- Laser toggle (double tap 1 on your keyboard)
- Perk limit number to the empty bottle powerup print
"Agent Increased The Perk Limit To: 7"

Changes:
- Removed faster mantle ability for Packers Delight 2.0
substitute not freezing at night
- Removed healthbar background
- Shield health bar turns red when low

Fixes:
- Rewrote the scripts for Stronghold Tequila and Packers Delight
- Added missing symbol on font
- Blended lighting in Dr. Resident's

Update: 30 Dec, 2021 @ 5:35am

v2.2

Additions:
- starting weapon
- support for my upcoming mod

Changes:
- round counter hud
- removed stock weapon attachments

Update: 22 Dec, 2021 @ 6:29am

v2.1

Changes:
- railing to the top of the comm building

Fixes:
- packers perk var being set too early
- underscore missing on hintstring with new font
- pile up glitch jumping from stairs to window in the passway
- eye fx alignment on some of the walk animations
- blocked area with a visual glitch in the passway

Update: 21 Dec, 2021 @ 6:52am

v2.0

Additions:
- stronghold tequila perk - extra resistence against incoming damage & defy death (recharges every 75 kills)
- player quotes
- robotic blue eye glow
- "empty bottle powerup" drops with regular powerups (can still get from killing prototype zombies with the xraygun)
- hud
- preview image when selecting the map in the menus
- ledge at the top of the stairs in the finale area to jump off of

Changes:
- added trip mine wallbuy, removed giving them on spawn
- increased the range to charge the memory device with the blue prototype zombie
- removed round change for finale
- finale robot spawn rate dependent on player amount
- removed robots spawning for transport lockdown step

Fixes:
- packers perk hintstring and cleaned up script
- widows wine grenades & trip mines breaking weapon laser
- fixed pile up glitch by double tapp

Update: 11 Dec, 2021 @ 4:50am

v1.9

Additions:
- Shield model for prototype zombies
- Melee kill
Regular kill 10%
Melee kill 12%
Headshot kill 14%
*all doubled when multiply powerup is active

Changes:
- Cut prototype zombies health in half
- Removed yellow prototype zombie spawning during regular rounds
- Blue prototype zombie spawns at round 8 and every 4 rounds after

Update: 9 Dec, 2021 @ 6:40am

v1.8

Additions:
- Login reward every rollbot round
- Hud
- Collision to thick snow
- Challenges for all players
- Increased trigger size in transport
- Increased ray gun and 115 blaster damage
- Increased ee song volume
- Check for players joining after temp effects
- PPSH
- Detail

Changes:
- Variation of walkers/sprinters in the finale
- Rollbots wont spawn on solo for the finale
- Lowered time to travel to computer lab from 60s to 30s

Fixes:
- Healthbar and shield transparency

Update: 6 Dec, 2021 @ 7:13am

v1.7

Additions:
- Login reward in computer lab
- Hud
- Collision to custom models in solar power zone

Changes:
- Lowered prototype zombies health
- Lowered UV-Ray Gun challenge requirements

Fixes:
- Pile up glitch near jugg

Update: 5 Dec, 2021 @ 6:58am

v1.6

Additions:
- Detail
- Computers
- Hud

Changes:
- Lowered prototype zombies earthquake intensity
- Lowered ice pick and uv-ray gun challenge requirements

Fixes:
- Visual glitch on the stairs at spawn
- Pathing on catwalk in art hq

Update: 4 Dec, 2021 @ 6:39am

v1.5

Additions:
- The door in the Dr. Residents opens on the first rollbot round if the player limit exceeds 4 (8 player mod)
- Detail in computer lab and 115 lab
- Hud

Changes:
- Prototype zombie spawns every 3-5 rounds instead of 1-4
- Reduced the number of rollbots that spawn for the qmd lockdown step

Fixes:
- Magic box returns your battery after being teddy beared

Update: 3 Dec, 2021 @ 3:58am

v1.4

Fixes:
- Finale