DayZ
DayZ-Editor
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Update: 25 Nov @ 9:00am

Update: 21 Nov @ 12:37pm

1.33.3
[Added]
- Added Unlock All command (Ctrl + Shift + L)
- Added Export Selected Only to valid dialogs
- Added Export Entire Map to mapgrouppos dialog
[Fixed]
- Fixed left rotation being insane
- Fixed Alt dragging not going directly up and down, but rather in its own special 3rd direction
- Fixed Ctrl + Y toggling the hud instead of redoing
- Items that are not placeable on console will be hidden under private objects
- Fixed a DayZ bug where some military tents dont have a p3d extension
- Fixed last item in placements was not visible due to HUD cutoff
- Fixed window toggle not working on lower resolutions
- Adjusted the scroll wheel speeds in vectors from (0.5, 5, 0.01) -> (0.1, 1, 0.01)
- Increased the magnitude of arrow key modifiers Alt and Shift
- Changed default quick move speed from 10m/s -> 2.5m/s
- Fixed teleporting character when opening properties dialog
- Fixed Save having no text
- Fixed backup command not exporting a file in certain circumstances

Update: 20 Nov @ 4:00pm

[Fixed]
- Hud could disappear at random without warning thanks to well programmed DayZ engine code
- Edit Inventory would remove you from existence
- P would no longer copy camera data
- Map could open while searching or using dialog
- You could delete your camera
- Markers wouldn't hide when hud was hidden

Update: 20 Nov @ 2:43pm

[Fixed]
- The hover view was duplicated
- Rotating objects with Ctrl + Arrow keys was not functioning

Update: 20 Nov @ 12:43pm

Update: 20 Nov @ 11:58am

[Added]
- Lock Brush
- Unlock Brush
- Added Edit > Options (in place of Editor > Preferences, which will be removed in future releases)
- Any loaded models can now be placed as static objects
- Added Clear Selection
- Added Invert Selection
- Object Selection is now an toggleable button
- Added smooth teleport back to new camera
- Added smooth map controls
- Arrow key motion has returned
- Added Quick Move mode to settings
- Added Quick Move speed to settings
- Added ellipse selection
- Added lasso selection
- Added tooltip models to any static object that has a config definition listed
- Added DrawCameraLightShadows to settings
- Added HideCursorOnPlayerControl to settings
- Camera controls back in bottom left
- A new main menu camera
[Fixed]
- Snow will now be disabled by default
- Fixed placed item info displaying incorrectly when locked
- Fixed several bugs involving controlling the character
- You can no longer right click to drag the camera while hovering over a UI element
- You can no longer middle click to teleport the camera while hovering over a UI element
- Scale was not importing from init.c
- Search bar is less invasive
- Fixed map camera icon
- Fixed map icons not showing properly
- Improved Camera Handling
- Fixed a crash associated with opening menus
- Fixed Alt placing zooming around at certain orientations
- Fixed a crash associated with dragging objects sometimes
- Fixed hud sizing bars too large sometimes and running them below the lower info bar
- Cursor would sometimes be unusable after exiting to the main menu
[Changed]
- Dialogs are now much clearer and understandable
- Toggle light command moved to LShift + L
- Fixed a bug that the static category could be toggled off
- Editing Camera light reworked
- Slowed down Alt Camera movement
- Bounding box size option now available
- Increased icon fidelity across all commands
- Resized menu layouts
[Removed]
- Community Offline exports
- Builderitems dependency
- Removed precision from bottom bar
- Cinematic Camera Tool (it will return

Update: 14 Nov @ 12:53am

[Added]
- Added changelog (meta!)
- Added minor version
- Added setting to adjust marker size (Small Medium Large Gigantic)
- Added better selection interfacing
[Fixed]
- Improved visiblity on world markers
- Improved Box Selection speed when many objects are in the scene
- Dialogs were not remembering former position
- Fixed private objects not showing objects of scope 1 (protected)
- Fixed dragging selection box on map
- Fixed donation dialog being annoying
- Fixed drag icons self deselecting when clicked on the right bar
- Fixed a bug where dropdown categories would get stuck on the screen
- Fixed dragging items around in character
- Fixed dragging objects up and down was inaccurate
- Fixed inconsistent drag box
[Changed]
- Reworked dropdown menus
- Saved right and left bar widths between instances
- Themed main UI widgets
- Redid selection box to run independent of fps
- Changed the wording on the donation dialog cuz i feel like it
- Migrated many settings to game option menu
- Reworked marker layout
- Changed icon depth

Update: 12 Nov @ 9:04pm

- Fixed car character control
- Fixed multi object dragging shenanigans
- Updated HUD colors on selections
- Added saving backup
- Fixed text sizing on some monitors
- Migrated color settings to game options
- Fixed the ability to delete character on spawn
- Fixed properties dialog slowly moving out of view with each use
- Fixed some control player interactions
- Fixed about 35 more bugs

Update: 10 Nov @ 11:54am

- Fixed a bug where rotating a placing object affected camera speed
- Fixed a bug where deleting an object teleported you upward

Update: 9 Nov @ 5:20pm

- Fixed a bug that would cause builds to not save properly
- Added Show Private Items checkbox
- Some other edge case bugfixes