Crusader Kings III

Crusader Kings III

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Update: 21 Dec @ 6:14pm

- Fix for a flavorization issue

Update: 18 Dec @ 4:02pm

- Various bug fixes. This upload may or may not cause some armor issues in ongoing saves if you use EPE.

Update: 10 Dec @ 6:05pm

- Some culture tweaks and bug fixes. Also fixed an issue that would cause RICE to spam errors.

Update: 9 Dec @ 8:23pm

- Cleaned up and organized my zMB_game_start file which also has sped up the games loading times with this mod

Update: 9 Dec @ 3:34pm

Update: 9 Dec @ 3:11pm

- Some file changes for better EPE compatibility

Update: 8 Dec @ 8:51pm

## THIS UPDATE WILL BREAK YOUR SAVES ##

First part of a culture revamp and cleanup. Languages, heritages, and namelists cleaned up and added/removed and various new cultures added for these changes
- Set up court languages for all the bookmarks
- CCU completely re-done and now properly functioning within the mod
- Various bug fixes
- EPE/CFP update

Update: 27 Nov @ 11:59pm

- Update for clothing DLC

Update: 24 Nov @ 8:50am

- Some culture fixes

Update: 21 Nov @ 6:13pm

- Update for the patch
- Updated for RICE update
- Various bug fixes from Discord
- Many unlanded adventurers added in various bookmarks
- Continuation of the culture revamp mainly with a focus on languages right now. You'll mainly see this with the Romance, Germanic, Arabic, and India languages right now
- Broke up the Baranis and Butr cultures into the major confederations of the period. Given what was done with other cultures in the mod (ie all the slavic tribe cultures in earlier dates) it seemed silly to lump together peoples from the Atlantic to the Siwa Oasis just because some Arabic scholars decided to classify them that way

- There may be some wonkiness with some mods right now with cultures while I'm in the progress of the above. If you notice any issues let me know and I'll fix them if you tell me which mod -