Arma 3
Vindicta (Alpha)
กำลังแสดง 1-10 จาก 18 รายการ
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อัปเดต: 30 ธ.ค. 2021 @ 11: 55am

อัปเดต: 30 ธ.ค. 2021 @ 11: 43am

# Fixes
- Related to some units at airfields being always spawned in:
- Ensured that non-general garrisons (AA and helicopter garrisons) are not reinforced from general garrisons.
- Reduced anti-air garrison spawn distance to 5km (was 10km before).
- If you have this issue, campaign restart might be required!
- Fixed wrong button colors in 'arsenal to vehicle' UI, thanks to @Lazejun
- Duration of vehicle repair action by AIs increased to 45s (was 10s before).
- Fixed: friendly recruited units had no radio and no FAKs.

# ACE mod (in)compatibility
- Mission now ships with more overrides for ACE options through cba_settings.sqf:
- Disabled ACE Advanced Vehicle Damage because it prevents vehicles blowing up (and thus not compatible with how our AI works).
- Disabled 'ace_noradio_enabled'. By default it was enabled and was muting player.
- Fixed: many AI unit loadouts had ace_novoice speaker, which was muting them.

# Factions
- Removed tripods from 3CB TNA faction, by @Jasperdoit
- Added more weapon divesity to the Gendarmerie expansion loadouts, by @Jasperdoit
- Added ARVN faction from VN DLC, by @Lazejun
- Replaced civilian vehicles in VN Civilian faction with newly added vehicles in the DLC, by @Lazejun
- Added V151A1 TOW and Minigun Guntruck to US faction from VN DLC, by @Lazejun

อัปเดต: 24 มิ.ย. 2021 @ 1: 40am

อัปเดต: 13 พ.ค. 2021 @ 12: 13pm

อัปเดต: 23 ก.พ. 2021 @ 5: 44am

อัปเดต: 11 พ.ย. 2020 @ 12: 32pm

อัปเดต: 12 ต.ค. 2020 @ 4: 36pm

อัปเดต: 24 ส.ค. 2020 @ 4: 17am

อัปเดต: 19 ส.ค. 2020 @ 2: 02pm

อัปเดต: 10 ส.ค. 2020 @ 12: 18pm