Arma 3
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Operation Prophet
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
1.858 MB
4 Jul, 2017 @ 5:59pm
25 Oct, 2020 @ 5:27pm
19 Change Notes ( view )

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Operation Prophet

Description
[SP/COOP 1-20] German Special Forces Command, KSK has been deployed to Afghanistan to liberate the people and eliminate the Taliban.

As a traditional ALiVE Insurgency mission, the idea here is to replicate a long-term persistent campaign, going out on patrol, talking to the locals, clearing and holding towns, and destroying the enemy resources. For more insight on how to play, please read the how-to-play instructions in the mission briefing area. For a more in-depth analysis of what the bells and whistles of an ALiVE Insurgency entails, here is an excellent breakdown from the ALiVE wiki: http://alivemod.com/wiki/index.php/Insurgency

Although solo play is encouraged, the mission should ONLY BE run on a local hosted server. If you want to use a dedicated server, grab the PBO from the link below. Features include:

CAS and logistical support
The full suit of ALiVE features including suicide bombers, IED's and VBIED's
AI Recruitment
Helicopter and vehicle resupply triggers
The Muslim Call to Prayer
Ambient civilian traffic
A shooting range
Multiple bases and outposts to choose from for respawn
Intelligence on dead bodies
Zeus Game Master for Admins

Saving your progress: This mission uses a local saving feature, which is accessed in the esc menu and initiated by the "server save and exit" function. To continue your save, simply act as if you're starting the mission for the first time and your data will load automatically. To start your progress over, change the PBO name or execute "call ALiVE_fnc_ProfileNameSpaceClear" and then click "local exec" in the debug console.

ADDITIONAL MODS NEEDED TO PLAY THIS MISSION.
Reshmaan Province: http://www.armaholic.com/page.php?id=17246
Mad Build: http://www.armaholic.com/page.php?id=17250

Mission PBO (this will always be up-to-date): https://www.dropbox.com/s/7mfpl9wjamyogxa/Prophet_CFP.reshmaan.pbo?dl=0

Forum Topic: https://forums.bistudio.com/forums/topic/190913-alive-spcoop-1-20-prophet-insurgency/

Additional recommended (but not required) mods:
Advanced Rappelling - http://gtm.you1.cn/sharedfiles/filedetails/?id=713709341
Advanced Towing - http://gtm.you1.cn/sharedfiles/filedetails/?id=639837898

* Some screenshots contain Project OPFOR and 3CB assets because I took them back before I changed the units to CFP. Please do not ask or comment about it. I might take new ones, I might not!
4 Comments
HeroesandvillainsOS  [author] 13 Jan, 2018 @ 7:18pm 
@Kid Cubi I removed the Foxhound because 3CB added some new landrovers and I wanted to keep the required mods down to a reasonable size. Feel free to add them back if you'd like. I haven't played this specific mission (Prophet) in a few months, so if it needs any balancing changes (too hard, too easy, etc) or has any issues, let me know and I can fix them. I have so many missions it's hard to play them all, but I do the best I can :)
Gorgutz 13 Jan, 2018 @ 4:05pm 
One time more, your insugency with Alive it's realy great ! I love play on your mission ! (and Thx for the answer about reboot the mission !)
But I follow you'r work since august 16' (Inshallah), and where the Foxhound it ? I'm realy sad to no find this vehicul on Afgan map. :'(
HeroesandvillainsOS  [author] 9 Oct, 2017 @ 6:59pm 
@HugoDM9 Haha yep. CUP is so clean and well made, and I love that I don’t have to fuss with it anymore. I used to use Massi and then Project OPFOR for this, but once I finally gave CUP a chance, they won my heart over. I should have made the switch ages ago.
HugoDM9 9 Oct, 2017 @ 5:55pm 
Very interesting campaign. I've started using CUP units and it's way easier to play/work and everything feels more "compatible" lol