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Feel free to share more videos or your thoughts about the map. Cheers
While this isn't inherently bad - it's very different than any of Relic's exsiting map pool, and this can shift the meta in a more drastic way. Personally, I'm of the belief that most of the maps should be big and have, more or less, a consistent placement of number of generators.
- I would change it to switch the Elite point generator with one of the req gens right outside the shield gen. It will at least bear some risk to pushes/harass. Having the elite point next to the base turret seems to me a bit too different from the "Standard" map design - coming from a compeitive 1v1 perspective.
I only say this idea because it works great in Starcraft and SC2, which have very consistent map designs, but maybe it's for the better that DoW has a more varied placement/number of strategic points since it's a game much more about map control and being flexible.