Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Feel free to share more videos or your thoughts about the map. Cheers
While this isn't inherently bad - it's very different than any of Relic's exsiting map pool, and this can shift the meta in a more drastic way. Personally, I'm of the belief that most of the maps should be big and have, more or less, a consistent placement of number of generators.
- I would change it to switch the Elite point generator with one of the req gens right outside the shield gen. It will at least bear some risk to pushes/harass. Having the elite point next to the base turret seems to me a bit too different from the "Standard" map design - coming from a compeitive 1v1 perspective.
I only say this idea because it works great in Starcraft and SC2, which have very consistent map designs, but maybe it's for the better that DoW has a more varied placement/number of strategic points since it's a game much more about map control and being flexible.