Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Feel free to share more videos or your thoughts about the map. Cheers
While this isn't inherently bad - it's very different than any of Relic's exsiting map pool, and this can shift the meta in a more drastic way. Personally, I'm of the belief that most of the maps should be big and have, more or less, a consistent placement of number of generators.
- I would change it to switch the Elite point generator with one of the req gens right outside the shield gen. It will at least bear some risk to pushes/harass. Having the elite point next to the base turret seems to me a bit too different from the "Standard" map design - coming from a compeitive 1v1 perspective.
I only say this idea because it works great in Starcraft and SC2, which have very consistent map designs, but maybe it's for the better that DoW has a more varied placement/number of strategic points since it's a game much more about map control and being flexible.