Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

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(1v1) Cruel Thirst
   
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Tags: map, mp, 2p
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20.690 MB
16. juni 2017 kl. 6:40
29. juli 2017 kl. 17:46
16 ændringsbemærkninger ( vis )

Abonner for at downloade
(1v1) Cruel Thirst

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Update v3.0

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10 kommentarer
cd_alix  [ophavsmand] 29. juli 2017 kl. 17:56 
Updated.
cd_alix  [ophavsmand] 25. juli 2017 kl. 20:29 
Updated, small modif to camera and added some doodad next to water (no real impact on the game)
Jelly 23. juli 2017 kl. 23:12 
Another vod, against Supersaisian this time: https://www.twitch.tv/videos/161509515?t=2h26m
cd_alix  [ophavsmand] 19. juli 2017 kl. 16:20 
Awesome game! Thank you for sharing that, shame I missed the live I was at work. ^.^
Feel free to share more videos or your thoughts about the map. Cheers
Jelly 19. juli 2017 kl. 15:40 
Great polish as well, nice work.
Jelly 19. juli 2017 kl. 15:39 
Fun map. VoD against Vindicarex: https://www.twitch.tv/videos/160405996?t=1h42m
cd_alix  [ophavsmand] 28. juni 2017 kl. 21:40 
Thanks for the great feedback again. Much appreciated.
VindicareX 28. juni 2017 kl. 16:39 
It's a good map - but one initial problem I have with it is that an Elite point generator exist right inside your base.

While this isn't inherently bad - it's very different than any of Relic's exsiting map pool, and this can shift the meta in a more drastic way. Personally, I'm of the belief that most of the maps should be big and have, more or less, a consistent placement of number of generators.
- I would change it to switch the Elite point generator with one of the req gens right outside the shield gen. It will at least bear some risk to pushes/harass. Having the elite point next to the base turret seems to me a bit too different from the "Standard" map design - coming from a compeitive 1v1 perspective.

I only say this idea because it works great in Starcraft and SC2, which have very consistent map designs, but maybe it's for the better that DoW has a more varied placement/number of strategic points since it's a game much more about map control and being flexible.
Fenix 18. juni 2017 kl. 9:18 
i love it!
gDance 17. juni 2017 kl. 12:12 
very nice