Arma 3
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Anti-Materiel Rifle 25 KKiv Model 2035
   
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Data Type: Mod
File Size
Posted
Updated
64.631 MB
26 May, 2017 @ 11:08am
7 Jun, 2017 @ 10:17pm
4 Change Notes ( view )

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Anti-Materiel Rifle 25 KKiv Model 2035

Description
Update:

Added support for CBA - Joint Rails, you can grab that over here: KKiv2035_CBA

Added support for ACE3, you can grab that over here: KKiv2035_ACE

Hello again!

Tis' I, here again with another ridiculous addon.

I want to get my thanks out of the way first and foremost. First to Nirrti for his extensive field testing and constant pushing to make everything correct, he is also responsible for this piece existing, so you also have him to thank for that! 

Also a shout out to Laxemann for helping me iron out the sound issues I've been having, huge help and wealth of knowledge, thanks bud!

With that out of the way, let's get down to it.

"The 25 KKiv 2035 rifle is a 25mm payload rifle designed for sabotage and long range operations where you need the accuracy of a 12.7mm or comparable caliber, with the capabilities beyond the characteristics of such calibers, falling in between the niche of 12.7mm rifles and light anti-tank weapons.

Being lighter than it's contemporaries (M320 LRR .408 and GM6 Lynx), and being able to reach comparable ranges with its 25mm payloads, the rifle is capable of firing two different rounds; the HEDP rounds are useful for soft targets and infantry, while the APFSDS rounds are designed to punch through hard targets such as armored cars (for example Hunter, Ifrit, or Strider), or even IFVs (like the Gorgon, Marid, or Marshall), though care and foresight must be applied when targeting such vehicles, as shots must be carefully placed into weak spots, such as engine or fuel tanks.

Some rumours circulating among the men is that it might even be capable of damaging Main Battle Tanks, though through testing these rumours have been found unsubstantiated."

Please report any issues you encounter with the rifle here and I will try my best to fix them ASAP!

I am also available for modelling commissions as well, serious offers only, no charge for Arma III implementation if required.

Thanks for taking the time to check out this mod, if you find value here, consider throwing me a few bucks, it won't kill you and it certainly will help me.

[twitch.streamlabs.com]

Tips are never solicated but always welcome, it keeps the fuel burning so I can keep making stupid ♥♥♥♥ like this.
207 Comments
Raven3.14 10 May, 2024 @ 8:52pm 
@Vokun Vulon I made a patch for that after getting annoyed with it and the punisher from aegis
Raven3.14 10 May, 2024 @ 8:50pm 
Since Kiory doesn't seem to be active on this mod, this is a small patch for anyone trying to use it with ace and couldn't find the ammo in the ace arsenal
https://gtm.you1.cn/sharedfiles/filedetails/?id=3244016232
Deth 17 Apr, 2024 @ 5:20pm 
i need this. in reforger, too
Vokun Vulon 27 Feb, 2024 @ 2:51pm 
No ammo available with the ACE patch, shame
VN_Lokas 20 Nov, 2023 @ 11:44am 
I get error 'bin/config.bin/CfgWeapons/StandardSound.scope'
when this mod. Can you fix it?
Isaac 28 May, 2023 @ 4:41am 
And on top of that, vanilla Arma is not very suitable for multiple ammo types knowing damage being too simple on it.
5 Stars 11 Feb, 2023 @ 10:42am 
@Headsman

There are a *lot* more ammo types than that when you use UAS, which this mod absolutely requires.
Boz 8 Feb, 2023 @ 3:22am 
@5 Stars It's in the description bud. There are two rounds, HEDP & APFSDS; "HEDP rounds are useful for soft targets and infantry, while the APFSDS rounds are designed to punch through hard targets such as armored cars"
5 Stars 27 Jan, 2023 @ 4:18pm 
Does anyone happen to have a list of the various ammo types and what they do?
Vokun Vulon 30 Mar, 2022 @ 7:02pm 
Zeroing seems to not be working with any scopes i try, using ace and cba with the compat mods, zeroing has been working with everything else, its specifically this gun, anyone got a fix? guessing its unlikely this will be updated given it was last touched in 2017