Portal 2

Portal 2

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Description
When Valve released the Perpetual Testing Initiative DLC for Portal 2, they unleashed a maelstrom of possibilities for test chamber designers. Gone were the days where one needed to spend hours experimenting in Hammer just to get a simple chamber. Instead, anyone could create anything in mere minutes.

The puzzle creator isn't without its faults, though, and that's where this collection comes in. Imagine that you've got a pedestal button. The first time you press it, something is activated. You press the button again, and it activates something else. A third time, and once again the output is different. Or maybe you want to get a random effect every time you press the button. What about four different buttons, and each combination yields a different output, for a total of 15 possibilities?

Of course, Valve couldn't really program any of that into simple things like buttons, so instead, we need to build our own mechanisms. Below this description, you'll find a collection of various maps demonstrating contraptions that can do, well, virtually anything. These maps operate on three principles: functionality, reliability, and, most importantly, simplicity.

If you wish to request any mechanisms, comment, and I might just build it for you! Remember that any feedback you can give would be wonderful.
Items (14)
Basic Logic Gates
Created by N-Sunderland
If you've been looking at this collection, or any of the ones linked to it, you've undoubtebly heard of logic gates. These laser-operated devices form the base of most mechanisms. If you don't have any experience with them, however, you might find them sli...
The XOR Gate - Explained
Created by N-Sunderland
When making more complex mechanisms in Portal, any good test chamber designer will use logic gates: OR, NOT, AND... It seems, however, that the XOR gate tends to give some people trouble. That's understandable; its behaviour is more intricate than any of t...
HOLD Gates, SR Latches and Priority Switches
Created by N-Sunderland
So we've already looked at logic gates. They're useful, but they're obviously missing some important functionality. The mechanisms in this chamber are based off of logic gates, yes, but their purposes are more complex. You will see the following devices in...
Toggle Switches and Sequencers
Created by N-Sunderland
When Valve made the Perpetual Testing Initiative, did it ever occur to them that players would want to use pedestal buttons to toggle between on and off states? Apparently not. Instead, we get to have fun designing solutions to this problem. The four toggl...
Flip Panel Mosaic Concept
Created by N-Sunderland
This is not a real test chamber. It's an idea I've been working on. You have a three by three square of flip panels on the other side of the room, and a button to activate them. Press the button, and the panels will form the letter X. Press it again, and y...
On/Off Button Toggling
Created by N-Sunderland
This is a more advanced version of the toggling system designed by Timoteeei (who gets full credit for the original mechanism). With this one, the button in the centre of the room acts as two buttons. When you step on it, a flip panel will activate. When y...
Moving Lasers
Created by N-Sunderland
In Portal 2, Valve gave us the gift of lasers. Lasers are freaking awesome. Know what's even more freaking awesome? Moving lasers... Anyways, this map demonstrates how a mobile laser can be created using only a reflector cube, an excursion funnel, a minimu...
Moving Laser - Loop-the-Loop
Created by PentaPenta
This is a concept map, not a puzzle. I played a concept map by N_Sunderland where there was a moving laser. However, it only moved in a straight line, so I decided to improve on that concept by showing how to make the laser "loop-the-loop" This method is n...
Basic Calculator
Created by N-Sunderland
A simple decimal calculator. By putting cubes on two buttons, (the buttons are arranged like the numbers on a calculator), you can do simple addition and get a result between 3 and 17 displayed on the wall. The mechanism is simple, but not too efficient. I...
Simplified Binary Output System
Created by N-Sunderland
Here's a simplified binary number system. It only requires eight lasers, meaning that it can be incorporated into test chambers without sending them soaring over the item limit. The mechanism that operates it is extremely simple. As you can see, there are ...
Four Bit Binary Adder
Created by N-Sunderland
My most complicated counting-based mechanism yet. This adder has two rows of four buttons, each representing a binary number. Put cubes on the buttons (with a pressed button representing 1, and an unpressed button representing 0), and the two binary number...
Three Bit Binary Adder With Decimal Converter
Created by N-Sunderland
I haven't published anything in a while, so I thought I'd just bring up this thing, which I actually built back in August. This map combines by Simplified Binary Output System and my Four Bit Binary Adder chambers. You enter two numbers in binary using the...
9-Way Randomizer
Created by N-Sunderland
I've seen loads of mechanisms generating random outcomes on the workshop, so I decided to try my hand at making one. This randomizer reacts extremely quickly; it also requires a relatively low number of items. Feel free to use this as you wish. Just make s...
BEEMOD Demonstration: Triggering and Flinging
Created by N-Sunderland
Remember the advanced chamber 18 in Portal 1, where you'd fling yourself of a platform, then another, and another... But every time you flung yourself, the portal on the previous platform would disappear? Well, with BEEMOD, we can now do that. Basically, I...
Linked collections (4)
Map Creator Tools
Contains 46 items
Circuitry
Contains 27 items
Mechanisms
Contains 14 items