Sid Meier's Civilization VI

Sid Meier's Civilization VI

3,690 ratings
More Lenses
5
10
8
4
2
3
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: UI
File Size
Posted
Updated
1.027 MB
25 Feb, 2017 @ 1:07am
12 Apr, 2023 @ 10:00am
22 Change Notes ( view )

Subscribe to download
More Lenses

Description
Introduction
The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements.

ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already included in them.

Lenses Added

Alternate Settler: With the settler lens already applied, hold CTRL. This will apply the alternate lens that highlights the radius of potential city under the cursor plot, along with overlapped plots, hills, and resources in the city range.

Builder: This lens highlights unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be disabled in the settings panel).

City Overlap: Highlights how many cities are being overlapped from a given plot. The range for overlap can be changed from the UI. Useful to select where to place Colosseum, factory, etc.

Resource: Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not. Also shows how many you own vs. global discovered amount (helpful in Monopolies mode).

Scout: Highlights goody huts on the map. Automatically applies when a scout / ranger is selected (can be disabled in the settings panel. Can also be automatically applied for all military units through the settings panel)

Naturalist: Shows possible locations where a national park can be built.

Archaeologist: Highlights artifacts and shipwrecks.

Barbarian: Highlights barbarian encampments on the map.

Wonder: Highlights natural and player made wonders.

Other UI Mods by me:
Better Trade Screen
Better Espionage Screen

Other Info
Track development here: github[github.com]
Forum Link: civfantics[forums.civfanatics.com]
Popular Discussions View All (15)
5
14 Jan, 2023 @ 10:32am
Hotkeys?
so sad
4
16 Dec, 2021 @ 10:27pm
[NEW LENS REQUEST] District adjacency bonus lens
mikeysouthwell
2
1 Oct, 2020 @ 2:46pm
Turning off farm color
TheFinalChiTown
550 Comments
jamesejohns9 4 Nov, 2024 @ 4:47am 
Excellent mod;very helpful; wish there was one showing various eras of the roads and also railroads
RED 23 Sep, 2024 @ 8:22pm 
This is great, can you add a Coastal Raid Lense?
倾心 28 Aug, 2024 @ 3:06am 
引言
这个模式的目标是在游戏中增加更多的镜头,帮助帝国管理和总体生活质量的提高。
Max 10 Aug, 2024 @ 6:00am 
the builder lens is activating on modded jungle resources (from resourceful 2, i thknk) that already have a sawmill
Sternentier 7 Aug, 2024 @ 6:51pm 
Interesting. It must be a compatibility issue with another mod, then. Because the power lens went away as soon as I enabled this mod. Thanks for the response.
ChrisMartin 6 Aug, 2024 @ 11:19pm 
I use this mod and my power lense is just fine.
You can take a look into the mod-files yourself.
Sternentier 6 Aug, 2024 @ 5:16pm 
I have a problem where the power lens is no longer available. I seem to have isolated it to this specific mod. Does this mod have a different power lens?
MaxiTB 5 Aug, 2024 @ 5:04am 
Hi,
the builder lense makes everything at the coast white as soon as you have the governor for fisheries. However you can only improve fields where the governor is located. So is there an option to turn of this one specific feature?
Cid 12 Jun, 2024 @ 10:59am 
It would be nice to have the scouting lens automatically enabled for military units instead of having to go into the menu to enable it each time.
snoremega 5 Jun, 2024 @ 7:08pm 
Color Meanings and Game Mechanics Part 4/4
Green (m_BuilderLens_P5): Priority 5
Meaning: Plots with features that can be extracted for yields.
Game Mechanic: These are plots with features like forests or rainforests that can be harvested for production or food.
Yellow (m_BuilderLens_P6): Priority 6
Meaning: (This priority isn't used in the provided code).
White'ish (m_BuilderLens_P7): Priority 7 (Low)
Meaning: Generic plots suitable for any improvement.
Game Mechanic: These are the "catch-all" plots. They don't have specific features or bonuses but can still be used for any improvement the player desires.
Grey (m_BuilderLens_PN): Nothing/Neutral
Meaning: Plots that don't fit any of the other categories or are currently irrelevant for improvement.


Here is a link to a pastebin with the full explanation [pastebin.com]