Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
I've been having a issue lately, that was helped by removing Moody. At some point some things stopped showing, specifically:
- the white selection (not quite) squares on selected things
- blue power conduit highlighting
- green/red preview when trying to place a buildable thing and the yellow power connection
I suspect it may be connected to the fact that I have a big and rich colony with many things, because the issue appeared after 254 days in game and when I did a test by accepting the archonexus quest and went to a new map with less stuff, the issue disappeared.
I do have 62 mods total in this game, tried disabling different stuff that seem connected with displaying stuff and, eventually, removing Moody helped.
But I miss Moody... :(
null texture passed to GUI.DrawTexture
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I have only Harmony, Core, Biotech, Moody enabled.
Would it be possible to add a patch to mods that hide stranger's stats, such as Stranger Danger?
Currenly, using both, we can see the prisoner stats for example.
Maybe just having a setting in the mod options allowing to disable the prisoners stats tab (the one showing shooting, social, intelectual, etc) would be sufficient.
Thanks in advance!
Either way thanks for all the years I've used this and loved it!
you on madmans list now...
Key binding conflict: MainTab_History and NextPawnMode are both bound to F9.
Type ColonistBarColonistDrawer probably needs a StaticConstructorOnStartup attribute, because it has a field MoodBGTex of type Texture2D. All assets must be loaded in the main thread.
It replaced Numbers supreme position in my mind. This UI is very refreshing, I like this.
RimWorld 1.5 and Anomaly have worse performance than previous versions since there are more mechanics in play, so if you're still experiencing performance issues with Moody minimized it may be that. You can also safely disable Moody mid-save if you want to compare.
this is great