RimWorld

RimWorld

1,768 ratings
Moody
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.597 MB
26 Dec, 2016 @ 8:01pm
29 Apr @ 7:23pm
41 Change Notes ( view )

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Moody

Description
LATEST UPDATE
v2.6.3

RimWorld 1.5 support added

Most recent changes. Bold are from latest patch.
  • Added colonist ideology icon to summary view. Can be disabled in mod settings.
  • Ghoul colonist names are a bit darker and always show their food need since they have no other needs

Let me know if you run into any issues with 1.5 or Anomaly


Moody
A better way to monitor your moods

Ludeon forum release post: https://ludeon.com/forums/index.php?topic=28690.0

Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch between using the icons along the top. Moody is always on top but can be resized using the handle in the lower right corner and minimized with the button in the upper right.

Moody does not store any information with save games and can be enabled and disabled without affecting existing saves.

The views:
  • Summary View
  • Thought View
  • Temperature View
  • Skill View
  • Job View
  • Health View

More information about each view, along with the change log, can be found in the Ludeon forum post linked at the top.
Popular Discussions View All (5)
4
30 Apr @ 3:18am
Psychite or go-juice dependency hediff causing silent error
Doug
6
12 Dec, 2019 @ 3:21am
Custom icons or mod compatibility
flango
1
26 Sep, 2021 @ 4:29pm
Translation into other languages
WolF8RocK
709 Comments
trewqh 24 Oct @ 12:41pm 
Hi! I'll start by saying I love this mod and appreciate the work put in to make it! 🤘

I've been having a issue lately, that was helped by removing Moody. At some point some things stopped showing, specifically:
- the white selection (not quite) squares on selected things
- blue power conduit highlighting
- green/red preview when trying to place a buildable thing and the yellow power connection

I suspect it may be connected to the fact that I have a big and rich colony with many things, because the issue appeared after 254 days in game and when I did a test by accepting the archonexus quest and went to a new map with less stuff, the issue disappeared.

I do have 62 mods total in this game, tried disabling different stuff that seem connected with displaying stuff and, eventually, removing Moody helped.

But I miss Moody... :(
晓山alreShan 30 Aug @ 7:19pm 
In 1.4 Biotech, when having pawn has toxic buildup hediff, and opening moody's summary menu, will get hidden errors spam (not showing up on debug log console).

null texture passed to GUI.DrawTexture
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

I have only Harmony, Core, Biotech, Moody enabled.
Arthur GC 6 Aug @ 7:59am 
Great mod!

Would it be possible to add a patch to mods that hide stranger's stats, such as Stranger Danger?

Currenly, using both, we can see the prisoner stats for example.

Maybe just having a setting in the mod options allowing to disable the prisoners stats tab (the one showing shooting, social, intelectual, etc) would be sufficient.

Thanks in advance!
Xavier 12 Jun @ 7:59pm 
could it be possible to have the "save location" feature remember negative values? I like to store the top tabs off-screen to save on visual real estate but every time i open the mod it resets to the nearest positive value showing the top tabs again.
Either way thanks for all the years I've used this and loved it!
Narlindir 26 May @ 5:17pm 
oh no
you on madmans list now...
ThaumicNik 11 May @ 4:30am 
Sorry if this has been asked before, but are these two startup warnings safe and can I just ignore them? They happen to me even on a clean modpack with only DLC and Moody.

Key binding conflict: MainTab_History and NextPawnMode are both bound to F9.

Type ColonistBarColonistDrawer probably needs a StaticConstructorOnStartup attribute, because it has a field MoodBGTex of type Texture2D. All assets must be loaded in the main thread.
lol 10 May @ 10:41am 
Mentioned in Best Mods • Vanilla UI collection.
小学生 30 Apr @ 11:02pm 
I discovered this when I uninstalled Numbers and some other logic mods from the game. The situation has improved a lot.
It replaced Numbers supreme position in my mind. This UI is very refreshing, I like this.
Giant Space Hamster  [author] 30 Apr @ 8:17pm 
There's a check that skips all data gathering if minimized or hidden.

RimWorld 1.5 and Anomaly have worse performance than previous versions since there are more mechanics in play, so if you're still experiencing performance issues with Moody minimized it may be that. You can also safely disable Moody mid-save if you want to compare.
小学生 30 Apr @ 6:48pm 
Doesn't it refresh when minimized?
this is great