Arma 3
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Enhanced Soundscape
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
107.515 MB
24 Dec, 2016 @ 3:33pm
11 Feb, 2020 @ 7:02am
9 Change Notes ( view )

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Enhanced Soundscape

Description
-Reuploading this mod is _not_ permitted-

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What is Enhanced Soundscape?
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.



Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.



Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!



Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.
Popular Discussions View All (2)
3
30 Mar, 2020 @ 10:35am
Bikey Issue
Ben
4
7 May, 2018 @ 6:19pm
Hardware requirements
maverickwoe
272 Comments
Multi 4 Nov @ 7:25am 
@Wiket What a pathetic cuck lol
Feynman 22 Aug @ 6:27pm 
Appears to work in combination with JSRS Soundmod, but doesn't reverb/reflect every single sound.
Difficult to quantify during action.
Wiket 21 Aug @ 12:15am 
This person has reuploaded your mod - https://gtm.you1.cn/sharedfiles/filedetails/?id=3174160798
HBAOplus 19 Aug @ 7:04pm 
The old JSRS version before 2016 used a build-in custom verstion of Enhanced Soundscape. But I don't know if it stll there in lastest JSRS.
solusun 16 Aug @ 9:07am 
Does this work with JSRS? Also is it just for vanilla equipment or does it work with modded weapons too?
Chance6965 2 Jun @ 1:10pm 
DOSE THIS WORK WITH JSRS
yannara 24 Apr @ 12:17pm 
Weapons sound TOO loud comparing to other enviroment in the game. Can't really use this, because I don't want to low level of entire game. I wish there would be a mixer only for weapons.
ArsenicShooter 17 Mar @ 10:59pm 
Last update : 2020. I think it's done.
Sunbather 3 Feb @ 1:48pm 
Hmm, the 4-Five.45 APC does not have ANY reverb when you combine it with Dynasound 2. So basically not Enhanced Soundscape is the issue here but DynaSound 2. Which is why people who combine ES with JSRS don't have any issues.

(PS: And I am assuming that Dynasound 2 affects a bunch of other weapons, too. Which is a shame really because the sounds of the suppressed weapons were really realistic.)
Sunbather 3 Feb @ 1:21pm 
I have the same problem as @A Nickel and Go_Coup. Annoyingly often now the mod doesn't seem to load and even hinder the tame vanilla reverb sounds to trigger. It sounds like shooting a gun in a vaccuum, no reverb at all. I cannot reproduce why or how this happens. Currently I have only Dynasound 2, Enhanced Soundscape and Enhanced Soundscape Plus loaded and in a little test scenario, sometimes the reverb works, sometimes not, completely random it seems. Loading in or out the different mods doesn't change it at all.

Does anyone else know how to fix this?