Arma 3
128 voti
Dynamic Recon Ops - Doung Island
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Mostra gli oggetti etichettati con tutti i termini selezionati: Tag Review
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2.205 MB
7 dic 2016, ore 11:55
11 gen 2019, ore 2:40
47 note di rilascio ( visualizza )

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Dynamic Recon Ops - Doung Island

In 1 collezione di baby yoda executed by the state
Dynamic Recon Ops
38 elementi
Descrizione
Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.



Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.
Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Menu on startup to select a variety of options including time of day and insertion type
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 30mins - 1hr 30mins duration
14 commenti
Kameradenschwein 21 lug 2021, ore 15:12 
Those silly markets again, AI can´t handle it, especially with vehicles. The futuristic FOB (towers, barriers etc.), doesn`t fit to Vietnam, also the emplacements, bunkers etc.
CaptEggman 19 mag 2021, ore 4:51 
Won't start when PLAY is pressed. Seems to have hidden mod dependencies.
Max 7 mag 2021, ore 9:17 
@BabyYodaExecutedByTheState - do you have any plans to create DROs for the new SOG Prairie Fire maps?
[MO] Martin 17 mar 2020, ore 19:24 
Very nice, - great work, - thanks! :NATO:
Mikey 13 dic 2018, ore 14:10 
SQF. S____Q___F. Sigh. It's late.
Mikey 13 dic 2018, ore 14:10 
Correction: setupPlayerFaction.sgf, not .sqm.
Mikey 13 dic 2018, ore 14:09 
Lt. Col Kilgore and OPFOR, here's how you can do it yourself while you wait: Open the mission.pbo file for editing using PBO Manager. In the 'sunday_system' folder, you will find a 'player_setup' sub folder. In there, you will find 'setupPlayerFactions.sqm'. Open it up, go to line 171, and change out "B_Heli_Transport_01_F" with "uns_UH1D_m60", or the classname for whatever chopper you wish to use. (While you are there, you might want to make these other swaps as well: Change "O_Heli_Light_02_F" to "uns_Mi8T_VPAF", "I_Heli_Transport_02_F" for "uns_ch34_VNAF", B_G_Offroad_01_F" for "uns_willys_2_m1919", and "B_Boat_Transport_01_F" for "uns_pbr".) Enjoy!
Howlin'Napalm 4 ott 2018, ore 19:53 
Hey, can you remove or toggle the civilian casualies punishment? Im playing a vietnam op, and i can not tell who is civilain and whos vc. I know thats the point, but i dont want to fail the misson because of it. its gurilla warfare, the enemy is dressed like civilians.
Caps 6 set 2018, ore 20:03 
In single player do i get AI squad members ?
OPFOR 16 dic 2017, ore 17:35 
Agree we need a UH chopper! And more miniguns!